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Received β€” 10 September 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

DiffLUT-Net: Differentiable Training of FPGA LUT Networks with Learnable Connectivity

arXiv:2609.09254v1 Announce Type: cross Abstract: Field-programmable gate arrays (FPGAs) enable efficient neural-network inference, but most deployment flows either accelerate multiply-accumulate operations or convert pretrained quantized models into lookup tables (LUTs). We present DiffLUT-Net, an FPGA-native network connected by six-input LUTs that are trained from scratch. We jointly learn the 64 truth-table entries of a LUT and the source to each of its six input ports using a differentiable LUT function relaxation and hardware source selection. After training, the truth tables and connections are discretized, unused logic can be pruned, and the network is exported directly as synthesizable Verilog. Across five benchmarks, DiffLUT-Net achieves favorable accuracy-resource trade-offs. These results demonstrate the effectiveness of jointly learning LUT functions and sparse connectivity for compact FPGA-native inference. The code is available at https://github.com/TUDa-HWAI/DiffLUT-Network.
Received β€” 4 April 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

OpenGo: An OpenClaw-Based Robotic Dog with Real-Time Skill Switching

arXiv:2604.01708v1 Announce Type: cross Abstract: Adaptation to complex tasks and multiple scenarios remains a significant challenge for a single robot agent. The ability to acquire organize, and switch between a wide range of skills in real time, particularly in dynamic environments, has become a fundamental requirement for embodied intelligence. We introduce OpenGo, an OpenClaw-powered embodied robotic dog capable of switching skills in real time according to the scene and task instructions. Specifically, the agent is equipped with (1) a customizable skill library with easy skill import and autonomous skill validation, (2) a dispatcher that selects and invokes different skills according to task prompts or language instructions, and (3) a self-learning framework that fine-tunes skills based on task completion and human feedback. We deploy the agent in Unitree's Go2 robotic dog and validate its capabilities in self-checking and switching of skills autonomously. In addition, by integrating Feishu-platform communication, we enable natural-language guidance and human feedback, allowing inexperienced users to control the robotic dog through simple instructions.

Captioning Daily Activity Images in Early Childhood Education: Benchmark and Algorithm

arXiv:2604.01941v1 Announce Type: cross Abstract: Image captioning for Early Childhood Education (ECE) is essential for automated activity understanding and educational assessment. However, existing methods face two key challenges. First, the lack of large-scale, domain-specific datasets limits the model's ability to capture fine-grained semantic concepts unique to ECE scenarios, resulting in generic and imprecise descriptions. Second, conventional training paradigms exhibit limitations in enhancing professional object description capability, as supervised learning tends to favor high-frequency expressions, while reinforcement learning may suffer from unstable optimization on difficult samples. To address these limitations, we introduce ECAC, a large-scale benchmark for ECE daily activity image captioning, comprising 256,121 real-world images annotated with expert-level captions and fine-grained labels. ECAC is further equipped with a domain-oriented evaluation protocol, the Teaching Toy Recognition Score (TTS), to explicitly measure professional object naming accuracy. Furthermore, we propose RSRS (Reward-Conditional Switch of Reinforcement Learning and Supervised Fine-Tuning), a hybrid training framework that dynamically alternates between RL and supervised optimization. By rerouting hard samples with zero rewards to supervised fine-tuning, RSRS effectively mitigates advantage collapse and enables stable optimization for fine-grained recognition. Leveraging ECAC and RSRS, we develop KinderMM-Cap-3B, a domain-adapted multimodal large language model. Extensive experiments demonstrate that our model achieves a TTS of 51.06, substantially outperforming state-of-the-art baselines while maintaining superior caption quality, highlighting its potential for specialized educational applications.
Received β€” 17 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Motion Dreamer: Boundary Conditional Motion Reasoning for Physically Coherent Video Generation

arXiv:2412.00547v4 Announce Type: replace-cross Abstract: Recent advances in video generation have shown promise for generating future scenarios, critical for planning and control in autonomous driving and embodied intelligence. However, real-world applications demand more than visually plausible predictions; they require reasoning about object motions based on explicitly defined boundary conditions, such as initial scene image and partial object motion. We term this capability Boundary Conditional Motion Reasoning. Current approaches either neglect explicit user-defined motion constraints, producing physically inconsistent motions, or conversely demand complete motion inputs, which are rarely available in practice. Here we introduce Motion Dreamer, a two-stage framework that explicitly separates motion reasoning from visual synthesis, addressing these limitations. Our approach introduces instance flow, a sparse-to-dense motion representation enabling effective integration of partial user-defined motions, and the motion inpainting strategy to robustly enable reasoning motions of other objects. Extensive experiments demonstrate that Motion Dreamer significantly outperforms existing methods, achieving superior motion plausibility and visual realism, thus bridging the gap towards practical boundary conditional motion reasoning. Our webpage is available: https://envision-research.github.io/MotionDreamer/.
Received β€” 5 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

A benchmark for joint dialogue satisfaction, emotion recognition, and emotion state transition prediction

arXiv:2603.03327v1 Announce Type: cross Abstract: User satisfaction is closely related to enterprises, as it not only directly reflects users' subjective evaluation of service quality or products, but also affects customer loyalty and long-term business revenue. Monitoring and understanding user emotions during interactions helps predict and improve satisfaction. However, relevant Chinese datasets are limited, and user emotions are dynamic; relying on single-turn dialogue cannot fully track emotional changes across multiple turns, which may affect satisfaction prediction. To address this, we constructed a multi-task, multi-label Chinese dialogue dataset that supports satisfaction recognition, as well as emotion recognition and emotional state transition prediction, providing new resources for studying emotion and satisfaction in dialogue systems.
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