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Received β€” 10 September 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

PRISM-Bench: An Audio-Centric Diagnostic Benchmark for Text-to-Audio-Video Generation

10 September 2026 at 12:00
arXiv:2609.04867v2 Announce Type: replace-cross Abstract: Text-to-audio-video (T2AV) generation has advanced rapidly, but its evaluation still underestimates the audio modality. Existing benchmarks either treat audio as an auxiliary component of video quality or assess it in isolation from audiovisual grounding, making it difficult to diagnose where current systems truly succeed or fail in audio generation. We present PRISM-Bench, the first audio-centric diagnostic benchmark for T2AV generation. Built from a rigorously curated dataset of 900 human-verified samples, PRISM-Bench factorizes audio evaluation along two orthogonal axes: audio type (Speech, Music, and Sound) and sound-source visibility (On-screen vs. Off-screen). It evaluates generated content across four perceptual dimensions (Audio-Visual Coherence, Audio Quality, Audio Expressiveness, and Prompt Following) with 35 fine-grained criteria. To ensure reliable assessment, we adopt an enhanced MLLM-as-a-Judge protocol based on blind, side-by-side comparison against ground-truth references, demonstrating strong alignment (over 70% mean agreement) with human raters. Our evaluation of recent T2AV systems highlights a significant performance gap between frontier and open-source models. Furthermore, we demonstrate that current generation paradigms overfit to perceptual fidelity while struggling with complex grounding and control tasks, particularly in generating music and synchronized On-screen audio.
Received β€” 5 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

On the Suitability of LLM-Driven Agents for Dark Pattern Audits

arXiv:2603.03881v1 Announce Type: cross Abstract: As LLM-driven agents begin to autonomously navigate the web, their ability to interpret and respond to manipulative interface design becomes critical. A fundamental question that emerges is: can such agents reliably recognize patterns of friction, misdirection, and coercion in interface design (i.e., dark patterns)? We study this question in a setting where the workflows are consequential: website portals associated with the submission of CCPA-related data rights requests. These portals operationalize statutory rights, but they are implemented as interactive interfaces whose design can be structured to facilitate, burden, or subtly discourage the exercise of those rights. We design and deploy an LLM-driven auditing agent capable of end-to-end traversal of rights-request workflows, structured evidence gathering, and classification of potential dark patterns. Across a set of 456 data broker websites, we evaluate: (1) the ability of the agent to consistently locate and complete request flows, (2) the reliability and reproducibility of its dark pattern classifications, and (3) the conditions under which it fails or produces poor judgments. Our findings characterize both the feasibility and the limitations of using LLM-driven agents for scalable dark pattern auditing.

Self-Improving Loops for Visual Robotic Planning

arXiv:2506.06658v2 Announce Type: replace-cross Abstract: Video generative models trained on expert demonstrations have been utilized as performant text-conditioned visual planners for solving robotic tasks. However, generalization to unseen tasks remains a challenge. Whereas improved generalization may be facilitated by leveraging learned prior knowledge from additional pre-collected offline data sources, such as web-scale video datasets, in the era of experience we aim to design agents that can continuously improve in an online manner from self-collected behaviors. In this work we thus propose the Self-Improving Loops for Visual Robotic Planning (SILVR), where an in-domain video model iteratively updates itself on self-produced trajectories, and steadily improves its performance for a specified task of interest. We apply SILVR to a diverse suite of MetaWorld tasks, as well as two manipulation tasks on a real robot arm, and find that performance improvements continuously emerge over multiple iterations for novel tasks unseen during initial in-domain video model training. We demonstrate that SILVR is robust in the absence of human-provided ground-truth reward functions or expert-quality demonstrations, and is preferable to alternate approaches that utilize online experience in terms of performance and sample efficiency.
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