❌

Normal view

Received β€” 15 September 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

GTA: Graph Theory Agent and Benchmark for Algorithmic Graph Reasoning with LLMs

arXiv:2609.12265v1 Announce Type: new Abstract: Large Language Models (LLMs) are increasingly asked to reason over structured data such as graphs, yet how reliably they can carry out multi-step graph algorithms in language remains unclear. Existing evaluations tend to use simple tasks on small graphs, to score code generation rather than reasoning over the graph itself, or to fix a single input format. We introduce Graph Theory Bench (GT Bench), a benchmark covering 24 classical graph problems in 44 task-structure settings, with over 100,000 examples across four representations: natural language, structured language, adjacency list, and adjacency matrix. Evaluating eight LLMs on GT Bench shows that accuracy is strongly tied to the input representation, that the best representation shifts with graph density, size, and topology as well as with the model, and that this sensitivity persists, attenuated, in the strongest reasoning models. Building on these observations, we propose the Graph Theory Agent (GTA), which pairs a preference-trained representation selector with plan-and-decompose scaffolding around a frozen executor LLM. GTA lifts Phi-4 from 53.5% to 69.1% on the benchmark's easy split and from 33.0% to 41.5% on its hard split, outperforming eight prompting and agent baselines, and transfers without retraining to GraCoRe and NLGraph. Code for benchmark generation and evaluation: https://github.com/xzx34/GTA. The project homepage is available at https://xzx34.github.io/gta/.
Received β€” 8 April 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

SkillX: Automatically Constructing Skill Knowledge Bases for Agents

arXiv:2604.04804v1 Announce Type: cross Abstract: Learning from experience is critical for building capable large language model (LLM) agents, yet prevailing self-evolving paradigms remain inefficient: agents learn in isolation, repeatedly rediscover similar behaviors from limited experience, resulting in redundant exploration and poor generalization. To address this problem, we propose SkillX, a fully automated framework for constructing a \textbf{plug-and-play skill knowledge base} that can be reused across agents and environments. SkillX operates through a fully automated pipeline built on three synergistic innovations: \textit{(i) Multi-Level Skills Design}, which distills raw trajectories into three-tiered hierarchy of strategic plans, functional skills, and atomic skills; \textit{(ii) Iterative Skills Refinement}, which automatically revises skills based on execution feedback to continuously improve library quality; and \textit{(iii) Exploratory Skills Expansion}, which proactively generates and validates novel skills to expand coverage beyond seed training data. Using a strong backbone agent (GLM-4.6), we automatically build a reusable skill library and evaluate its transferability on challenging long-horizon, user-interactive benchmarks, including AppWorld, BFCL-v3, and $\tau^2$-Bench. Experiments show that SkillKB consistently improves task success and execution efficiency when plugged into weaker base agents, highlighting the importance of structured, hierarchical experience representations for generalizable agent learning. Our code will be publicly available soon at https://github.com/zjunlp/SkillX.
❌