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Received β€” 2 April 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Towards High-Consistency Embodied World Model with Multi-View Trajectory Videos

arXiv:2511.12882v3 Announce Type: replace-cross Abstract: Embodied world models aim to predict and interact with the physical world through visual observations and actions. However, existing models struggle to accurately translate low-level actions (e.g., joint positions) into precise robotic movements in predicted frames, leading to inconsistencies with real-world physical interactions. To address these limitations, we propose MTV-World, an embodied world model that introduces Multi-view Trajectory-Video control for precise visuomotor prediction. Specifically, instead of directly using low-level actions for control, we employ trajectory videos obtained through camera intrinsic and extrinsic parameters and Cartesian-space transformation as control signals. However, projecting 3D raw actions onto 2D images inevitably causes a loss of spatial information, making a single view insufficient for accurate interaction modeling. To overcome this, we introduce a multi-view framework that compensates for spatial information loss and ensures high-consistency with physical world. MTV-World forecasts future frames based on multi-view trajectory videos as input and conditioning on an initial frame per view. Furthermore, to systematically evaluate both robotic motion precision and object interaction accuracy, we develop an auto-evaluation pipeline leveraging multimodal large models and referring video object segmentation models. To measure spatial consistency, we formulate it as an object location matching problem and adopt the Jaccard Index as the evaluation metric. Extensive experiments demonstrate that MTV-World achieves precise control execution and accurate physical interaction modeling in complex dual-arm scenarios.
Received β€” 17 February 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Two-Stream Interactive Joint Learning of Scene Parsing and Geometric Vision Tasks

arXiv:2602.13588v1 Announce Type: cross Abstract: Inspired by the human visual system, which operates on two parallel yet interactive streams for contextual and spatial understanding, this article presents Two Interactive Streams (TwInS), a novel bio-inspired joint learning framework capable of simultaneously performing scene parsing and geometric vision tasks. TwInS adopts a unified, general-purpose architecture in which multi-level contextual features from the scene parsing stream are infused into the geometric vision stream to guide its iterative refinement. In the reverse direction, decoded geometric features are projected into the contextual feature space for selective heterogeneous feature fusion via a novel cross-task adapter, which leverages rich cross-view geometric cues to enhance scene parsing. To eliminate the dependence on costly human-annotated correspondence ground truth, TwInS is further equipped with a tailored semi-supervised training strategy, which unleashes the potential of large-scale multi-view data and enables continuous self-evolution without requiring ground-truth correspondences. Extensive experiments conducted on three public datasets validate the effectiveness of TwInS's core components and demonstrate its superior performance over existing state-of-the-art approaches. The source code will be made publicly available upon publication.
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