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Received — 15 September 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Label-Guided Knowledge Distillation for 3D-CNNs in Action Recognition

arXiv:2609.13024v1 Announce Type: cross Abstract: As a key model compression technique, knowledge distillation aims to transfer knowledge from a high-capacity teacher model to a lightweight student model for enhancing the latter's performance. In this work, we reviewed the feature knowledge distillation for 3D-CNNs and observed that most feature distillation methods in video analysis are simple adaptations of those used in image analysis, often neglecting the differences of video features in the temporal dimension. To address this issue, we proposed Label-Guided Knowledge Distillation (LGKD) to guide the distillation of student model features using ground truth labels. Our method entails two components: sample-wise distillation and class-wise distillation, enabling the student model to learn feature representation of the teacher model at two levels. Sample-wise distillation utilizes label information and the teacher's probability distribution to guide the learning of features that significantly impact temporal accuracy while mitigating noise. Meanwhile, class-wise feature distillation employs a prototype network to further capture the relational knowledge among samples within the same category, enhancing the student's ability to learn higher-dimensional semantic information and improving model generalization. To demonstrate the effectiveness and superiority of our method, we conducted comprehensive experiments on two benchmark action recognition datasets, UCF101 and HMDB51, achieving competitive results.
Received — 8 April 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Reflection of Episodes: Learning to Play Game from Expert and Self Experiences

arXiv:2502.13388v3 Announce Type: replace Abstract: StarCraft II is a complex and dynamic real-time strategy (RTS) game environment, which is very suitable for artificial intelligence and reinforcement learning research. To address the problem of Large Language Model(LLM) learning in complex environments through self-reflection, we propose a Reflection of Episodes(ROE) framework based on expert experience and self-experience. This framework first obtains key information in the game through a keyframe selection method, then makes decisions based on expert experience and self-experience. After a game is completed, it reflects on the previous experience to obtain new self-experience. Finally, in the experiment, our method beat the robot under the Very Hard difficulty in TextStarCraft II. We analyze the data of the LLM in the process of the game in detail, verified its effectiveness.
Received — 4 April 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Reflection of Episodes: Learning to Play Game from Expert and Self Experiences

arXiv:2502.13388v2 Announce Type: replace Abstract: StarCraft II is a complex and dynamic real-time strategy (RTS) game environment, which is very suitable for artificial intelligence and reinforcement learning research. To address the problem of Large Language Model(LLM) learning in complex environments through self-reflection, we propose a Reflection of Episodes(ROE) framework based on expert experience and self-experience. This framework first obtains key information in the game through a keyframe selection method, then makes decisions based on expert experience and self-experience. After a game is completed, it reflects on the previous experience to obtain new self-experience. Finally, in the experiment, our method beat the robot under the Very Hard difficulty in TextStarCraft II. We analyze the data of the LLM in the process of the game in detail, verified its effectiveness.
Received — 17 February 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

A Disentangled Representation Learning Framework for Low-altitude Network Coverage Prediction

arXiv:2507.14186v2 Announce Type: replace-cross Abstract: The expansion of the low-altitude economy has underscored the significance of Low-Altitude Network Coverage (LANC) prediction for designing aerial corridors. While accurate LANC forecasting hinges on the antenna beam patterns of Base Stations (BSs), these patterns are typically proprietary and not readily accessible. Operational parameters of BSs, which inherently contain beam information, offer an opportunity for data-driven low-altitude coverage prediction. However, collecting extensive low-altitude road test data is cost-prohibitive, often yielding only sparse samples per BS. This scarcity results in two primary challenges: imbalanced feature sampling due to limited variability in high-dimensional operational parameters against the backdrop of substantial changes in low-dimensional sampling locations, and diminished generalizability stemming from insufficient data samples. To overcome these obstacles, we introduce a dual strategy comprising expert knowledge-based feature compression and disentangled representation learning. The former reduces feature space complexity by leveraging communications expertise, while the latter enhances model generalizability through the integration of propagation models and distinct subnetworks that capture and aggregate the semantic representations of latent features. Experimental evaluation confirms the efficacy of our framework, yielding a 7% reduction in error compared to the best baseline algorithm. Real-network validations further attest to its reliability, achieving practical prediction accuracy with MAE errors at the 5dB level.
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