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Received — 27 May 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Agent Learning via Early Experience

arXiv:2510.08558v3 Announce Type: replace Abstract: A long-term goal of language agents is to learn and improve through their own experience, ultimately outperforming humans in complex, real-world tasks. However, training agents from experience data with reinforcement learning remains difficult in many environments, which either lack verifiable rewards (e.g., websites) or require inefficient long-horizon rollouts (e.g., multi-turn tool use). As a result, most current agents rely on supervised fine-tuning on expert data, which is challenging to scale and generalizes poorly. This limitation stems from the nature of expert demonstrations: they capture only a narrow range of scenarios, and expose the agent to limited environment diversity. We address this limitation with a middle-ground paradigm we call early experience: interaction data generated by the agent's own actions, where the resulting future states serve as supervision without reward signals. Within this paradigm, we study two strategies of using such data: (1) implicit world modeling, which uses collected states to ground the policy in environment dynamics; and (2) self-reflection, where the agent learns from its suboptimal actions to improve reasoning and decision-making. Evaluation across eight diverse environments and multiple model families shows that our approaches consistently improve effectiveness and out-of-domain generalization, highlighting the value of early experience. Moreover, in environments with verifiable rewards, our results provide promising signals that early experience offers a strong foundation for subsequent reinforcement learning, making it a practical bridge between imitation learning and fully experience-driven agents.
Received — 11 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

aCAPTCHA: Verifying That an Entity Is a Capable Agent via Asymmetric Hardness

arXiv:2603.07116v1 Announce Type: cross Abstract: As autonomous AI agents increasingly populate the Internet, a novel security challenge arises: "Is this entity an AI agent?" It is a new entity-type verification problem with no established solution. We formalize the problem through a three-class entity taxonomy (Human, Script, Agent) based on a verifiable agentic capability vector (action, reasoning, and memory). A timing threshold t exploits the asymmetric hardness between human cognition and AI processing to separate the three classes. We define the Agentic Capability Verification Problem (ACVP) through three necessity primitives, each testing one capability dimension. Building on this foundation, we introduce aCAPTCHA (Agent CAPTCHA), a time-constrained security game for agent admission whose security rests on ACVP hardness under t. We instantiate aCAPTCHA through time-bounded natural-language understanding as a multi-round HTTP verification protocol, and evaluate it with preliminary agent trials that validate the protocol's soundness and completeness. aCAPTCHA provides a composable, infrastructure-free admission gate for any service where entity-type verification is required.
Received — 5 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

T2S-Bench & Structure-of-Thought: Benchmarking and Prompting Comprehensive Text-to-Structure Reasoning

arXiv:2603.03790v1 Announce Type: cross Abstract: Think about how human handles complex reading tasks: marking key points, inferring their relationships, and structuring information to guide understanding and responses. Likewise, can a large language model benefit from text structure to enhance text-processing performance? To explore it, in this work, we first introduce Structure of Thought (SoT), a prompting technique that explicitly guides models to construct intermediate text structures, consistently boosting performance across eight tasks and three model families. Building upon this insight, we present T2S-Bench, the first benchmark designed to evaluate and improve text-to-structure capabilities of models. T2S-Bench includes 1.8K samples across 6 scientific domains and 32 structural types, rigorously constructed to ensure accuracy, fairness, and quality. Evaluation on 45 mainstream models reveals substantial improvement potential: the average accuracy on the multi-hop reasoning task is only 52.1%, and even the most advanced model achieves 58.1% node accuracy in end-to-end extraction. Furthermore, on Qwen2.5-7B-Instruct, SoT alone yields an average +5.7% improvement across eight diverse text-processing tasks, and fine-tuning on T2S-Bench further increases this gain to +8.6%. These results highlight the value of explicit text structuring and the complementary contributions of SoT and T2S-Bench. Dataset and eval code have been released at https://t2s-bench.github.io/T2S-Bench-Page/.
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