❌

Normal view

Received β€” 14 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

VisualScratchpad: Inference-time Visual Concepts Analysis in Vision Language Models

arXiv:2603.07335v1 Announce Type: new Abstract: High-performing vision language models still produce incorrect answers, yet their failure modes are often difficult to explain. To make model internals more accessible and enable systematic debugging, we introduce VisualScratchpad, an interactive interface for visual concept analysis during inference. We apply sparse autoencoders to the vision encoder and link the resulting visual concepts to text tokens via text-to-image attention, allowing us to examine which visual concepts are both captured by the vision encoder and utilized by the language model. VisualScratchpad also provides a token-latent heatmap view that suggests a sufficient set of latents for effective concept ablation in causal analysis. Through case studies, we reveal three underexplored failure modes: limited cross-modal alignment, misleading visual concepts, and unused hidden cues. Project page: https://hyesulim.github.io/visual_scratchpad_projectpage/
Received β€” 5 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Learning to Generate Conditional Tri-plane for 3D-aware Expression Controllable Portrait Animation

arXiv:2404.00636v4 Announce Type: replace-cross Abstract: In this paper, we present Export3D, a one-shot 3D-aware portrait animation method that is able to control the facial expression and camera view of a given portrait image. To achieve this, we introduce a tri-plane generator with an effective expression conditioning method, which directly generates a tri-plane of 3D prior by transferring the expression parameter of 3DMM into the source image. The tri-plane is then decoded into the image of different view through a differentiable volume rendering. Existing portrait animation methods heavily rely on image warping to transfer the expression in the motion space, challenging on disentanglement of appearance and expression. In contrast, we propose a contrastive pre-training framework for appearance-free expression parameter, eliminating undesirable appearance swap when transferring a cross-identity expression. Extensive experiments show that our pre-training framework can learn the appearance-free expression representation hidden in 3DMM, and our model can generate 3D-aware expression controllable portrait images without appearance swap in the cross-identity manner.

Frame Guidance: Training-Free Guidance for Frame-Level Control in Video Diffusion Models

arXiv:2506.07177v2 Announce Type: replace-cross Abstract: Advancements in diffusion models have significantly improved video quality, directing attention to fine-grained controllability. However, many existing methods depend on fine-tuning large-scale video models for specific tasks, which becomes increasingly impractical as model sizes continue to grow. In this work, we present Frame Guidance, a training-free guidance for controllable video generation based on frame-level signals, such as keyframes, style reference images, sketches, or depth maps. For practical training-free guidance, we propose a simple latent processing method that dramatically reduces memory usage, and apply a novel latent optimization strategy designed for globally coherent video generation. Frame Guidance enables effective control across diverse tasks, including keyframe guidance, stylization, and looping, without any training, compatible with any video models. Experimental results show that Frame Guidance can produce high-quality controlled videos for a wide range of tasks and input signals.
❌