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Received β€” 11 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Efficient Construction of Implicit Surface Models From a Single Image for Motion Generation

arXiv:2509.20681v2 Announce Type: replace-cross Abstract: Implicit representations have been widely applied in robotics for obstacle avoidance and path planning. In this paper, we explore the problem of constructing an implicit distance representation from a single image. Past methods for implicit surface reconstruction, such as NeuS and its variants generally require a large set of multi-view images as input, and require long training times. In this work, we propose Fast Image-to-Neural Surface (FINS), a lightweight framework that can reconstruct high-fidelity surfaces and SDF fields based on a single or a small set of images. FINS integrates a multi-resolution hash grid encoder with lightweight geometry and color heads, making the training via an approximate second-order optimizer highly efficient and capable of converging within a few seconds. Additionally, we achieve the construction of a neural surface requiring only a single RGB image, by leveraging pre-trained foundation models to estimate the geometry inherent in the image. Our experiments demonstrate that under the same conditions, our method outperforms state-of-the-art baselines in both convergence speed and accuracy on surface reconstruction and SDF field estimation. Moreover, we demonstrate the applicability of FINS for robot surface following tasks and show its scalability to a variety of benchmark datasets.
Received β€” 5 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

ConEQsA: Concurrent and Asynchronous Embodied Questions Scheduling and Answering

arXiv:2509.11663v2 Announce Type: replace-cross Abstract: This paper formulates the Embodied Questions Answering (EQsA) problem, introduces a corresponding benchmark, and proposes an agentic system to tackle the problem. Classical Embodied Question Answering (EQA) is typically formulated as answering one single question by actively exploring a 3D environment. Real deployments, however, often demand handling multiple questions that may arrive asynchronously and carry different urgencies. We formalize this setting as Embodied Questions Answering (EQsA) and present ConEQsA, an agentic framework for concurrent, urgency-aware scheduling and answering. ConEQsA leverages shared group memory to reduce redundant exploration, and a priority-planning method to dynamically schedule questions. To evaluate the EQsA setting fairly, we contribute the Concurrent Asynchronous Embodied Questions (CAEQs) benchmark containing 40 indoor scenes and five questions per scene (200 in total), featuring asynchronous follow-up questions and human-annotated urgency labels. We further propose metrics for EQsA performance: Direct Answer Rate (DAR), and Normalized Urgency-Weighted Latency (NUWL), which serve as a fair evaluation protocol for EQsA. Empirical evaluations demonstrate that ConEQsA consistently outperforms strong sequential baselines, and show that urgency-aware, concurrent scheduling is key to making embodied agents responsive and efficient under realistic, multi-question workloads. Code is available on https://anonymous.4open.science/r/ConEQsA.
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