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Received — 27 May 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Adversarial Orthogonal Disentanglement for LVLM Hallucination Mitigation

arXiv:2605.25377v1 Announce Type: cross Abstract: Large Vision-Language Models (LVLMs) have advanced multimodal understanding, yet their reliability is limited by hallucination, where generated content conflicts with visual facts. Existing mitigation methods either rely on costly external interventions, such as instruction tuning and retrieval, or use internal mechanisms that remain limited by flawed attention weights and entangled hidden representations. We propose Adversarial Orthogonal Disentanglement (AOD), a latent geometric framework for mitigating LVLM hallucinations. AOD learns a hallucination-related direction through a minimax objective: a classifier concentrates hallucination signals into the projected component, while an adversary removes them from the orthogonal residual space via a Gradient Reversal Layer. The learned direction enables a training-free dual-forward-pass contrastive decoding strategy that suppresses hallucinations while preserving general capabilities. Experiments on three LVLMs across four hallucination and four utility benchmarks show that AOD consistently outperforms strong baselines. It improves POPE accuracy by over 6\% on average, boosts AMBER by 6\%, and maintains strong performance on utility tasks such as MMMU. Further analysis shows robust transfer across datasets, suggesting that AOD captures general hallucination-related biases rather than dataset-specific artifacts. Our source code and datasets are available at https://github.com/Hunter-Wrynn/AOD.

MDGMIX: Boundary-Aware Subgraph Mixing for Multi-Domain Graph Pre-Training

arXiv:2605.25771v1 Announce Type: cross Abstract: Multi-domain graph pre-training is a crucial step in constructing foundational graph models with cross-domain generalization capabilities. However, existing methods predominantly rely on jointly training all source domain graphs, resulting in high computational costs. Furthermore, it remains unclear whether all source domain graph data contribute equally to effective transfer. This paper empirically reveals significant data redundancy in multi-domain graph pre-training. Based on this finding, we propose the Multi-domain Graph Pre-training Framework, MDGMIX, which combines boundary-aware subgraph mixing with hierarchical discrimination. By selecting boundary nodes to construct challenging mixed-domain subgraphs, MDGMIX employs coarse-grained domain discrimination and fine-grained domain decomposition losses to decouple shared patterns from domain-specific patterns. During adaptation, MDGMIX employs a lightweight prompt weighting mechanism to transfer source domain knowledge. Extensive experiments demonstrate that MDGMIX consistently outperforms strong baselines in few-shot classification tasks while exhibiting superior time and memory efficiency. The code is available at: https://github.com/zhengziyu77/MDGMIX.
Received — 8 April 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

LLMs Judge Themselves: A Game-Theoretic Framework for Human-Aligned Evaluation

arXiv:2510.15746v2 Announce Type: replace-cross Abstract: Ideal or real - that is the question.In this work, we explore whether principles from game theory can be effectively applied to the evaluation of large language models (LLMs). This inquiry is motivated by the growing inadequacy of conventional evaluation practices, which often rely on fixed-format tasks with reference answers and struggle to capture the nuanced, subjective, and open-ended nature of modern LLM behavior. To address these challenges, we propose a novel alternative: automatic mutual evaluation, where LLMs assess each other's output through self-play and peer review. These peer assessments are then systematically compared with human voting behavior to evaluate their alignment with human judgment. Our framework incorporates game-theoretic voting algorithms to aggregate peer reviews, enabling a principled investigation into whether model-generated rankings reflect human preferences. Empirical results reveal both convergences and divergences between theoretical predictions and human evaluations, offering valuable insights into the promises and limitations of mutual evaluation. To the best of our knowledge, this is the first work to jointly integrate mutual evaluation, game-theoretic aggregation, and human-grounded validation for evaluating the capabilities of LLMs.
Received — 17 February 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

ShotFinder: Imagination-Driven Open-Domain Video Shot Retrieval via Web Search

arXiv:2601.23232v3 Announce Type: replace-cross Abstract: In recent years, large language models (LLMs) have made rapid progress in information retrieval, yet existing research has mainly focused on text or static multimodal settings. Open-domain video shot retrieval, which involves richer temporal structure and more complex semantics, still lacks systematic benchmarks and analysis. To fill this gap, we introduce ShotFinder, a benchmark that formalizes editing requirements as keyframe-oriented shot descriptions and introduces five types of controllable single-factor constraints: Temporal order, Color, Visual style, Audio, and Resolution. We curate 1,210 high-quality samples from YouTube across 20 thematic categories, using large models for generation with human verification. Based on the benchmark, we propose ShotFinder, a text-driven three-stage retrieval and localization pipeline: (1) query expansion via video imagination, (2) candidate video retrieval with a search engine, and (3) description-guided temporal localization. Experiments on multiple closed-source and open-source models reveal a significant gap to human performance, with clear imbalance across constraints: temporal localization is relatively tractable, while color and visual style remain major challenges. These results reveal that open-domain video shot retrieval is still a critical capability that multimodal large models have yet to overcome.
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