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Received β€” 10 September 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Grounded Continuation: A Linear-Time Runtime Verifier for LLM Conversations

arXiv:2605.14175v2 Announce Type: replace Abstract: In a long conversation, an LLM can produce a plausible continuation that rests on premises the conversation has already abandoned. No runtime check ties its output to what the conversation has established, a gap that context-manipulation attacks on deployed agents exploit. We close this gap with a runtime verifier: an LLM Interpreter classifies each utterance into one of eight epistemic operations, and a symbolic engine applies them to a dependency map that records what every claim rests on and whether it still stands. Whether a continuation is grounded reduces to a walk over the map, linear in its size, with no LLM call. Retraction propagates through the same map with a conflict-free guarantee, flagging exactly the conclusions that lose support. On ReviseQA for belief revision and MemoryAgentBench's fact-consolidation split, two third-party benchmarks where earlier premises are superseded, the verifier leads a budget-matched retrieval baseline across five QA models and lifts MemoryAgentBench single-hop accuracy from 0.46--0.95 to 0.93--0.98. With the verifier, even the 7B model overtakes unaided GPT-4o. These runs feed the engine the benchmarks' own structured updates. When a GPT-4o Interpreter extracts every update from raw text instead, accuracy is statistically unchanged. Per-query cost is flat in conversation length, prompts staying near 0.8k tokens where full context reaches 114k and retraction queries under a microsecond at 2000 turns.
Received β€” 8 April 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics

arXiv:2604.03315v1 Announce Type: cross Abstract: Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-Spatial Grounding, to construct a continuity memory graph to decouple global assets from shot-specific variables for long-horizon consistency; (2) Canonical Asset Materialization, to instantiate entities in a unified coordinate space to maintain visual identity; and (3) Spatial-Temporal Dynamics, to achieve layout design and cinematic evolution through visual metrics. By orchestrating multiple agents in a hierarchical manner within a verification loop, StoryBlender iteratively self-corrects spatial hallucinations via engine-verified feedback. The resulting native 3D scenes support direct, precise editing of cameras and visual assets while preserving unwavering multi-shot continuity. Experiments demonstrate that StoryBlender significantly improves consistency and editability over both diffusion-based and 3D-grounded baselines. Code, data, and demonstration video will be available on https://engineeringai-lab.github.io/StoryBlender/
Received β€” 26 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

JFTA-Bench: Evaluate LLM's Ability of Tracking and Analyzing Malfunctions Using Fault Trees

arXiv:2603.22978v1 Announce Type: new Abstract: In the maintenance of complex systems, fault trees are used to locate problems and provide targeted solutions. To enable fault trees stored as images to be directly processed by large language models, which can assist in tracking and analyzing malfunctions, we propose a novel textual representation of fault trees. Building on it, we construct a benchmark for multi-turn dialogue systems that emphasizes robust interaction in complex environments, evaluating a model's ability to assist in malfunction localization, which contains $3130$ entries and $40.75$ turns per entry on average. We train an end-to-end model to generate vague information to reflect user behavior and introduce long-range rollback and recovery procedures to simulate user error scenarios, enabling assessment of a model's integrated capabilities in task tracking and error recovery, and Gemini 2.5 pro archives the best performance.
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