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Received β€” 8 April 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Vision Transformer-Based Time-Series Image Reconstruction for Cloud-Filling Applications

arXiv:2506.19591v2 Announce Type: replace-cross Abstract: Cloud cover in multispectral imagery (MSI) poses significant challenges for early season crop mapping, as it leads to missing or corrupted spectral information. Synthetic aperture radar (SAR) data, which is not affected by cloud interference, offers a complementary solution, but lack sufficient spectral detail for precise crop mapping. To address this, we propose a novel framework, Time-series MSI Image Reconstruction using Vision Transformer (ViT), to reconstruct MSI data in cloud-covered regions by leveraging the temporal coherence of MSI and the complementary information from SAR from the attention mechanism. Comprehensive experiments, using rigorous reconstruction evaluation metrics, demonstrate that Time-series ViT framework significantly outperforms baselines that use non-time-series MSI and SAR or time-series MSI without SAR, effectively enhancing MSI image reconstruction in cloud-covered regions.
Received β€” 17 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Ref-DGS: Reflective Dual Gaussian Splatting

arXiv:2603.07664v2 Announce Type: replace-cross Abstract: Reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present Ref-DGS, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware adaptive mixing shader that fuses global and local reflection features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.
Received β€” 11 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Ref-DGS: Reflective Dual Gaussian Splatting

arXiv:2603.07664v1 Announce Type: cross Abstract: Reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present Ref-DGS, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware adaptive mixing shader that fuses global and local reflection features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.
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