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Received β€” 25 February 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Generative Reasoning Re-ranker

arXiv:2602.07774v4 Announce Type: replace-cross Abstract: Recent studies increasingly explore Large Language Models (LLMs) as a new paradigm for recommendation systems due to their scalability and world knowledge. However, existing work has three key limitations: (1) most efforts focus on retrieval and ranking, while the reranking phase, critical for refining final recommendations, is largely overlooked; (2) LLMs are typically used in zero-shot or supervised fine-tuning settings, leaving their reasoning abilities, especially those enhanced through reinforcement learning (RL) and high-quality reasoning data, underexploited; (3) items are commonly represented by non-semantic IDs, creating major scalability challenges in industrial systems with billions of identifiers. To address these gaps, we propose the Generative Reasoning Reranker (GR2), an end-to-end framework with a three-stage training pipeline tailored for reranking. First, a pretrained LLM is mid-trained on semantic IDs encoded from non-semantic IDs via a tokenizer achieving $\ge$99% uniqueness. Next, a stronger larger-scale LLM generates high-quality reasoning traces through carefully designed prompting and rejection sampling, which are used for supervised fine-tuning to impart foundational reasoning skills. Finally, we apply Decoupled Clip and Dynamic sAmpling Policy Optimization (DAPO), enabling scalable RL supervision with verifiable rewards designed specifically for reranking. Experiments on two real-world datasets demonstrate GR2's effectiveness: it surpasses the state-of-the-art OneRec-Think by 2.4% in Recall@5 and 1.3% in NDCG@5. Ablations confirm that advanced reasoning traces yield substantial gains across metrics. We further find that RL reward design is crucial in reranking: LLMs tend to exploit reward hacking by preserving item order, motivating conditional verifiable rewards to mitigate this behavior and optimize reranking performance.
Received β€” 17 February 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

MOTIF: Learning Action Motifs for Few-shot Cross-Embodiment Transfer

arXiv:2602.13764v1 Announce Type: cross Abstract: While vision-language-action (VLA) models have advanced generalist robotic learning, cross-embodiment transfer remains challenging due to kinematic heterogeneity and the high cost of collecting sufficient real-world demonstrations to support fine-tuning. Existing cross-embodiment policies typically rely on shared-private architectures, which suffer from limited capacity of private parameters and lack explicit adaptation mechanisms. To address these limitations, we introduce MOTIF for efficient few-shot cross-embodiment transfer that decouples embodiment-agnostic spatiotemporal patterns, termed action motifs, from heterogeneous action data. Specifically, MOTIF first learns unified motifs via vector quantization with progress-aware alignment and embodiment adversarial constraints to ensure temporal and cross-embodiment consistency. We then design a lightweight predictor that predicts these motifs from real-time inputs to guide a flow-matching policy, fusing them with robot-specific states to enable action generation on new embodiments. Evaluations across both simulation and real-world environments validate the superiority of MOTIF, which significantly outperforms strong baselines in few-shot transfer scenarios by 6.5% in simulation and 43.7% in real-world settings. Code is available at https://github.com/buduz/MOTIF.
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