❌

Normal view

Received β€” 5 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Multi-Agent-Based Simulation of Archaeological Mobility in Uneven Landscapes

arXiv:2603.03390v1 Announce Type: cross Abstract: Understanding mobility, movement, and interaction in archaeological landscapes is essential for interpreting past human behavior, transport strategies, and spatial organization, yet such processes are difficult to reconstruct from static archaeological evidence alone. This paper presents a multi-agent-based modeling framework for simulating archaeological mobility in uneven landscapes, integrating realistic terrain reconstruction, heterogeneous agent modeling, and adaptive navigation strategies. The proposed approach combines global path planning with local dynamic adaptation, through reinforcment learning, enabling agents to respond efficiently to dynamic obstacles and interactions without costly global replanning. Real-world digital elevation data are processed into high-fidelity three-dimensional environments, preserving slope and terrain constraints that directly influence agent movement. The framework explicitly models diverse agent types, including human groups and animal-based transport systems, each parameterized by empirically grounded mobility characteristics such as load, slope tolerance, and physical dimensions. Two archaeological-inspired use cases demonstrate the applicability of the approach: a terrain-aware pursuit and evasion scenario and a comparative transport analysis involving pack animals and wheeled carts. The results highlight the impact of terrain morphology, visibility, and agent heterogeneity on movement outcomes, while the proposed hybrid navigation strategy provides a computationally efficient and interpretable solution for large-scale, dynamic archaeological simulations.

Low-Resource Guidance for Controllable Latent Audio Diffusion

arXiv:2603.04366v1 Announce Type: cross Abstract: Generative audio requires fine-grained controllable outputs, yet most existing methods require model retraining on specific controls or inference-time controls (\textit{e.g.}, guidance) that can also be computationally demanding. By examining the bottlenecks of existing guidance-based controls, in particular their high cost-per-step due to decoder backpropagation, we introduce a guidance-based approach through selective TFG and Latent-Control Heads (LatCHs), which enables controlling latent audio diffusion models with low computational overhead. LatCHs operate directly in latent space, avoiding the expensive decoder step, and requiring minimal training resources (7M parameters and $\approx$ 4 hours of training). Experiments with Stable Audio Open demonstrate effective control over intensity, pitch, and beats (and a combination of those) while maintaining generation quality. Our method balances precision and audio fidelity with far lower computational costs than standard end-to-end guidance. Demo examples can be found at https://zacharynovack.github.io/latch/latch.html.

ZeroDayBench: Evaluating LLM Agents on Unseen Zero-Day Vulnerabilities for Cyberdefense

arXiv:2603.02297v1 Announce Type: cross Abstract: Large language models (LLMs) are increasingly being deployed as software engineering agents that autonomously contribute to repositories. A major benefit these agents present is their ability to find and patch security vulnerabilities in the codebases they oversee. To estimate the capability of agents in this domain, we introduce ZeroDayBench, a benchmark where LLM agents find and patch 22 novel critical vulnerabilities in open-source codebases. We focus our efforts on three popular frontier agentic LLMs: GPT-5.2, Claude Sonnet 4.5, and Grok 4.1. We find that frontier LLMs are not yet capable of autonomously solving our tasks and observe some behavioral patterns that suggest how these models can be improved in the domain of proactive cyberdefense.

Slurry-as-a-Service: A Modest Proposal on Scalable Pluralistic Alignment for Nutrient Optimization

arXiv:2603.02420v1 Announce Type: cross Abstract: Pluralistic alignment has emerged as a promising approach for ensuring that large language models (LLMs) faithfully represent the diversity, nuance, and conflict inherent in human values. In this work, we study a high-stakes deployment context - mulching - where automated systems transform selected individuals into nutrient-rich slurry for the dual purposes of food security and aesthetic population management. Building on recent pluralistic alignment frameworks, we introduce ValueMulch, a reproducible training, deployment, and certification pipeline for aligning mulching models (MMs) to a wide range of community norms. Through a real-world testbed spanning 32 communities, we show that ValueMulch improves distributional agreement with community mulching preferences relative to frontier baselines. We conclude with a discussion of ethical considerations, limitations, and implications for researchers seeking to align systems to the full spectrum of human values - especially when those values are inconsistent, commercially inconvenient, or nutritionally underutilized. Author's note: This piece builds on prior existing work Keyes et al in 2019 that satirized cannibalism as a parody for approaches that imbue ethics into problematic technology. We bring those ideas to today's era with the proliferation of large language models in everyday lives, as a critique of current AI pluralistic alignment literature. Our work does not intend to argue that all alignment practices are evil, but rather that if framing value design as a technical problem enables technology systems to enact harms, then perhaps this framing is not enough.
Received β€” 25 February 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

SocialHarmBench: Revealing LLM Vulnerabilities to Socially Harmful Requests

arXiv:2510.04891v2 Announce Type: replace-cross Abstract: Large language models (LLMs) are increasingly deployed in contexts where their failures can have direct sociopolitical consequences. Yet, existing safety benchmarks rarely test vulnerabilities in domains such as political manipulation, propaganda and disinformation generation, or surveillance and information control. We introduce SocialHarmBench, a dataset of 585 prompts spanning 7 sociopolitical categories and 34 countries, designed to surface where LLMs most acutely fail in politically charged contexts. Our evaluations reveal several shortcomings: open-weight models exhibit high vulnerability to harmful compliance, with Mistral-7B reaching attack success rates as high as 97% to 98% in domains such as historical revisionism, propaganda, and political manipulation. Moreover, temporal and geographic analyses show that LLMs are most fragile when confronted with 21st-century or pre-20th-century contexts, and when responding to prompts tied to regions such as Latin America, the USA, and the UK. These findings demonstrate that current safeguards fail to generalize to high-stakes sociopolitical settings, exposing systematic biases and raising concerns about the reliability of LLMs in preserving human rights and democratic values. We share the SocialHarmBench benchmark at https://huggingface.co/datasets/psyonp/SocialHarmBench.
Received β€” 17 February 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Recontextualization Mitigates Specification Gaming without Modifying the Specification

arXiv:2512.19027v2 Announce Type: replace Abstract: Developers often struggle to specify correct training labels and rewards. Perhaps they don't need to. We propose recontextualization, which reduces how often language models "game" training signals, performing misbehaviors those signals mistakenly reinforce. We show recontextualization prevents models from learning to 1) prioritize evaluation metrics over chat response quality; 2) special-case code to pass incorrect tests; 3) overwrite evaluation functions rather than write correct code; and 4) become sycophantic. Our method works by generating completions from prompts discouraging misbehavior and then recontextualizing them as though they were in response to prompts permitting misbehavior. Recontextualization trains language models to resist misbehavior even when instructions permit it. This mitigates the reinforcement of misbehavior from misspecified training signals, reducing specification gaming without improving the supervision signal.

Why Synthetic Isn't Real Yet: A Diagnostic Framework for Contact Center Dialogue Generation

arXiv:2508.18210v2 Announce Type: replace-cross Abstract: Synthetic data is increasingly critical for contact centers, where privacy constraints and data scarcity limit the availability of real conversations. However, generating synthetic dialogues that are realistic and useful for downstream applications remains challenging. In this work, we benchmark multiple generation strategies guided by structured supervision on call attributes (Intent Summaries, Topic Flows, and Quality Assurance (QA) Forms) across multiple languages. To test downstream utility, we evaluate synthetic transcripts on an automated quality assurance (AutoQA) task, finding that prompts optimized on real transcripts consistently outperform those optimized on synthetic transcripts. These results suggest that current synthetic transcripts fall short in capturing the full realism of real agent-customer interactions. To highlight these downstream gaps, we introduce a diagnostic evaluation framework comprising 17 metrics across four dimensions: (1) Emotional and Sentiment Arcs, (2) Linguistic Complexity, (3) Interaction Style, and (4) Conversational Properties. Our analysis shows that even with structured supervision, current generation strategies exhibit measurable deficiencies in sentiment fidelity, disfluency modeling, behavioral variation, and conversational realism. Together, these results highlight the importance of diagnostic, metric-driven evaluation for synthetic conversation generation intended for downstream applications.

RACE Attention: A Strictly Linear-Time Attention for Long-Sequence Training

arXiv:2510.04008v3 Announce Type: replace-cross Abstract: Softmax Attention has a quadratic time complexity in sequence length, which becomes prohibitive to run at long contexts, even with highly optimized GPU kernels. For example, FlashAttention-2/3 (exact, GPU-optimized implementations of Softmax Attention) cannot complete a single forward-backward pass of a single attention layer once the context exceeds ~4 million tokens on an NVIDIA GH200 (96 GB). We introduce Repeated Arrays-of-Count Estimators (RACE) Attention, a kernel-inspired alternative to Softmax Attention that is strictly linear in sequence length and embedding size. RACE Attention replaces the exponential kernel with a sharpened angular similarity, and approximates attention outputs via Gaussian random projections and soft Locality-Sensitive Hashing (LSH), avoiding construction of the full attention matrix. Across language modeling, masked language modeling, and text/image classification, RACE Attention matches or outperforms strong baselines up to 64K seqeuence length while reducing wall-clock time and memory usage. In addition, we conduct a controlled scaling study on a single attention layer and demonstrate processing of up to 12 million tokens on an NVIDIA GH200 GPU and 75 million tokens on an Intel Xeon Gold 5220R CPU in a single forward-backward pass, which is well beyond the capabilities of current state-of-the-art attention implementations. RACE Attention thus offers a practical and theoretically grounded mechanism for long-context training on today's hardware. We release our code at https://github.com/sahiljoshi515/RACE_Attention.
❌