❌

Normal view

Received β€” 5 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

GeoSeg: Training-Free Reasoning-Driven Segmentation in Remote Sensing Imagery

arXiv:2603.03983v1 Announce Type: cross Abstract: Recent advances in MLLMs are reframing segmentation from fixed-category prediction to instruction-grounded localization. While reasoning based segmentation has progressed rapidly in natural scenes, remote sensing lacks a generalizable solution due to the prohibitive cost of reasoning-oriented data and domain-specific challenges like overhead viewpoints. We present GeoSeg, a zero-shot, training-free framework that bypasses the supervision bottleneck for reasoning-driven remote sensing segmentation. GeoSeg couples MLLM reasoning with precise localization via: (i) bias-aware coordinate refinement to correct systematic grounding shifts and (ii) a dual-route prompting mechanism to fuse semantic intent with fine-grained spatial cues. We also introduce GeoSeg-Bench, a diagnostic benchmark of 810 image--query pairs with hierarchical difficulty levels. Experiments show that GeoSeg consistently outperforms all baselines, with extensive ablations confirming the effectiveness and necessity of each component.

HAMLET: A Hierarchical and Adaptive Multi-Agent Framework for Live Embodied Theatrics

arXiv:2507.15518v4 Announce Type: replace Abstract: Creating an immersive and interactive theatrical experience is a long-term goal in the field of interactive narrative. The emergence of large language models (LLMs) provides a new path to achieve this goal. However, existing LLM-based drama generation methods often produce models that lack initiative and cannot interact with the physical scene, while typically requiring detailed user input that diminishes the immersion of live performance. To address these challenges, we propose HAMLET, a hierarchical adaptive multi-agent framework focused on drama creation and real-time online performance. Given a simple topic, the framework first generates a narrative blueprint to guide the subsequent improvisational performance. In the online performance phase, each actor is equipped with an adaptive reasoning module that enables decision-making based on their personas, memories, goals, and emotional states during complex group chat scenarios. Beyond dialogue, actor agents engage in embodied interactions by changing the state of scene props through actions such as opening a letter or picking up a weapon, which are broadcast to update the global environmental context. To objectively assess the quality of live embodied theatrics, we establish a comprehensive evaluation method and introduce HAMLETJudge, a specialized critic model for automated evaluation. Experimental results demonstrate that HAMLET excels in creating expressive, coherent, and physically interactive theatrical experiences in an autonomous manner.
Received β€” 25 February 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

MoMaGen: Generating Demonstrations under Soft and Hard Constraints for Multi-Step Bimanual Mobile Manipulation

arXiv:2510.18316v2 Announce Type: replace-cross Abstract: Imitation learning from large-scale, diverse human demonstrations has been shown to be effective for training robots, but collecting such data is costly and time-consuming. This challenge intensifies for multi-step bimanual mobile manipulation, where humans must teleoperate both the mobile base and two high-DoF arms. Prior X-Gen works have developed automated data generation frameworks for static (bimanual) manipulation tasks, augmenting a few human demos in simulation with novel scene configurations to synthesize large-scale datasets. However, prior works fall short for bimanual mobile manipulation tasks for two major reasons: 1) a mobile base introduces the problem of how to place the robot base to enable downstream manipulation (reachability) and 2) an active camera introduces the problem of how to position the camera to generate data for a visuomotor policy (visibility). To address these challenges, MoMaGen formulates data generation as a constrained optimization problem that satisfies hard constraints (e.g., reachability) while balancing soft constraints (e.g., visibility while navigation). This formulation generalizes across most existing automated data generation approaches and offers a principled foundation for developing future methods. We evaluate on four multi-step bimanual mobile manipulation tasks and find that MoMaGen enables the generation of much more diverse datasets than previous methods. As a result of the dataset diversity, we also show that the data generated by MoMaGen can be used to train successful imitation learning policies using a single source demo. Furthermore, the trained policy can be fine-tuned with a very small amount of real-world data (40 demos) to be succesfully deployed on real robotic hardware. More details are on our project page: momagen.github.io.
❌