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Received — 4 April 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

SHOE: Semantic HOI Open-Vocabulary Evaluation Metric

arXiv:2604.01586v1 Announce Type: cross Abstract: Open-vocabulary human-object interaction (HOI) detection is a step towards building scalable systems that generalize to unseen interactions in real-world scenarios and support grounded multimodal systems that reason about human-object relationships. However, standard evaluation metrics, such as mean Average Precision (mAP), treat HOI classes as discrete categorical labels and fail to credit semantically valid but lexically different predictions (e.g., "lean on couch" vs. "sit on couch"), limiting their applicability for evaluating open-vocabulary predictions that go beyond any predefined set of HOI labels. We introduce SHOE (Semantic HOI Open-Vocabulary Evaluation), a new evaluation framework that incorporates semantic similarity between predicted and ground-truth HOI labels. SHOE decomposes each HOI prediction into its verb and object components, estimates their semantic similarity using the average of multiple large language models (LLMs), and combines them into a similarity score to evaluate alignment beyond exact string match. This enables a flexible and scalable evaluation of both existing HOI detection methods and open-ended generative models using standard benchmarks such as HICO-DET. Experimental results show that SHOE scores align more closely with human judgments than existing metrics, including LLM-based and embedding-based baselines, achieving an agreement of 85.73% with the average human ratings. Our work underscores the need for semantically grounded HOI evaluation that better mirrors human understanding of interactions. We will release our evaluation metric to the public to facilitate future research.
Received — 2 April 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Hallucination-aware intermediate representation edit in large vision-language models

arXiv:2603.29405v1 Announce Type: cross Abstract: Large Vision-Language Models have demonstrated exceptional performance in multimodal reasoning and complex scene understanding. However, these models still face significant hallucination issues, where outputs contradict visual facts. Recent research on hallucination mitigation has focused on retraining methods and Contrastive Decoding (CD) methods. While both methods perform well, retraining methods require substantial training resources, and CD methods introduce dual inference overhead. These factors hinder their practical applicability. To address the above issue, we propose a framework for dynamically detecting hallucination representations and performing hallucination-eliminating edits on these representations. With minimal additional computational cost, we achieve state-of-the-art performance on existing benchmarks. Extensive experiments demonstrate the effectiveness of our approach, highlighting its efficient and robust hallucination elimination capability and its powerful controllability over hallucinations. Code is available at https://github.com/ASGO-MM/HIRE

Towards High-Consistency Embodied World Model with Multi-View Trajectory Videos

arXiv:2511.12882v3 Announce Type: replace-cross Abstract: Embodied world models aim to predict and interact with the physical world through visual observations and actions. However, existing models struggle to accurately translate low-level actions (e.g., joint positions) into precise robotic movements in predicted frames, leading to inconsistencies with real-world physical interactions. To address these limitations, we propose MTV-World, an embodied world model that introduces Multi-view Trajectory-Video control for precise visuomotor prediction. Specifically, instead of directly using low-level actions for control, we employ trajectory videos obtained through camera intrinsic and extrinsic parameters and Cartesian-space transformation as control signals. However, projecting 3D raw actions onto 2D images inevitably causes a loss of spatial information, making a single view insufficient for accurate interaction modeling. To overcome this, we introduce a multi-view framework that compensates for spatial information loss and ensures high-consistency with physical world. MTV-World forecasts future frames based on multi-view trajectory videos as input and conditioning on an initial frame per view. Furthermore, to systematically evaluate both robotic motion precision and object interaction accuracy, we develop an auto-evaluation pipeline leveraging multimodal large models and referring video object segmentation models. To measure spatial consistency, we formulate it as an object location matching problem and adopt the Jaccard Index as the evaluation metric. Extensive experiments demonstrate that MTV-World achieves precise control execution and accurate physical interaction modeling in complex dual-arm scenarios.
Received — 26 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

HUMORCHAIN: Theory-Guided Multi-Stage Reasoning for Interpretable Multimodal Humor Generation

arXiv:2511.21732v2 Announce Type: replace-cross Abstract: Humor, as both a creative human activity and a social binding mechanism, has long posed a major challenge for AI generation. Although producing humor requires complex cognitive reasoning and social understanding, theories of humor suggest that it follows learnable patterns and structures, making it theoretically possible for generative models to acquire them implicitly. In recent years, multimodal humor has become a prevalent form of online communication, especially among Gen Z, highlighting the need for AI systems capable of integrating visual understanding with humorous language generation. However, existing data-driven approaches lack explicit modeling or theoretical grounding of humor, often producing literal descriptions that fail to capture its underlying cognitive mechanisms, resulting in the generated image descriptions that are fluent but lack genuine humor or cognitive depth. To address this limitation, we propose HUMORCHAIN (HUmor-guided Multi-step Orchestrated Reasoning Chain for Image Captioning), a theory-guided multi-stage reasoning framework. It integrates visual semantic parsing, humor- and psychology-based reasoning, and a fine-tuned discriminator for humor evaluation, forming an interpretable and controllable cognitive reasoning chain. To the best of our knowledge, this is the first work to explicitly embed cognitive structures from humor theories into multimodal humor generation, enabling a structured reasoning process from visual understanding to humor creation. Experiments on Meme-Image-No-Text, Oogiri-GO, and OxfordTVG-HIC datasets show that HUMORCHAIN outperforms state-of-the-art baselines in human humor preference, Elo/BT scores, and semantic diversity, demonstrating that theory-driven structured reasoning enables large language models to generate humor aligned with human perception.

LoD-Loc v3: Generalized Aerial Localization in Dense Cities using Instance Silhouette Alignment

arXiv:2603.19609v2 Announce Type: replace-cross Abstract: We present LoD-Loc v3, a novel method for generalized aerial visual localization in dense urban environments. While prior work LoD-Loc v2 achieves localization through semantic building silhouette alignment with low-detail city models, it suffers from two key limitations: poor cross-scene generalization and frequent failure in dense building scenes. Our method addresses these challenges through two key innovations. First, we develop a new synthetic data generation pipeline that produces InsLoD-Loc - the largest instance segmentation dataset for aerial imagery to date, comprising 100k images with precise instance building annotations. This enables trained models to exhibit remarkable zero-shot generalization capability. Second, we reformulate the localization paradigm by shifting from semantic to instance silhouette alignment, which significantly reduces pose estimation ambiguity in dense scenes. Extensive experiments demonstrate that LoD-Loc v3 outperforms existing state-of-the-art (SOTA) baselines, achieving superior performance in both cross-scene and dense urban scenarios with a large margin. The project is available at https://nudt-sawlab.github.io/LoD-Locv3/.
Received — 11 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Vibe Researching as Wolf Coming: Can AI Agents with Skills Replace or Augment Social Scientists?

arXiv:2602.22401v3 Announce Type: replace Abstract: AI agents -- systems that execute multi-step reasoning workflows with persistent state, tool access, and specialist skills -- represent a qualitative shift from prior automation technologies in social science. Unlike chatbots that respond to isolated queries, AI agents can now read files, run code, query databases, search the web, and invoke domain-specific skills to execute entire research pipelines autonomously. This paper introduces the concept of vibe researching -- the AI-era parallel to vibe coding -- and uses scholar-skill, a 26-skill plugin for Claude Code covering the full research pipeline from idea to submission across 18 orchestrated phases with 53 quality gates, as an illustrative case. I develop a cognitive task framework that classifies research activities along two dimensions -- codifiability and tacit knowledge requirement -- to identify a delegation boundary that is cognitive, not sequential: it cuts through every stage of the research pipeline, not between stages. I argue that AI agents excel at speed, coverage, and methodological scaffolding but struggle with theoretical originality and tacit field knowledge. The paper concludes with an analysis of three implications for the profession -- augmentation with fragile conditions, stratification risk, and a pedagogical crisis -- and proposes five principles for responsible vibe researching.
Received — 5 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Learning to Generate and Extract: A Multi-Agent Collaboration Framework For Zero-shot Document-level Event Arguments Extraction

arXiv:2603.02909v2 Announce Type: replace-cross Abstract: Document-level event argument extraction (DEAE) is essential for knowledge acquisition, aiming to extract participants of events from documents . In the zero-shot setting, existing methods employ LLMs to generate synthetic data to address the challenge posed by the scarcity of annotated data. However, relying solely on Event-type-only prompts makes it difficult for the generated content to accurately capture the contextual and structural relationships of unseen events. Moreover, ensuring the reliability and usability of synthetic data remains a significant challenge due to the absence of quality evaluation mechanisms. To this end, we introduce a multi-agent collaboration framework for zero-shot document-level event argument extraction (ZS-DEAE), which simulates the human collaborative cognitive process of "Propose-Evaluate-Revise." Specifically, the framework comprises a generation agent and an evaluation agent. The generation agent synthesizes data for unseen events by leveraging knowledge from seen events, while the evaluation agent extracts arguments from the synthetic data and assesses their semantic consistency with the context. The evaluation results are subsequently converted into reward signals, with event structure constraints incorporated into the reward design to enable iterative optimization of both agents via reinforcement learning.In three zero-shot scenarios constructed from the RAMS and WikiEvents datasets, our method achieves improvements both in data generation quality and argument extraction performance, while the generated data also effectively enhances the zero-shot performance of other DEAE models.

Learning to Generate and Extract: A Multi-Agent Collaboration Framework For Zero-shot Document-level Event Arguments Extraction

arXiv:2603.02909v1 Announce Type: cross Abstract: Document-level event argument extraction (DEAE) is essential for knowledge acquisition, aiming to extract participants of events from documents.In the zero-shot setting, existing methods employ LLMs to generate synthetic data to address the challenge posed by the scarcity of annotated data. However, relying solely on Event-type-only prompts makes it difficult for the generated content to accurately capture the contextual and structural relationships of unseen events. Moreover, ensuring the reliability and usability of synthetic data remains a significant challenge due to the absence of quality evaluation mechanisms. To this end, we introduce a multi-agent collaboration framework for zero-shot document-level event argument extraction (ZS-DEAE), which simulates the human collaborative cognitive process of "Propose-Evaluate-Revise." Specifically, the framework comprises a generation agent and an evaluation agent. The generation agent synthesizes data for unseen events by leveraging knowledge from seen events, while the evaluation agent extracts arguments from the synthetic data and assesses their semantic consistency with the context. The evaluation results are subsequently converted into reward signals, with event structure constraints incorporated into the reward design to enable iterative optimization of both agents via reinforcement learning.In three zero-shot scenarios constructed from the RAMS and WikiEvents datasets, our method achieves improvements both in data generation quality and argument extraction performance, while the generated data also effectively enhances the zero-shot performance of other DEAE models.

xLLM Technical Report

arXiv:2510.14686v2 Announce Type: replace-cross Abstract: We introduce xLLM, an intelligent and efficient Large Language Model (LLM) inference framework designed for high-performance, large-scale enterprise-grade serving, with deep optimizations for diverse AI accelerators. To address these challenges, xLLM builds a novel decoupled service-engine architecture. At the service layer, xLLM-Service features an intelligent scheduling module that efficiently processes multimodal requests and co-locates online and offline tasks through unified elastic scheduling to maximize cluster utilization. This module also relies on a workload-adaptive dynamic Prefill-Decode (PD) disaggregation policy and a novel Encode-Prefill-Decode (EPD) disaggregation policy designed for multimodal inputs. Furthermore, it incorporates a distributed architecture to provide global KV Cache management and robust fault-tolerant capabilities for high availability. At the engine layer, xLLM-Engine co-optimizes system and algorithm designs to fully saturate computing resources. This is achieved through comprehensive multi-layer execution pipeline optimizations, an adaptive graph mode and an xTensor memory management. xLLM-Engine also further integrates algorithmic enhancements such as optimized speculative decoding and dynamic EPLB, collectively serving to substantially boost throughput and inference efficiency. Extensive evaluations demonstrate that xLLM delivers significantly superior performance and resource efficiency. Under identical TPOT constraints, xLLM achieves throughput up to 1.7x that of MindIE and 2.2x that of vLLM-Ascend with Qwen-series models, while maintaining an average throughput of 1.7x that of MindIE with Deepseek-series models. xLLM framework is publicly available at https://github.com/jd-opensource/xllm and https://github.com/jd-opensource/xllm-service.
Received — 25 February 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Synthesizing Multimodal Geometry Datasets from Scratch and Enabling Visual Alignment via Plotting Code

arXiv:2602.18745v1 Announce Type: cross Abstract: Multimodal geometry reasoning requires models to jointly understand visual diagrams and perform structured symbolic inference, yet current vision--language models struggle with complex geometric constructions due to limited training data and weak visual--symbolic alignment. We propose a pipeline for synthesizing complex multimodal geometry problems from scratch and construct a dataset named \textbf{GeoCode}, which decouples problem generation into symbolic seed construction, grounded instantiation with verification, and code-based diagram rendering, ensuring consistency across structure, text, reasoning, and images. Leveraging the plotting code provided in GeoCode, we further introduce code prediction as an explicit alignment objective, transforming visual understanding into a supervised structured prediction task. GeoCode exhibits substantially higher structural complexity and reasoning difficulty than existing benchmarks, while maintaining mathematical correctness through multi-stage validation. Extensive experiments show that models trained on GeoCode achieve consistent improvements on multiple geometry benchmarks, demonstrating both the effectiveness of the dataset and the proposed alignment strategy. The code will be available at https://github.com/would1920/GeoCode.

TAG: Thinking with Action Unit Grounding for Facial Expression Recognition

arXiv:2602.18763v1 Announce Type: cross Abstract: Facial Expression Recognition (FER) is a fine-grained visual understanding task where reliable predictions require reasoning over localized and meaningful facial cues. Recent vision--language models (VLMs) enable natural language explanations for FER, but their reasoning is often ungrounded, producing fluent yet unverifiable rationales that are weakly tied to visual evidence and prone to hallucination, leading to poor robustness across different datasets. We propose TAG (Thinking with Action Unit Grounding), a vision--language framework that explicitly constrains multimodal reasoning to be supported by facial Action Units (AUs). TAG requires intermediate reasoning steps to be grounded in AU-related facial regions, yielding predictions accompanied by verifiable visual evidence. The model is trained via supervised fine-tuning on AU-grounded reasoning traces followed by reinforcement learning with an AU-aware reward that aligns predicted regions with external AU detectors. Evaluated on RAF-DB, FERPlus, and AffectNet, TAG consistently outperforms strong open-source and closed-source VLM baselines while simultaneously improving visual faithfulness. Ablation and preference studies further show that AU-grounded rewards stabilize reasoning and mitigate hallucination, demonstrating the importance of structured grounded intermediate representations for trustworthy multimodal reasoning in FER. The code will be available at https://github.com/would1920/FER_TAG .

Unifying Evolutionary Prompt Search and Reinforcement Learning for LLM Self-Improvement

arXiv:2602.14697v2 Announce Type: replace Abstract: Building agentic systems that can autonomously self-improve from experience is a longstanding goal of AI. Large language models (LLMs) today primarily self-improve via two mechanisms: self-reflection for context updates, and reinforcement learning (RL) for weight updates. In this work, we propose Evolutionary System Prompt Learning (E-SPL), a method for jointly improving model contexts and model weights. In each RL iteration, E-SPL samples trajectories under multiple system prompts in parallel. It applies RL updates to LLM weights conditioned on system prompts, and evolutionary updates to system prompts via mutation and crossover, two genetic operators based on LLM self-reflection. Each system prompt is assigned a TrueSkill rating for evolutionary selection, updated from relative performance within each RL iteration. E-SPL encourages a natural division between declarative knowledge encoded in prompts and procedural knowledge encoded in weights, resulting in improved performance across reasoning and agentic tasks. For instance, in an easy-to-hard (AIME $\rightarrow$ BeyondAIME) generalization setting, E-SPL improves RL success rate from 38.8% $\rightarrow$ 45.1% while also outperforming reflective prompt evolution (40.0%). Overall, our results demonstrate that RL and evolutionary prompt search are deeply synergistic, and unifying the two yields consistent gains in sample efficiency and generalization. Code: https://github.com/LunjunZhang/E-SPL
Received — 17 February 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Residual Feature Integration is Sufficient to Prevent Negative Transfer

arXiv:2505.11771v2 Announce Type: replace-cross Abstract: Transfer learning has become a central paradigm in modern machine learning, yet it suffers from the long-standing problem of negative transfer, where leveraging source representations can harm rather than help performance on the target task. Although empirical remedies have been proposed, there remains little theoretical understanding of how to reliably avoid negative transfer. In this paper, we investigate a simple yet remarkably effective strategy: augmenting frozen, pretrained source-side features with a trainable target-side encoder that adapts target features to capture residual signals overlooked by models pretrained on the source data. We show this residual feature integration strategy is sufficient to provably prevent negative transfer, by establishing theoretical guarantees that it has no worse convergence rate than training from scratch under the informative class of target distributions up to logarithmic factors, and that the convergence rate can transition seamlessly from nonparametric to near-parametric when source representations are informative. To our knowledge, this is the first theoretical work that ensures protection against negative transfer. We carry out extensive numerical experiments across image, text and tabular benchmarks, and empirically verify that the method consistently safeguards performance under distribution shift, label noise, semantic perturbation, and class imbalance. We additionally demonstrate that this residual integration mechanism uniquely supports adapt-time multimodality extension, enabling a pretrained single-cell foundation model to incorporate spatial signals for lymph-node anatomical classification despite the source model being trained without them. Our study thus advances the theory of safe transfer learning, and provides a principled approach that is simple, robust, architecture-agnostic, and broadly applicable.

NeuronSeek: On Stability and Expressivity of Task-driven Neurons

arXiv:2506.15715v2 Announce Type: replace-cross Abstract: Drawing inspiration from our human brain that designs different neurons for different tasks, recent advances in deep learning have explored modifying a network's neurons to develop so-called task-driven neurons. Prototyping task-driven neurons (referred to as NeuronSeek) employs symbolic regression (SR) to discover the optimal neuron formulation and construct a network from these optimized neurons. Along this direction, this work replaces symbolic regression with tensor decomposition (TD) to discover optimal neuronal formulations, offering enhanced stability and faster convergence. Furthermore, we establish theoretical guarantees that modifying the aggregation functions with common activation functions can empower a network with a fixed number of parameters to approximate any continuous function with an arbitrarily small error, providing a rigorous mathematical foundation for the NeuronSeek framework. Extensive empirical evaluations demonstrate that our NeuronSeek-TD framework not only achieves superior stability, but also is competitive relative to the state-of-the-art models across diverse benchmarks. The code is available at https://github.com/HanyuPei22/NeuronSeek.
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