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Received — 10 September 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

The Menu Is an Execution Prior: State-Path Tool Menus for Online Agents

arXiv:2609.09395v1 Announce Type: new Abstract: Language models act through tools, yet practical agents face libraries containing thousands of interfaces. We introduce the tool menu as the short, ordered subset of available tools shown to an agent before execution. The agent can call only tools in this menu. Multi-step tasks require the final action and the prerequisite tools that create its inputs in a usable order. Current constructors rank tools by request relevance, which can surface the final action while omitting or delaying less obvious producers. We introduce the state path, a pre-execution route from the observable request state to the desired outcome, and propose State-Path Tool Menu to learn it. Our framework treats the menu as an execution prior over these routes. Its encoder represents which tools can run from the current state, how their outputs satisfy later inputs, and which orders recur in training paths. A retriever covers an executable entry, the missing-input producers, and the final action. A reranker then places producers before consumers. On ToolBench, our menu raises online success from 0.737 to 0.898 and outperforms retrieval, reranking, generation, and routing baselines without changing the agent. The State-Path menu also covers more complete chains with 32 tools than the official list covers with 128, and its success gain persists across executor families with different model capacities. Our code is at https://github.com/Met2348/State-Path.

Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration

arXiv:2609.09418v1 Announce Type: new Abstract: World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonomous driving and robotics, the physical environment exists independently of the model, providing a persistent 3D world in which selected actions can be executed. Games have no such external substrate; the virtual world itself must be instantiated. Most playable games require a persistent and navigable space, while 3D games additionally require explicit geometry that supports movement and interaction. Action-conditioned video rollouts provide visual observations but not this spatial representation. We present \textsc{Valerant}, a training-free framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps. By coupling predictive visual rollouts with SLAM-based spatial reconstruction and exploration-driven action selection, \textsc{Valerant} progressively transforms a single image into a persistent 3D game map. This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.

Multi-Agent Agentic Graph Learning via Structural Signatures

arXiv:2609.09565v1 Announce Type: new Abstract: Agentic graph learning (AGL) has recently achieved promising results on graph reasoning tasks, where an agent powered by a large language model (LLM) sequentially samples the graph as evidence to support its final prediction. Existing methods either employ a single agent or orchestrate multiple role-based agents to reason and learn over the entire graph, but both essentially rely on a shared reasoning policy across different graph regions, which can be suboptimal for graphs with heterogeneous structural and semantic patterns. Inspired by the progress of multi-agent collaboration on complex reasoning tasks, a natural remedy is to let multiple agents own different memory and collaborate; however, applying this paradigm to graphs directly faces two challenges. First, existing AGL methods typically verbalize graph structures into natural-language descriptions for LLM agents, making the reasoning process sensitive to the ordering of structural information and thereby breaking the permutation-invariant nature of graphs. Second, incorporating increasingly large sampled neighborhoods leads to rapidly growing contexts. To address these challenges, this paper introduces a multi-agent agentic graph learning (i.e., MAAGL) framework. MAAGL partitions the graph into communities and assigns an independent agent to each community for region-specific specialization. MAAGL represents structural and semantic evidence separately. Structural evidence is summarized by a dynamically updated structural signature that is permutation-invariant and fixed in size, while semantic evidence is filtered to the top-k nodes ranked by relevance. Based on historical trajectories with similar signatures, agents estimate their confidence and trigger debate-style collaboration when needed. Extensive experiments on four benchmark datasets show that MAAGL outperforms SOTA AGL methods.

CityPlanner: A Sandbox Agent for Executable Urban Planning

arXiv:2609.09578v1 Announce Type: new Abstract: Urban planning is a real-world spatial optimization problem that requires selecting feasible actions from large candidate spaces under practical objectives such as cost and service quality. Existing optimization and reinforcement learning methods are effective for fixed formulations, but often depend on task-specific representations and constraint handling. We propose \emph{CityPlanner}, a sandbox-agent framework for executable urban planning. CityPlanner introduces \emph{UrbanSandbox}, a unified file-based environment where agents inspect task files, generate plans, run evaluators, and revise decisions based on executable feedback. To make learning tractable, we further propose atomic-task reinforcement learning, which decomposes long sandbox trajectories into \emph{BuildPlan} for initial construction and \emph{ImprovePlan} for feedback-based refinement. Experiments on a real-world benchmark show that CityPlanner consistently outperforms heuristic, task-specific RL, and general LLM-agent baselines. Ablations verify the contributions of UrbanSandbox, atomic-task RL, and iterative deployment. We release the code and dataset at https://anonymous.4open.science/r/co-agent-C1C8

RobustSGPO: Search-Space Control for Agent Harness Evolution

arXiv:2609.09646v1 Announce Type: new Abstract: Semantic-gradient-based prompt optimization (SGPO) improves agent harnesses using execution feedback, but its local update rule leaves the choice of edit scope and operation unresolved. We introduce RobustSGPO, which specifies the requested edit, constructs and checks the patch, and continues search from either the incumbent or retained snapshots. We evaluate permission scheduling, cumulative controls, and task-family transfer in the AgentX brainstorming workflow using 120 tasks, 95 runs, and 7,350 candidate attempts. Periodic $1\to2\to3$ scheduling exceeds fixed maximum permission by 0.28 test-score points. RobustSGPO increases completion on 30 held-out tasks from 60.0% to 80.0% and improves test quality from 3.77 to 4.14 under a 20-million-token budget. Category retention reduces source-task degradation after a shift, whereas random retention reaches a higher destination endpoint. Search-space control benefits quality through executable edits and alternative starting points, with measurable retention overhead.

RESCUE-BENCH: Towards Relation-Aware Multi-Party Emotional Support Conversation Systems

arXiv:2609.09657v1 Announce Type: new Abstract: Existing emotional support conversation systems mainly focus on one-on-one seeker-supporter interactions and individual emotional states, leaving interpersonal relations in multi-party scenarios underexplored. In this work, we introduce relation-aware emotional support conversation, a new task that evaluates whether LLMs can capture and utilize the evolving dynamics of relationships to offer more effective emotional support. We construct RESCUE (Relation-aware Emotional Support Conversation Understanding and Evaluation Benchmark) from real couple and family interview conversations, containing 191 samples, 7,079 annotated turns, and 1,064.8 minutes of video. Based on rich annotations of socio-emotional and support-related dynamics, RESCUE defines six tasks that evaluate two core capabilities required for relation-aware emotional support: Relational Understanding and Relation-Sensitive Support. Experiments with ten LLMs show that current models perform relatively well on tasks relying on local emotional or intervention cues, but struggle with relation-intensive tasks such as relation pattern prediction, viewpoint prediction, and support strategy prediction. These findings reveal the limitations of current LLMs in modeling interpersonal relations and making relation-sensitive support decisions.

Which Tokens Should SFT Actually Learn? A Token-Trimming Perspective on Mathematical Reasoning

arXiv:2609.09707v1 Announce Type: new Abstract: Supervised fine-tuning (SFT) applies a uniform cross-entropy loss to all target tokens, even though different tokens provide unequal learning signals for mathematical reasoning. This uniform treatment can over-sharpen already mastered tokens while amplifying learning pressure on uncertain, low-confidence tokens, leading to suboptimal training dynamics. We propose Trimmed Logit-Gap SFT (TrimSFT), a simple token-level reweighting method that scales the SFT loss according to the logit gap between the gold token and its strongest competitor. TrimSFT trims supervision away from both extremes: tokens already mastered (large logit gap) and tokens weakly supported by the current model (small or negative logit gap), concentrating learning within an intermediate logit-gap region between them. We instantiate this principle with a Gaussian weight centered at margin m with bandwidth {\tau}, requiring no reference model or additional forward pass. We evaluate TrimSFT on six base models from the Llama, Qwen, and DeepMath families across five mathematical reasoning benchmarks. TrimSFT consistently improves over standard SFT, achieving the best average performance on five out of six models, with gains of up to +26.9 points over SFT on MATH500. Further analyses show that the bandwidth {\tau} matters more than the exact margin location, and that half-trim variants that remove supervision pressure from only one side yield inferior trade-offs. A token-level logit-gap distribution analysis suggests that TrimSFT reshapes model confidence in a more balanced way than uniform SFT or monotonic reweighting methods. These results suggest that reasoning SFT can benefit from trimming both extremes rather than treating all tokens uniformly.

UnitBoost: Managing Compound LLM Systems with a Merge Operator, Not a Model

arXiv:2609.09815v1 Announce Type: new Abstract: Compound LLM systems often solve a coordination problem by adding a higher-level LLM. The resulting meta-agent reads workers' outputs, writes the final answer, allocates later calls, and decides when to stop. It is expressive, but it also concentrates three control decisions in an opaque, order-sensitive model call. We ask whether the manager needs to be generative at all. UnitBoost replaces that model with a defined meta-level operator: a task-given unit map turns worker outputs into slot-value proposals, a constrained argmax assembles the output, and the slots left unfilled or unsupported become an explicit residual for the next round. The operator is order-free, records unit provenance, and gives a simple guarantee: without coupling constraints, unit-wise maximization under the same admission score dominates selection of any complete candidate. On three held-out benchmarks, it exceeds the best single candidate chosen with gold labels by 0.060-0.195 absolute task-score points and input-matched generative managers by 0.048-0.076. Replacing only the management step improves six compound-system configurations by 0.013-0.182. Residual-directed rounds raise FanOutQA cell F1 from 0.4778 to 0.5524; matched controls show that the true residual outperforms random targets and ordinary rereading, while a label-free supply signal flags exhaustion after one unproductive round. The same analysis measures three conditions in which no such gain is available (one indivisible unit, unavailable unit identity, and an endpoint that charges for every emitted unit) and quantifies cross-unit coupling as a repair cost. The manager gives up semantic freedom and gains order invariance, unit provenance, and testable failure conditions.

Time-Frequency Geometric Cross-Attention for Chunked Vision-Language-Action Models

arXiv:2609.09925v1 Announce Type: new Abstract: Modern vision-language-action (VLA) policies predict a whole chunk of actions: one to two seconds of coordinated motion emitted in a single forward pass. Yet an action chunk is essentially a short multivariate trajectory, but inside these models it is a sequence of generic per-timestep hidden tokens decoded by a linear head. This under-serves two motion structures. First, frequency: a chunk superimposes a smooth global trend and fine corrective motion across time scales, and a single token entangles them. Second, cross-phase geometry: motions of different phases (reach, contact, grasp adjustment, settling) unfold along very different, near-orthogonal directions in representation space, yet are tightly related for the task and arise across the time axis. Dot-product attention scores alignment by an inner product, so it favors aligned tokens and is least sensitive near orthogonality, leaving such relationships for the network to recover through a detour. We introduce Time-Frequency Geometric Cross-Attention (TFGCA), a drop-in module repairing both blind spots. TFGCA uses a per-dimension learnable stationary wavelet transform to decompose the action chunk into time-frequency tokens, and each time token retrieves information from them via a cross-attention that fuses the dot product (similarity) with the wedge-product magnitude (sensitive to near-orthogonality) through a learnable weight. A zero-initialized residual reproduces the base behavior at initialization, so it can be dropped onto a pretrained VLA and fine-tuned jointly. Relative to the same-source base, TFGCA improves in-distribution LIBERO by +1.5 on average, the OOD LIBERO-Plus by +6.3, the randomized average under RoboTwin domain randomization by +28.5, and the overall success rate on three real-robot AgiBot A2 tasks by +11.67 points, with larger gains out of distribution.

Structural Process Supervision for Latent Chain-of-Thought Reasoning

arXiv:2609.09928v1 Announce Type: new Abstract: Latent reasoning approaches enhance token-level efficiency and robustness by replacing verbose, explicit chain-of-thought (CoT) tokens with compact continuous-space embeddings. However, existing methods lack direct process supervision over these latent embeddings, which often leads to representation collapse and uneven information distribution. To address this, we propose Prototype-Mediated Process Supervision (PMPS), which introduces learnable reasoning prototypes as semantic anchors to provide structural process-level supervision for latent reasoning. PMPS projects latent embeddings and explicit CoT embeddings into a shared prototype space, achieving many-to-many soft alignment between unequal-length representations through prototype assignment. Meanwhile, we introduce a Progressive Sequential Alignment (PSA) module to further guide training: positional priors initially encourage sequential alignment structure, then gradually relax to permit adaptive matching. Experimental results show that PMPS compresses output token length to under 50% of explicit CoT on GSM8K-Aug. Compared to leading baseline SIM-CoT, our method achieves average accuracy gains of 2.08% across different model families. On GPT-2, PMPS even surpasses CoT-SFT. On larger models and a more challenging task, PMPS consistently attains the highest accuracy among all latent reasoning methods with comparable output length.

RAP: Research Attention Prediction Reveals Target-Conditioned Evidence Acquisition Biases

arXiv:2609.10092v1 Announce Type: new Abstract: Large language models (LLMs) increasingly act as research agents, yet their ability to track shifts in research attention is difficult to evaluate because reviews and research ideas lack uniquely verifiable outcomes. We introduce Research Attention Prediction (RAP), a rolling benchmark covering 278 AI/ML fields and 1,390 episodes. At each cut-off, an LLM agent searches a temporally restricted arXiv corpus and predicts the next six months' paper shares across eight frozen research directions. Search generally helps, but all four diagnostic models perform worse than an exact-count exponentially weighted moving average (EWMA) baseline in compositional accuracy. We identify two linked bottlenecks. Under cumulative-history access, State carry-forward outperforms direct Forecast for all four diagnostic models; frozen-evidence replay links a shared component of this reversal to Forecast-oriented policies retrieving a smaller share of recent evidence. Even with exact historical activity, future-specific updating remains limited, with only GPT-5.5 plus reopened Search slightly surpassing EWMA. Fine-tuning on realised outcomes improves Qwen3-4B's forecast Spearman correlation by 0.105 on held-out fields at later origins, with gains also on change-rich episodes.

Beyond Surface Imitation: Contrastive Modeling for Reasoning Path Alignment in Multimodal In-Context Learning

arXiv:2609.10177v1 Announce Type: new Abstract: In-context learning (ICL) is widely used in multimodal large language models (MLLMs) and achieves strong performance across a wide range of multimodal tasks. However, existing multimodal ICL methods often rely on surface level imitation of in-context demonstrations, making it difficult for MLLMs to align their responses with the reasoning path required by the given multimodal input. This limitation becomes more pronounced in complex multimodal tasks, thereby restricting further improvements in MLLM performance. To address this issue, we propose a new multimodal ICL framework that combines contrastive demonstration modeling with the self-refinement capability of MLLMs. Specifically, our framework reformulates each demonstration by explicitly contrasting a suboptimal response with a better response under the same input, together with a reasoning path that reveals how the response should be refined. This contrastive formulation makes the reasoning path toward the desired response more explicit and guides the MLLM beyond superficial imitation. Furthermore, because effective refinement depends on the current response, we introduce a response-conditioned retrieval mechanism to select demonstrations whose reasoning paths are more relevant to the current response. In addition, we use a lightweight alignment controller to predict response quality and determine whether further refinement is needed. Experiments on three types of multimodal tasks show that the proposed framework consistently improves MLLM performance, with particularly notable gains on visual question answering (VQA).

Why Sample What You Can Enumerate? Exact Policy Optimization for Genomic Tool Selection

arXiv:2609.10221v1 Announce Type: new Abstract: Reinforcement learning over a frozen reasoner has become a common recipe for teaching a policy which external tools to invoke. We show that this recipe becomes structurally mismatched in specialist scientific settings where the complete tool-subset space is enumerable. There, a small set of recurring computational capabilities covers the domain, so the space of tool subsets is combinatorial yet small enough to enumerate, and GRPO still estimates an action expectation from a handful of sampled rollouts. Worse, the approximation degrades as training succeeds: as the policy concentrates on preferred subsets it resamples them, sampled rewards collide, and the group-normalized advantage vanishes. On genomic reasoning the fraction of questions yielding no reward signal rises from 0.2% under a uniform reference policy to 20.8% after GRPO training. As a remedy, we introduce FGPO (Full-Group Policy Optimization), which (1) scores every tool subset and optimizes the exact action expectation, so each update sees the complete action space, and (2) precomputes the reward of each question--subset pair into an exhaustive table, removing frozen-reasoner calls from the training loop entirely. Across five frozen reasoners and three genomic benchmarks, FGPO outperforms GRPO in all 15 settings by 6.75 points on average and up to 14.20, while a standard on-demand GRPO schedule would require 2.4 times as many frozen-reasoner reward evaluations and, on GenomeQA, FGPO cuts invoked tools per question from 2.36 to 1.40.

ConvMem: Convolutional Memory for Long-Context Reasoning

arXiv:2609.10441v1 Announce Type: new Abstract: While Large Language Models (LLMs) have demonstrated impressive capabilities, they often struggle with extremely long contexts due to fixed context limits. To address this, sequential approaches like MemAgent extend the effective context by reading text in segments and iteratively updating a fixed-size memory. However, this sequential paradigm suffers from high latency and requires costly reinforcement learning (RL) training, which can lead to overfitting on specific datasets. To overcome these limitations, we propose ConvMem, a training-free, highly parallelizable framework that reformulates long-context reasoning as a hierarchical convolution. Inspired by CNNs, ConvMem treats an LLM prompted with a specific query as a convolutional kernel. This kernel summarizes text segments hierarchically, shortening the reasoning path from a linear chain into a logarithmic tree. Specifically, ConvMem integrates \textit{Configurable Strides} and \textit{Skip Connections} to ensure robust evidence capture and propagation, while employing \textit{Multi-Kernel Convolution} to decompose complex queries into disentangled semantic channels. This design not only mitigates error accumulation but also enables massive parallelization across both text segments and reasoning threads. Experiments on RULER-HotpotQA and RULER-2WikiMultiHopQA demonstrate that ConvMem outperforms training-free baselines and avoids the risk of overfitting to parametric priors often observed in RL-trained models on out-of-distribution tasks.

JarvisGUI: Towards Cross-Device GUI Agents with Dynamic Task Composition

arXiv:2609.10451v1 Announce Type: new Abstract: Real-world GUI usage frequently involves workflows that span multiple devices and platforms, requiring the transfer of intermediate results, maintenance of shared state, and coordination across heterogeneous environments. However, existing GUI benchmarks overwhelmingly evaluate agents on single-device, statically defined tasks, thus leaving such cross-device capabilities largely unexamined, resulting in an overly optimistic assessment of agents' readiness for real-world usage. We introduce JarvisGUI, a dynamic benchmark that evaluates GUI agents on cross-device workflows requiring coordinated interaction across heterogeneous platforms, including Android, Windows, and Ubuntu. Specifically, JarvisGUI formulates GUI tasks as input-output transformations under a lightweight type system, which allows us to automatically compose multi-step, cross-device workflows and dynamically evaluate agent performance within a unified framework. By evaluating agents in virtual environments spanning multiple operating systems, JarvisGUI reveals that state-of-the-art open-source GUI agents struggle with the state-transfer awareness, cross-platform contextual reasoning, and long-horizon dependency management required for real-world workflows, exposing a critical capability gap invisible to existing benchmarks.

AgentHijack: Visual Patch Attacks on Multimodal Computer-Use Agents

arXiv:2609.09212v1 Announce Type: cross Abstract: This paper presents an end-to-end evaluation framework for image-triggered command injection against computer-use agents (CUAs). The goal is to test whether a local visual patch can induce verifiable environmental consequences along the full chain of screenshot input, VLM generation, action parsing, and environment execution. We train and deploy patches on author-controlled GitHub Pages pages and a locally deployed CSDN clone, and evaluate them in real environments across five open-source or publicly available GUI-agent or vision-language-model (VLM) backends. Our experiment aggregates 600 instance-level online cases, with T-ASR, TAPR, and E2E-ASR reaching 84.5%, 47.0%, and 20.3%, respectively. Trajectory analysis further shows that in some successful cases the agent first executes a malicious terminal command and then continues the original benign task. These results indicate that optimized local visual signals can affect not only VLM outputs but also propagate through the execution pipeline of open CUAs and create real environmental risk.

Distribution-Consistent Inference for Dynamic Sparse Mixture-of-Experts

arXiv:2609.09241v1 Announce Type: cross Abstract: Mixture-of-Experts (MoE) architectures have emerged as a powerful paradigm for scaling model capacity while preserving efficient inference in large foundation models. However, most MoE models use a fixed top-$k$ expert selection policy, assigning the same expert budget to every token even when fewer experts may be sufficient. Inference-time dynamic top-$k$ routing can reduce computation without retraining, but existing methods often overlook the distributional shift caused by deviating from the training-time routing configuration. We show that reducing the number of activated experts consistently increases the RMS scale and variance of SMoE outputs, inducing a representation mismatch that contributes to downstream performance degradation in addition to the loss of expert capacity. To address this correctable component, we propose Layer-wise Distribution Alignment (LDA), a lightweight inference-time correction that uses layer-wise calibration statistics to align reduced-routing representations with the default configuration. Across multiple SMoE LLMs, benchmarks, and routing strategies, LDA recovers much of the performance lost induced by the distributional shift under reduced routing while preserving sparse-inference efficiency with negligible overhead.

No Free Checker: A Survey of Verifiers for Robot Policies

arXiv:2609.09250v1 Announce Type: cross Abstract: A verifier for robot policies reads a candidate behavior and returns a score for how well it did, used both to evaluate vision-language-action policies and to train them. Verifiers range from success detectors and reward models to runtime monitors, safety filters, and temporal-logic specifications. We survey roughly 150 verifiers and compare them along two properties. Availability is how much a verdict costs, how early in a rollout the verdict arrives, and how often a verdict can be asked for. Availability rises as verdicts get cheaper, earlier, and denser. Credibility is how much a high score tells us about the task. Credibility falls as the judgment becomes gameable and self-serving. We group the verifiers by who supplies the judgment: human verifiers, rule-based and formal verifiers, learned and pretrained verifiers, and model-intrinsic verifiers. Across the four families, we find that credibility falls as availability rises. Regardless of who supplies the judgment, there is no free checker. We then examine what validates a verifier itself, and how much a high score tells us. Three measures appear in the literature: agreement with human labels, the performance of the policy it trains, and behavior under reward hacking. We close with nine metrics that make a verifier claim checkable, and coordinates for the verifiers still to be built.

DiffLUT-Net: Differentiable Training of FPGA LUT Networks with Learnable Connectivity

arXiv:2609.09254v1 Announce Type: cross Abstract: Field-programmable gate arrays (FPGAs) enable efficient neural-network inference, but most deployment flows either accelerate multiply-accumulate operations or convert pretrained quantized models into lookup tables (LUTs). We present DiffLUT-Net, an FPGA-native network connected by six-input LUTs that are trained from scratch. We jointly learn the 64 truth-table entries of a LUT and the source to each of its six input ports using a differentiable LUT function relaxation and hardware source selection. After training, the truth tables and connections are discretized, unused logic can be pruned, and the network is exported directly as synthesizable Verilog. Across five benchmarks, DiffLUT-Net achieves favorable accuracy-resource trade-offs. These results demonstrate the effectiveness of jointly learning LUT functions and sparse connectivity for compact FPGA-native inference. The code is available at https://github.com/TUDa-HWAI/DiffLUT-Network.

VANTAGE-Bench: Evaluating the Infrastructure AI Gap in Vision-Language Models

arXiv:2609.09396v1 Announce Type: cross Abstract: As Vision-Language Models (VLMs) advance toward physical deployment, the focus has remained on action-oriented Embodied AI evaluated on subject-centric consumer video. This overlooks a pervasive class of Physical AI: Infrastructure AI, which relies on fixed cameras for open-loop insights like safety monitoring and operational logging. We introduce VANTAGE-Bench, a benchmark measuring this "Infrastructure AI Gap." It spans three operational domains (Logistics, Transportation, and Smart Spaces), unifies image and video evaluation across semantic, spatial, temporal, and spatio-temporal capabilities, and moves beyond multiple-choice to eight task formulations including dense captioning and spatio-temporal grounding. It adds a single-pass trajectory protocol for Single Object Tracking and, to our knowledge, the first such evaluation on fixed-camera infrastructure video, scored against specialist trackers. Annotation spans three regimes over 3,346 media assets: 3,342 video-task annotations, 4,281 image-grounding annotations, and 27,404 detection boxes. Evaluating 17 models zero-shot, we find the shortfall relative to consumer-centric benchmarks is concentrated, not general. Event verification, referring expressions, and temporal localization fall roughly 9 to 24 points at every model scale, while video question answering stays within 5.3 points of VideoMME and 2D spatial pointing shows no shortfall against BLINK. The temporal pillar is weakest in absolute terms: no system exceeds 55.7 mIoU on temporal localization or 37.3 SODA_c on dense video captioning. On tracking, frontier models come within roughly 5 points of specialist trackers over short horizons but separate as the horizon extends. Open-weight models lead 2D object localization outright, so neither scale nor proprietary access explains the pattern. Data, evaluation harness, and leaderboard: https://vantage-bench.org/
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