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Received — 11 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

A prior information informed learning architecture for flying trajectory prediction

arXiv:2603.06863v1 Announce Type: cross Abstract: Trajectory prediction for flying objects is critical in domains ranging from sports analytics to aerospace. However, traditional methods struggle with complex physical modeling, computational inefficiencies, and high hardware demands, often neglecting critical trajectory events like landing points. This paper introduces a novel, hardware-efficient trajectory prediction framework that integrates environmental priors with a Dual-Transformer-Cascaded (DTC) architecture. We demonstrate this approach by predicting the landing points of tennis balls in real-world outdoor courts. Using a single industrial camera and YOLO-based detection, we extract high-speed flight coordinates. These coordinates, fused with structural environmental priors (e.g., court boundaries), form a comprehensive dataset fed into our proposed DTC model. A first-level Transformer classifies the trajectory, while a second-level Transformer synthesizes these features to precisely predict the landing point. Extensive ablation and comparative experiments demonstrate that integrating environmental priors within the DTC architecture significantly outperforms existing trajectory prediction frameworks

InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills

arXiv:2603.07516v1 Announce Type: cross Abstract: Interaction is one of the core abilities of humanoid robots. However, most existing frameworks focus on non-interactive whole-body control, which limits their practical applicability. In this work, we develop InterReal, a unified physics-based imitation learning framework for Real-world human-object Interaction (HOI) control. InterReal enables humanoid robots to track HOI reference motions, facilitating the learning of fine-grained interactive skills and their deployment in real-world settings. Within this framework, we first introduce a HOI motion data augmentation scheme with hand-object contact constraints, and utilize the augmented motions to improve policy stability under object perturbations. Second, we propose an automatic reward learner to address the challenge of large-scale reward shaping. A meta-policy guided by critical tracking error metrics explores and allocates reward signals to the low-level reinforcement learning objective, which enables more effective learning of interactive policies. Experiments on HOI tasks of box-picking and box-pushing demonstrate that InterReal achieves the best tracking accuracy and the highest task success rate compared to recent baselines. Furthermore, we validate the framework on the real-world robot Unitree G1, which demonstrates its practical effectiveness and robustness beyond simulation.

\$OneMillion-Bench: How Far are Language Agents from Human Experts?

arXiv:2603.07980v1 Announce Type: cross Abstract: As language models (LMs) evolve from chat assistants to long-horizon agents capable of multi-step reasoning and tool use, existing benchmarks remain largely confined to structured or exam-style tasks that fall short of real-world professional demands. To this end, we introduce \$OneMillion-Bench \$OneMillion-Bench, a benchmark of 400 expert-curated tasks spanning Law, Finance, Industry, Healthcare, and Natural Science, built to evaluate agents across economically consequential scenarios. Unlike prior work, the benchmark requires retrieving authoritative sources, resolving conflicting evidence, applying domain-specific rules, and making constraint decisions, where correctness depends as much on the reasoning process as the final answer. We adopt a rubric-based evaluation protocol scoring factual accuracy, logical coherence, practical feasibility, and professional compliance, focused on expert-level problems to ensure meaningful differentiation across agents. Together, \$OneMillion-Bench provides a unified testbed for assessing agentic reliability, professional depth, and practical readiness in domain-intensive scenarios.

Revealing Behavioral Plasticity in Large Language Models: A Token-Conditional Perspective

arXiv:2603.08398v1 Announce Type: cross Abstract: In this work, we reveal that Large Language Models (LLMs) possess intrinsic behavioral plasticity-akin to chameleons adapting their coloration to environmental cues-that can be exposed through token-conditional generation and stabilized via reinforcement learning. Specifically, by conditioning generation on carefully selected token prefixes sampled from responses exhibiting desired behaviors, LLMs seamlessly adapt their behavioral modes at inference time (e.g., switching from step-by-step reasoning to direct answering) without retraining. Based on this insight, we propose Token-Conditioned Reinforcement Learning (ToCoRL), a principled framework that leverages RL to internalize this chameleon-like plasticity, transforming transient inference-time adaptations into stable and learnable behavioral patterns. ToCoRL guides exploration with token-conditional generation and keep enhancing exploitation, enabling emergence of appropriate behaviors. Extensive experiments show that ToCoRL enables precise behavioral control without capability degradation. Notably, we show that large reasoning models, while performing strongly on complex mathematics, can be effectively adapted to excel at factual question answering, which was a capability previously hindered by their step-by-step reasoning patterns.

IMPACT: Intelligent Motion Planning with Acceptable Contact Trajectories via Vision-Language Models

arXiv:2503.10110v3 Announce Type: replace-cross Abstract: Motion planning involves determining a sequence of robot configurations to reach a desired pose, subject to movement and safety constraints. Traditional motion planning finds collision-free paths, but this is overly restrictive in clutter, where it may not be possible for a robot to accomplish a task without contact. In addition, contacts range from relatively benign (e.g. brushing a soft pillow) to more dangerous (e.g. toppling a glass vase), making it difficult to characterize which may be acceptable. In this paper, we propose IMPACT, a novel motion planning framework that uses Vision-Language Models (VLMs) to infer environment semantics, identifying which parts of the environment can best tolerate contact based on object properties and locations. Our approach generates an anisotropic cost map that encodes directional push safety. We pair this map with a contact-aware A* planner to find stable contact-rich paths. We perform experiments using 20 simulation and 10 real-world scenes and assess using task success rate, object displacements, and feedback from human evaluators. Our results over 3200 simulation and 200 real-world trials suggest that IMPACT enables efficient contact-rich motion planning in cluttered settings while outperforming alternative methods and ablations. Our project website is available at https://impact-planning.github.io/.

Process-Centric Analysis of Agentic Software Systems

arXiv:2512.02393v2 Announce Type: replace-cross Abstract: Agentic systems are modern software systems: they consist of orchestrated modules, expose interfaces, and are deployed in software pipelines. Unlike conventional programs, their execution, i.e., trajectories, is inherently stochastic and adaptive to the problems they solve. Evaluation of such systems is often outcome-centric. This narrow focus overlooks detailed insights, failing to explain how agents reason, plan, act, or change their strategies. Inspired by the structured representation of conventional software systems as graphs, we introduce Graphectory to systematically encode the temporal and semantic relations in such systems. Using Graphectory, we automatically analyze 4000 trajectories of two dominant agentic programming workflows, SWE-agent and OpenHands, with four backbone Large Language Models (LLMs), attempting to resolve SWE-bench issues. Our automated analyses (completed within four minutes) reveal that: (1) agents using richer prompts or stronger LLMs exhibit more complex Graphectory, reflecting deeper exploration, broader context gathering, and more thorough validation; (2) agents' strategies vary with problem difficulty and the underlying LLM - for resolved issues, strategies often follow coherent localization-patching-validation steps, while unresolved ones exhibit chaotic or backtracking behaviors; and (3) even successful agentic systems often display inefficient processes. We also implement a novel technique for real-time construction and analysis of Graphectory and Langutory during agent execution to flag trajectory issues. Upon detecting such issues, the technique notifies the agent with a diagnostic message and, when applicable, rolls back the trajectory. Experiments show that online monitoring and interventions improve resolution rates by 6.9%-23.5% across models for problematic instances, while significantly shortening trajectories with near-zero overhead.

Mean Flow Policy with Instantaneous Velocity Constraint for One-step Action Generation

arXiv:2602.13810v2 Announce Type: replace-cross Abstract: Learning expressive and efficient policy functions is a promising direction in reinforcement learning (RL). While flow-based policies have recently proven effective in modeling complex action distributions with a fast deterministic sampling process, they still face a trade-off between expressiveness and computational burden, which is typically controlled by the number of flow steps. In this work, we propose mean velocity policy (MVP), a new generative policy function that models the mean velocity field to achieve the fastest one-step action generation. To ensure its high expressiveness, an instantaneous velocity constraint (IVC) is introduced on the mean velocity field during training. We theoretically prove that this design explicitly serves as a crucial boundary condition, thereby improving learning accuracy and enhancing policy expressiveness. Empirically, our MVP achieves state-of-the-art success rates across several challenging robotic manipulation tasks from Robomimic and OGBench. It also delivers substantial improvements in training and inference speed over existing flow-based policy baselines.

CrystaL: Spontaneous Emergence of Visual Latents in MLLMs

arXiv:2602.20980v2 Announce Type: replace-cross Abstract: Multimodal Large Language Models (MLLMs) have achieved remarkable performance by integrating powerful language backbones with large-scale visual encoders. Among these, latent Chain-of-Thought (CoT) methods enable implicit reasoning in continuous hidden states, facilitating seamless vision-language integration and faster inference. However, existing heuristically predefined supervision signals in latent CoT provide limited guidance for preserving critical visual information in intermediate latent states. To address this limitation, we propose CrystaL (Crystallized Latent Reasoning), a single-stage framework with two paths to process intact and corrupted images, respectively. By explicitly aligning the attention patterns and prediction distributions across the two paths, CrystaL crystallizes latent representations into task-relevant visual semantics, without relying on auxiliary annotations or external modules. Extensive experiments on perception-intensive benchmarks demonstrate that CrystaL consistently outperforms state-of-the-art baselines, achieving substantial gains in fine-grained visual understanding while maintaining robust reasoning capabilities.

PEPA: a Persistently Autonomous Embodied Agent with Personalities

arXiv:2603.00117v2 Announce Type: replace-cross Abstract: Living organisms exhibit persistent autonomy through internally generated goals and self-sustaining behavioral organization, yet current embodied agents remain driven by externally scripted objectives. This dependence on predefined task specifications limits their capacity for long-term deployment in dynamic, unstructured environments where continuous human intervention is impractical. We propose that personality traits provide an intrinsic organizational principle for achieving persistent autonomy. Analogous to genotypic biases shaping biological behavioral tendencies, personalities enable agents to autonomously generate goals and sustain behavioral evolution without external supervision. To realize this, we develop PEPA, a three-layer cognitive architecture that operates through three interacting systems: Sys3 autonomously synthesizes personality-aligned goals and refines them via episodic memory and daily self-reflection; Sys2 performs deliberative reasoning to translate goals into executable action plans; Sys1 grounds the agent in sensorimotor interaction, executing actions and recording experiences. We validate the framework through real-world deployment on a quadruped robot in a multi-floor office building. Operating without reliance on fixed task specifications, the robot autonomously arbitrates between user requests and personality-driven motivations, navigating elevators and exploring environments accordingly. Quantitative analysis across five distinct personality prototypes demonstrates stable, trait-aligned behaviors. The results confirm that personality-driven cognitive architectures enable sustained autonomous operation characteristic of persistent embodied systems. Code and demo videos are available at https://sites.google.com/view/pepa-persistent/.
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