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Received — 11 March 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

A prior information informed learning architecture for flying trajectory prediction

arXiv:2603.06863v1 Announce Type: cross Abstract: Trajectory prediction for flying objects is critical in domains ranging from sports analytics to aerospace. However, traditional methods struggle with complex physical modeling, computational inefficiencies, and high hardware demands, often neglecting critical trajectory events like landing points. This paper introduces a novel, hardware-efficient trajectory prediction framework that integrates environmental priors with a Dual-Transformer-Cascaded (DTC) architecture. We demonstrate this approach by predicting the landing points of tennis balls in real-world outdoor courts. Using a single industrial camera and YOLO-based detection, we extract high-speed flight coordinates. These coordinates, fused with structural environmental priors (e.g., court boundaries), form a comprehensive dataset fed into our proposed DTC model. A first-level Transformer classifies the trajectory, while a second-level Transformer synthesizes these features to precisely predict the landing point. Extensive ablation and comparative experiments demonstrate that integrating environmental priors within the DTC architecture significantly outperforms existing trajectory prediction frameworks

GCGNet: Graph-Consistent Generative Network for Time Series Forecasting with Exogenous Variables

arXiv:2603.08032v1 Announce Type: cross Abstract: Exogenous variables offer valuable supplementary information for predicting future endogenous variables. Forecasting with exogenous variables needs to consider both past-to-future dependencies (i.e., temporal correlations) and the influence of exogenous variables on endogenous variables (i.e., channel correlations). This is pivotal when future exogenous variables are available, because they may directly affect the future endogenous variables. Many methods have been proposed for time series forecasting with exogenous variables, focusing on modeling temporal and channel correlations. However, most of them use a two-step strategy, modeling temporal and channel correlations separately, which limits their ability to capture joint correlations across time and channels. Furthermore, in real-world scenarios, time series are frequently affected by various forms of noises, underscoring the critical importance of robustness in such correlations modeling. To address these limitations, we propose GCGNet, a Graph-Consistent Generative Network for time series forecasting with exogenous variables. Specifically, GCGNet first employs a Variational Generator to produce coarse predictions. A Graph Structure Aligner then further guides it by evaluating the consistency between the generated and true correlations, where the correlations are represented as graphs, and are robust to noises. Finally, a Graph Refiner is proposed to refine the predictions to prevent degeneration and improve accuracy. Extensive experiments on 12 real-world datasets demonstrate that GCGNet outperforms state-of-the-art baselines.

Towards Effective and Efficient Graph Alignment without Supervision

arXiv:2603.08526v1 Announce Type: cross Abstract: Unsupervised graph alignment aims to find the node correspondence across different graphs without any anchor node pairs. Despite the recent efforts utilizing deep learning-based techniques, such as the embedding and optimal transport (OT)-based approaches, we observe their limitations in terms of model accuracy-efficiency tradeoff. By focusing on the exploitation of local and global graph information, we formalize them as the ``local representation, global alignment'' paradigm, and present a new ``global representation and alignment'' paradigm to resolve the mismatch between the two phases in the alignment process. We then propose \underline{Gl}obal representation and \underline{o}ptimal transport-\underline{b}ased \underline{Align}ment (\texttt{GlobAlign}), and its variant, \texttt{GlobAlign-E}, for better \underline{E}fficiency. Our methods are equipped with the global attention mechanism and a hierarchical cross-graph transport cost, able to capture long-range and implicit node dependencies beyond the local graph structure. Furthermore, \texttt{GlobAlign-E} successfully closes the time complexity gap between representative embedding and OT-based methods, reducing OT's cubic complexity to quadratic terms. Through extensive experiments, our methods demonstrate superior performance, with up to a 20\% accuracy improvement over the best competitor. Meanwhile, \texttt{GlobAlign-E} achieves the best efficiency, with an order of magnitude speedup against existing OT-based methods.

Parallelized Planning-Acting for Efficient LLM-based Multi-Agent Systems in Minecraft

arXiv:2503.03505v2 Announce Type: replace Abstract: Recent advancements in Large Language Model~(LLM)-based Multi-Agent Systems (MAS) have demonstrated remarkable potential for tackling complex decision-making tasks. However, existing frameworks inevitably rely on serialized execution paradigms, where agents must complete sequential LLM planning before taking action. This fundamental constraint severely limits real-time responsiveness and adaptation, which is crucial in dynamic environments with ever-changing scenarios like Minecraft. In this paper, we propose a novel parallelized planning-acting framework for LLM-based MAS, featuring a dual-thread architecture with interruptible execution to enable concurrent planning and acting. Specifically, our framework comprises two core threads: (1) a planning thread driven by a centralized memory system, maintaining synchronization of environmental states and agent communication to support dynamic decision-making; and (2) an acting thread equipped with a comprehensive skill library, enabling automated task execution through recursive decomposition. Extensive experiments on Minecraft demonstrate the effectiveness of the proposed framework.

Improving Visual Object Tracking through Visual Prompting

arXiv:2409.18901v2 Announce Type: replace-cross Abstract: Learning a discriminative model that distinguishes the specified target from surrounding distractors across frames is essential for generic object tracking (GOT). Dynamic adaptation of target representation against distractors remains challenging because prevailing trackers exhibit limited discriminative capability. To address this issue, we present a new visual prompting mechanism for generic object tracking, termed PiVOT. PiVOT introduces mechanisms that leverage the pretrained foundation model (CLIP) to automatically generate and refine visual prompts online, thereby enabling the tracker to suppress distractors through contrastive guidance. To transfer contrastive knowledge from the foundation model to the tracker, PiVOT automatically propagates this knowledge online and dynamically generates and updates visual prompts. Specifically, it proposes a prompt initialization mechanism that produces an initial visual prompt highlighting potential target locations. The foundation model is then used to refine the prompt based on appearance similarities between candidate objects and reference templates across potential targets. After refinement, the visual prompt better highlights potential target locations and reduces irrelevant prompt information. With the proposed prompting mechanism, the tracker can generate instance-aware feature maps guided by the visual prompts, which are incrementally and automatically updated during tracking, thereby effectively suppressing distractors. Extensive experiments across multiple benchmarks indicate that PiVOT, with the proposed prompting mechanism, can suppress distracting objects and improve tracking performance.

A Simple "Motivation" Can Enhance Reinforcement Finetuning of Large Reasoning Models

arXiv:2506.18485v3 Announce Type: replace-cross Abstract: Reinforcement Learning with Verifiable Rewards~(RLVR) has emerged as a powerful learn-to-reason paradigm for large reasoning models to tackle complex tasks. However, the current RLVR paradigm is still not efficient enough, as it works in a trial-and-error manner. To perform better, the model needs to explore the reward space by numerously generating responses and learn from fragmented reward signals, blind to the overall reward patterns. Fortunately, verifiable rewards make the natural language description of the reward function possible, and meanwhile, LLMs have demonstrated strong in-context learning ability. This motivates us to explore if large reasoning models can benefit from a \textbf{motivation} of the task, \textit{i.e.}, awareness of the reward function, during the reinforcement finetuning process, as we humans sometimes do when learning. In this paper, we introduce \textit{\textbf{M}otivation-\textbf{e}nhanced \textbf{R}einforcement \textbf{F}inetuning}~(\textbf{MeRF}), an intuitive yet effective method enhancing reinforcement finetuning of LLMs by involving \emph{``telling LLMs rules of the game''}. Specifically, \textbf{MeRF} directly injects the reward specification into the prompt, which serves as an in-context motivation for the model to be aware of the optimization objective. This simple modification leverages the in-context learning ability of LLMs, aligning generation with optimization, thereby incentivizing the model to generate desired outputs from both inner motivation and external reward. Empirical evaluations demonstrate that \textbf{MeRF} achieves substantial performance gains over the RLVR baseline. Moreover, ablation studies show that MeRF performs better with greater consistency between the in-context motivation and the external reward function, while the model also demonstrates an ability to adapt to misleading motivations through reinforcement finetuning.

Tiny but Mighty: A Software-Hardware Co-Design Approach for Efficient Multimodal Inference on Battery-Powered Small Devices

arXiv:2510.05109v5 Announce Type: replace-cross Abstract: Large Multimodal Models (LMMs) are inherently modular, consisting of vision and audio encoders, projectors, and large language models. Yet, they are almost always executed monolithically, which underutilizes the heterogeneous accelerators (NPUs, GPUs, DSPs) in modern SoCs and leads to high end-to-end latency. In this paper, we present NANOMIND, a hardware--software co-design inference framework for Large Multimodal Models (LMMs) that breaks large models into modular ``bricks'' (vision, language, audio, etc.) and maps each to its ideal accelerator. The key insight is that large models can be broken into modular components and scheduled to run on the most appropriate compute units. It performs module-level dynamic offloading across accelerators on unified-memory SoCs. By combining customized hardware design, system-level scheduling, and optimized low-bit computation kernels, we demonstrate our framework with a compact, battery-powered device capable of running LMMs entirely on device. This prototype functions as a self-contained intelligent assistant that requires no network connectivity, while achieving higher throughput and superior power efficiency under strict resource constraints. The design further bypasses CPU bottlenecks and reduces redundant memory usage through token-aware buffer management and module-level coordination. Our system outperforms existing implementations in resource efficiency, cutting energy consumption by 42.3\% and GPU memory usage by 11.2\%. This enables a battery-powered device to run LLaVA-OneVision with a camera for nearly 20.8 hours.

DropVLA: An Action-Level Backdoor Attack on Vision-Language-Action Models

arXiv:2510.10932v4 Announce Type: replace-cross Abstract: Vision-Language-Action (VLA) models map multimodal perception and language instructions to executable robot actions, making them particularly vulnerable to behavioral backdoor manipulation: a hidden trigger introduced during training can induce unintended physical actions while nominal task performance remains intact. Prior work on VLA backdoors primarily studies untargeted attacks or task-level hijacking, leaving fine-grained control over individual actions largely unexplored. In this work, we present DropVLA, an action-level backdoor attack that forces a reusable action primitive (e.g., open_gripper) to execute at attacker-chosen decision points under a realistic pipeline-black-box setting with limited data-poisoning access, using a window-consistent relabeling scheme for chunked fine-tuning. On OpenVLA-7B evaluated with LIBERO, vision-only poisoning achieves 98.67%-99.83% attack success rate (ASR) with only 0.31% poisoned episodes while preserving 98.50%-99.17% clean-task retention, and successfully triggers the targeted action within 25 control steps at 500 Hz (0.05 s). Text-only triggers are unstable at low poisoning budgets, and combining text with vision provides no consistent ASR improvement over vision-only attacks. The backdoor remains robust to moderate trigger variations and transfers across evaluation suites (96.27%, 99.09%), whereas text-only largely fails (0.72%). We further validate physical-world feasibility on a 7-DoF Franka arm with pi0-fast, demonstrating non-trivial attack efficacy under camera-relative motion that induces image-plane trigger drift. These results reveal that VLA models can be covertly steered at the granularity of safety-critical actions with minimal poisoning and without observable degradation of nominal performance.

Ego-Vision World Model for Humanoid Contact Planning

arXiv:2510.11682v2 Announce Type: replace-cross Abstract: Enabling humanoid robots to exploit physical contact, rather than simply avoid collisions, is crucial for autonomy in unstructured environments. Traditional optimization-based planners struggle with contact complexity, while on-policy reinforcement learning (RL) is sample-inefficient and has limited multi-task ability. We propose a framework combining a learned world model with sampling-based Model Predictive Control (MPC), trained on a demonstration-free offline dataset to predict future outcomes in a compressed latent space. To address sparse contact rewards and sensor noise, the MPC uses a learned surrogate value function for dense, robust planning. Our single, scalable model supports contact-aware tasks, including wall support after perturbation, blocking incoming objects, and traversing height-limited arches, with improved sample efficiency and multi-task capability over on-policy RL. Deployed on a physical humanoid, our system achieves robust, real-time contact planning from proprioception and ego-centric depth images. Code and dataset are available at our website: https://ego-vcp.github.io/

DevBench: A Realistic, Developer-Informed Benchmark for Code Generation Models

arXiv:2601.11895v2 Announce Type: replace-cross Abstract: DevBench is a telemetry-driven benchmark designed to evaluate Large Language Models (LLMs) on realistic code completion tasks. It includes 1,800 evaluation instances across six programming languages and six task categories derived from real developer telemetry, such as API usage and code purpose understanding. Unlike prior benchmarks, it emphasizes ecological validity, avoids training data contamination, and enables detailed diagnostics. The evaluation combines functional correctness, similarity-based metrics, and LLM-judge assessments focused on usefulness and contextual relevance. 9 state-of-the-art models were assessed, revealing differences in syntactic precision, semantic reasoning, and practical utility. Our benchmark provides actionable insights to guide model selection and improvement-detail that is often missing from other benchmarks but is essential for both practical deployment and targeted model development.
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