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Received β€” 8 April 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Toward Executable Repository-Level Code Generation via Environment Alignment

arXiv:2604.03622v1 Announce Type: cross Abstract: Large language models (LLMs) have achieved strong performance on code generation, but existing methods still struggle with repository-level code generation under executable validation. Under this evaluation setting, success is determined not by the plausibility of isolated code fragments, but by whether a generated multi-file repository can be successfully installed, have its dependencies and internal references resolved, be launched, and be validated in a real execution environment. To address this challenge, we propose EnvGraph, a framework for repository-level code generation that formulates repository executability as an environment alignment problem. EnvGraph jointly models two coupled conditions for successful repository execution, namely external dependency satisfaction and repository-internal reference resolution. It maintains a dual-layer environment representation, uses execution evidence to perform execution-evidence-based attribution, and guides repository generation through a unified targeted revision mechanism within an iterative alignment loop. We evaluate EnvGraph on repository-level code generation with three representative backbone LLMs and compare it against representative environment-aware and repository-level baselines. Experimental results show that EnvGraph consistently achieves the best performance on these repository-level benchmarks. In particular, it outperforms the strongest non-EnvGraph baseline by an absolute margin of 5.72--5.87 percentage points in Functional Correctness and 4.58--8.66 percentage points in Non-Functional Quality.

Persistent Cross-Attempt State Optimization for Repository-Level Code Generation

arXiv:2604.03632v1 Announce Type: cross Abstract: Large language models (LLMs) have achieved substantial progress in repository-level code generation. However, solving the same repository-level task often requires multiple attempts, while existing methods still optimize each attempt in isolation and do not preserve or reuse task-specific state across attempts. In this paper, we propose LiveCoder, a novel framework for repository-level code generation based on cross-attempt knowledge optimization. LiveCoder maintains persistent task-specific state from prior attempts to guide subsequent generation. This state includes success knowledge, which captures reusable signals from previously strong repositories, failure knowledge, which records unsuccessful outcomes and their diagnostic signals, and a historical-best repository, which preserves the strongest result found so far and prevents regression. These components collectively transform repeated repository generation into a persistent, knowledge-driven optimization process. We evaluate LiveCoder using four frontier LLMs on two representative repository-level code generation benchmarks. Extensive experimental results demonstrate the effectiveness and efficiency of LiveCoder, improving the functional score by up to 22.94 percentage points, increasing repository reuse to 81.58%, and reducing cost by up to 53.63% on RAL-Bench while maintaining broadly stable non-functional quality.

GA-GS: Generation-Assisted Gaussian Splatting for Static Scene Reconstruction

arXiv:2604.04331v1 Announce Type: cross Abstract: Reconstructing static 3D scene from monocular video with dynamic objects is important for numerous applications such as virtual reality and autonomous driving. Current approaches typically rely on background for static scene reconstruction, limiting the ability to recover regions occluded by dynamic objects. In this paper, we propose GA-GS, a Generation-Assisted Gaussian Splatting method for Static Scene Reconstruction. The key innovation of our work lies in leveraging generation to assist in reconstructing occluded regions. We employ a motion-aware module to segment and remove dynamic regions, and thenuse a diffusion model to inpaint the occluded areas, providing pseudo-ground-truth supervision. To balance contributions from real background and generated region, we introduce a learnable authenticity scalar for each Gaussian primitive, which dynamically modulates opacity during splatting for authenticity-aware rendering and supervision. Since no existing dataset provides ground-truth static scene of video with dynamic objects, we construct a dataset named Trajectory-Match, using a fixed-path robot to record each scene with/without dynamic objects, enabling quantitative evaluation in reconstruction of occluded regions. Extensive experiments on both the DAVIS and our dataset show that GA-GS achieves state-of-the-art performance in static scene reconstruction, especially in challenging scenarios with large-scale, persistent occlusions.
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