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Received β€” 27 May 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

Evolutionary Enhanced Multi-Agent Reinforcement Learning for Cooperative Air Combat

arXiv:2605.25091v1 Announce Type: new Abstract: As modern air combat evolves toward beyond-visual-range (BVR) multi-aircraft cooperative engagements, autonomous decision-making for unmanned combat aerial vehicles (UCAVs) faces significant challenges due to high-dimensional state spaces, discrete action commands, and strongly adversarial dynamic environments. To overcome the limitations of existing multi-agent reinforcement learning (MARL) methods in such settings, namely insufficient exploration efficiency, low sample utilization, and poor policy generalization, we propose Adversarial Curriculum and Evolutionary-enhanced Multi-agent Proximal Policy Optimization (ACE-MAPPO), a hybrid learning framework that integrates evolutionary algorithms with MAPPO. Specifically, a genetic soft update mechanism is introduced to enhance population diversity and mitigate convergence to local optima. An evolutionary-augmented prioritized trajectory replay strategy is further employed to improve the utilization of sparse high-value samples. In addition, an adversarial evolutionary curriculum learning mechanism is designed to enable adaptive training with progressively increasing difficulty. Extensive experimental results demonstrate that the proposed method outperforms MAPPO and other baseline algorithms in terms of training stability, convergence speed, and win rate, validating its effectiveness in multi-aircraft cooperative air combat scenarios.

Don't Retrain, Just Reuse: Recovering Dual-Target Molecules from Single-Target Diffusion Models

arXiv:2605.25681v1 Announce Type: cross Abstract: Designing a single molecule that modulates two targets is a promising strategy for polypharmacology, but it remains substantially harder than standard single-target generation because one candidate must satisfy two binding requirements while preserving drug-likeness and synthesizability. Existing dual-target generative methods typically introduce dual-target capability by either retraining the generator or intervening in the diffusion process during sampling. The former can be costly and difficult to stabilize when dual-target supervision is sparse, while the latter may be sensitive to denoising-time target balancing and competing update directions. These limitations motivate a generator-preserving alternative that keeps the pretrained prior intact: can dual-target candidates instead be recovered from the input space of a frozen single-target diffusion model, without modifying its parameters or denoising dynamics? We formulate this task as a constrained multi-objective optimization problem and propose REUSE, a hierarchical evolutionary input-space search framework that combines pair-conditioned exploration with structured multi-stage selection to enforce dual-target affinity, chemical quality, and diversity. Experiments show that, compared with methods that modify the diffusion process, REUSE consistently improves dual-target affinity and balance, achieving a 20.9-percentage-point gain in Dual High Affinity over the strongest prior baseline while maintaining competitive molecular quality.

Self-supervised Hierarchical Visual Reasoning with World Model

arXiv:2605.17537v2 Announce Type: replace Abstract: 3D open-world environments with adversarial opponents remain a core challenge for reinforcement learning due to their vast state spaces. Effective reasoning representations are essential in such settings. While existing self-supervised visual foresight reasoning approaches often suffer from multi-step error accumulation, many recent studies resort to injecting domain-specific knowledge for more stable guidance. Our key insight is that the photorealistic fidelity of visual reasoning representations is secondary; what truly matters is providing informative, task-relevant signals. To this end, we propose ResDreamer, a hierarchical world model in which each higher-level layer is trained to reconstruct the residuals of the layer below. This design enables progressive abstraction of increasingly sophisticated world dynamics and fosters the emergence of richer latent representations. Drawing inspiration from the "Bitter Lesson", ResDreamer trains its reasoning representations in a purely self-supervised manner. The higher-level residual representations are used to modulate lower-level predictions, allowing the world model to scale effectively with only linearly increasing cross-layer communication costs. Experiments show that ResDreamer achieves state-of-the-art sample efficiency and parameter efficiency. This scalable hierarchical visual foresight reasoning architecture paves the way for more capable online RL agents in open-ended, dynamic environments. The code is accessible at https://github.com/XuYuanFei01/ResDreamer.
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