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Received β€” 27 May 2026 ⏭ cs.AI, q-bio.NC updates on arXiv.org

IPR-1: Interactive Physical Reasoner

arXiv:2511.15407v4 Announce Type: replace Abstract: Humans learn by observing, interacting with environments, and internalizing physics and causality. Here, we aim to ask whether an agent can similarly acquire human-like reasoning from interaction and keep improving with more experience. To study this, we introduce a Game-to-Unseen (G2U) benchmark of 1,000+ heterogeneous games that exhibit significant visual domain gaps. Existing approaches, including VLMs and world models, struggle to capture underlying physics and causality since they are not focused on core mechanisms and overfit to visual details. VLM/VLA agents reason but lack look-ahead in interactive settings, while world models imagine but imitate visual patterns rather than analyze physics and causality. We therefore propose IPR (Interactive Physical Reasoner), using world-model rollouts to score and reinforce a VLM's policy, and introduce PhysCode, a physics-centric action code aligning semantic intent with dynamics to provide a shared action space for prediction and reasoning. Pretrained on 1,000+ games, our IPR performs robustly on levels from primitive intuition to goal-driven reasoning, and even surpasses GPT-5 overall. We find that performance improves with more training games and interaction steps, and that the model also zero-shot transfers to unseen games. These results support physics-centric interaction as a path to steadily improving physical reasoning. Further demos and project details can be found at https://mybearyzhang.github.io/ipr-1.

SpecPrune-VLA: Accelerating Vision-Language-Action Models via Action-Aware Self-Speculative Pruning

arXiv:2509.05614v3 Announce Type: replace-cross Abstract: Pruning is a typical acceleration technique for compute-bound models by removing computation on unimportant values. Recently, it has been applied to accelerate Vision-Language-Action (VLA) model inference. However, existing acceleration methods focus on local information from the current action step and ignore the global context, leading to >20% success rate drop and limited speedup in some scenarios. In this paper, we point out spatial-temporal consistency in VLA tasks: input images in consecutive steps exhibit high similarity, and propose the key insight that token selection should combine local information with global context of the model. Based on this, we propose SpecPrune-VLA, a training-free, two-level pruning method with heuristic control. (1) Action-level static pruning. We leverage global history and local attention to statically reduce visual tokens per action. (2) Layer-level dynamic pruning. We prune tokens adaptively per layer based on layer-wise importance. (3) Lightweight action-aware controller: We classify actions as coarse- or fine-grained by the speed of the end effector and adjust pruning aggressiveness accordingly. Extensive experiments show that SpecPrune-VLA achieves up to 1.57$\times$ speedup in LIBERO simulation and 1.70$\times$ on real-world tasks, with negligible success rate degradation.
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