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Voting with the Graph: Stable RLAIF via Topological Consistency Maximization

arXiv:2510.15514v3 Announce Type: replace Abstract: Reinforcement Learning from AI Feedback (RLAIF) relies on LLM judges as preference measurement instruments, yet these instruments are fundamentally limited by random measurement errors -- stochastic fluctuations that manifest as preference cycles (e.g., $A \succ B \succ C \succ A$), occurring in 5-9% of evaluations across state-of-the-art models. While repeated sampling mitigates noise by averaging multiple judgments, it treats each comparison in isolation and fails to exploit the structural constraints that distinguish systematic signals from random noise. We introduce Topological Consensus Rewards (TCR), a framework that leverages transitivity as a denoising mechanism via topological majority voting: systematic signals reinforce each other through transitive chains, while random errors cluster into topologically exposed cycles. TCR approximates the Maximum Acyclic Subgraph to filter stochastic noise from preference signals. We also propose Cycle Incidence Rate (CIR) as a diagnostic metric that measures the proportion of samples containing preference cycles. Under our noise model, these cycles arise primarily from stochastic measurement errors rather than genuine intransitivity. Experiments on Arena-Hard, MT-Bench, and WritingBench demonstrate that TCR consistently outperforms pairwise baselines and classical ranking algorithms, while exhibiting robust performance across different judge models.

Dynamic Dual-Granularity Skill Bank for Agentic RL

arXiv:2603.28716v2 Announce Type: replace Abstract: Agentic RL can benefit substantially from reusable experience, yet existing skill-based methods mainly extract trajectory-level guidance and often lack principled mechanisms for maintaining an evolving skill memory. We propose D2Skill, a dynamic dual-granularity skill bank for agentic RL that organizes reusable experience into task skills for high-level guidance and step skills for fine-grained decision support and error correction. D2Skill jointly trains the policy and skill bank through paired baseline and skill-injected rollouts under the same policy, using their performance gap to derive hindsight utility signals for both skill updating and policy optimization. Built entirely from training-time experience, the skill bank is continuously expanded through reflection and maintained with utility-aware retrieval and pruning. Experiments on ALFWorld, WebShop, and Search-Augmented QA tasks show that D2Skill substantially improves performance over skill-free baselines across models of different scales. Further ablations and analyses show that both dual-granularity skill modeling and dynamic skill maintenance are critical to these gains, while the learned skills exhibit higher utility, transfer across evaluation settings, and introduce only modest training overhead.

WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL

arXiv:2602.13977v1 Announce Type: cross Abstract: Reinforcement learning (RL) promises to unlock capabilities beyond imitation learning for Vision-Language-Action (VLA) models, but its requirement for massive real-world interaction prevents direct deployment on physical robots. Recent work attempts to use learned world models as simulators for policy optimization, yet closed-loop imagined rollouts inevitably suffer from hallucination and long-horizon error accumulation. Such errors do not merely degrade visual fidelity; they corrupt the optimization signal, encouraging policies to exploit model inaccuracies rather than genuine task progress. We propose WoVR, a reliable world-model-based reinforcement learning framework for post-training VLA policies. Instead of assuming a faithful world model, WoVR explicitly regulates how RL interacts with imperfect imagined dynamics. It improves rollout stability through a controllable action-conditioned video world model, reshapes imagined interaction to reduce effective error depth via Keyframe-Initialized Rollouts, and maintains policy-simulator alignment through World Model-Policy co-evolution. Extensive experiments on LIBERO benchmarks and real-world robotic manipulation demonstrate that WoVR enables stable long-horizon imagined rollouts and effective policy optimization, improving average LIBERO success from 39.95% to 69.2% (+29.3 points) and real-robot success from 61.7% to 91.7% (+30.0 points). These results show that learned world models can serve as practical simulators for reinforcement learning when hallucination is explicitly controlled.
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