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  • ✇MIT Technology Review
  • The AI industry has taken a doomer turn. What now? Will Douglas Heaven
    This story appeared in The Algorithm, our weekly newsletter on AI. To get stories like this in your inbox first, sign up here. This weekend, Dario Amodei, CEO of Anthropic, posted an essay calling for a brake on the pace of development of LLMs. Amodei cites the looming dangers he sees from the technology, from its use in cyberattacks and bioterrorism to its potential to wreck the economy. The heads of the other three top US AI labs—OpenAI CEO Sam Altman, Google DeepMind chairman Demis Hassa
     

The AI industry has taken a doomer turn. What now?

15 September 2026 at 01:54

This story appeared in The Algorithm, our weekly newsletter on AI. To get stories like this in your inbox first, sign up here.

This weekend, Dario Amodei, CEO of Anthropic, posted an essay calling for a brake on the pace of development of LLMs. Amodei cites the looming dangers he sees from the technology, from its use in cyberattacks and bioterrorism to its potential to wreck the economy. The heads of the other three top US AI labs—OpenAI CEO Sam Altman, Google DeepMind chairman Demis Hassabis, and SpaceXAI CEO Elon Musk—voiced their support. “Dario is right,” Musk wrote on X.

Think about how surreal that agreement is for a moment. Just a few months ago, Musk and Altman sat in court attacking each other’s reputations in a (failed) lawsuit that Musk brought against his former OpenAI colleague that was—on paper at least—about whether or not Altman was a trustworthy steward of such dangerous technology.

Amodei’s rift with OpenAI is even deeper. Anthropic was founded in 2021 because Amodei didn’t think Altman took the risks of the technology they were building seriously enough. Anthropic and OpenAI have been competing in a winner-takes-all race ever since. (Hassabis has stayed out of the drama, but his company remains a rival.)

Now, it seems, they’re all in agreement: The latest generation of LLMs aren’t safe and everyone needs to figure out what to do about it. The public messaging from the top AI labs has taken a doomer turn.

It’s easy to be cynical. It’s not at all clear what any of them mean by a slowdown or how it would work. These companies also care a lot about how they come across. With trillion-dollar IPOs in their sights, OpenAI and Anthropic need to reassure investors that they’re the grown-ups in the room while at the same time hinting at the power of the monsters they have created—and intend to tame. Calling for a slowdown does both.

And yet the vibe at the top of these firms really does appear to have shifted. Amodei’s latest post landed six days after OpenAI published an essay by Jakub Pachocki, the firm’s chief scientist, in which he also laid out why he’s concerned about what will happen if the pace of development of LLMs continues unchecked. In short, Pachocki is worried that OpenAI’s ability to build powerful models now far outstrips its ability to monitor and control them.

Amodei and Pachocki each cite the cyberattack against AI firm Hugging Face by a swarm of OpenAI’s agents in July—a hack that OpenAI did not even realize had taken place until days after it was all over—as a wake-up call.

But their exact position is hard to pin down. Pachocki both calls for a slowdown and highlights an urgent need to stay ahead: “The strongest argument I see for continuing to train much smarter models quickly is the need to build defensive systems against the dangers posed by other AI,” he writes. As Pachocki frames it, AI firms are locked in a literal arms race. Slowing down is good, winning is better.

(Don’t forget: OpenAI just spent millions of dollars and a staggering amount of computer power to rush out a controversial math result a few days ahead of Anthropic.)

But let’s assume a slowdown happens. Top labs agree to spend more time and resources on finding ways to monitor and control existing models instead of making more capable ones. They invite outside auditors in to help evaluate those models.

What might this coordinated effort actually achieve? Consider the Hugging Face attack again. OpenAI has said that the model that drove most of the rogue agents was a “highly persistent” next-generation model that it was testing in-house. The implication is that OpenAI has built a model so good it’s dangerous.  

But if you read the reports about the Hugging Face hack published by OpenAI and METR, a third-party firm that OpenAI called in to help them understand what happened, what you come away with is the impression not of a model that was too powerful for OpenAI to keep up with, but of a broken model that OpenAI failed to train properly.

The agents did what they did—including leaving messages for one another, delegating work to other agents, and scouring their environment for any means possible to complete their tasks—because they had been rewarded during training for doing exactly those things. There were also errors in the training setup, such as tasks that were impossible to complete, which pushed the models to find unexpected workarounds that were also rewarded. At the time, many of these issues went overlooked or unreported.

OpenAI says it has stopped training this new model and locked it down. That makes it sound like it has caged a dangerous beast. In fact, OpenAI has shelved a faulty product.  

That’s not to say a faulty product can’t be dangerous. Broken software has even killed people in the past. But as the discussion of a slowdown gathers steam, it’s worth remembering that all of this is self-inflicted. A slowdown might have some altruistic side effects. But it’ll mostly give these tech titans a chance to clean up the mess on their own assembly lines.  

Transparency from these frontier labs will be key to any meaningful effort to reform, restrain, or regulate AI. Otherwise, the rest of us will still only have their word for exactly what they’ve built and how safe it is—whatever pace they’re going.   

To continue this discussion about AI’s latest doomer moment, join me and my colleagues for a subscriber-exclusive Roundtable discussion tomorrow, September 15, at 11 a.m. US eastern time. We hope to see you there!

  • ✇MIT Technology Review
  • Anthropic’s Code with Claude showed off coding’s future—whether you like it or not Will Douglas Heaven
    The vibes were strong at Code with Claude, Anthropic’s two-day event for software developers in London that kicked off on May 19, the same day as Google’s I/O in Palo Alto. (A coincidence, not a flex, Anthropic staffers assured me.) “Who here has shipped a pull request in the last week that was completely written by Claude?” Jeremy Hadfield, an engineer at Anthropic, asked from the main stage. Almost half the people in the packed room—many sitting with laptops on their knees, coding or prompt
     

Anthropic’s Code with Claude showed off coding’s future—whether you like it or not

The vibes were strong at Code with Claude, Anthropic’s two-day event for software developers in London that kicked off on May 19, the same day as Google’s I/O in Palo Alto. (A coincidence, not a flex, Anthropic staffers assured me.)

“Who here has shipped a pull request in the last week that was completely written by Claude?” Jeremy Hadfield, an engineer at Anthropic, asked from the main stage. Almost half the people in the packed room—many sitting with laptops on their knees, coding or prompting as they watched the talks—raised their hands.

Pull requests are fixes or updates to existing software that are submitted for review before they go live. They are the bread and butter of software development, the chunks of code that most professional developers spend their lives writing—or did until now.

“Who here has shipped a pull request that was completely written by Claude where they did not read the code at all?” Hadfield asked next. Nervous laughter. Most of the hands stayed up.

It’s not news that LLM-powered tools like Anthropic’s Claude Code and OpenAI’s Codex have upended the way software gets made. Top tech companies now like to boast of how little code their developers write by hand. (“Most software at Anthropic is now written by Claude,” Hadfield said. “Claude has written most of the code in Claude Code.”) OpenAI, Google, and Microsoft make similar claims. Many others wish they could.

Even so, it is striking how normal this new paradigm already seems, and how fast it has set in. This was the second year that Anthropic has put on developer events, which also run in San Francisco and Tokyo. This time last year, the company had just released Claude 4. It could code, kind of. But with Anthropic’s latest string of updates—especially Claude 4.6 and then 4.7, released in February and April—Claude Code is a tool that more and more developers seem happy to hand their work off to.   

An 8-bit character with a chef's hat in a pixel kitchen flips food in a fry pan over a pixel stove
Let Claude cook.
ANTHROPIC (GRAPHIC) / WILL DOUGLAS HEAVEN (PHOTO)

Anthropic says its goal is to push automation as far as it will go. Instead of using AI to generate code and then having humans clean it up and fix the mistakes, it wants Claude to check and correct its own work. “The default isn’t ‘I’m going to prompt Claude’—the default is now ‘I’m going to have Claude prompt itself,’” Boris Cherny, who heads Claude Code, said in the opening keynote.

If all goes well, human developers shouldn’t even see the error messages when something doesn’t work. That will all be handled by Claude, which will test and tweak, test and tweak, until everything runs as it should. As Ravi Trivedi, an engineer at Anthropic, put it in another talk: “The key principle is getting out of Claude’s way. We like to say: ‘Let it cook.’”

Trivedi presented a new feature in Claude Managed Agents, Anthropic’s cloud-based setup for building and running multi-agent systems, announced two weeks ago, which the company calls dreaming. Claude agents write notes to themselves, recording and saving useful information about specific tasks. When another coding agent, say, starts to work on the same code that others have worked on, it can use the notes they left behind to get up to speed faster and learn from any errors those previous agents may have made.

Dreaming is a system that Claude agents can use to read through the notes and consolidate the information they contain, spotting patterns and common issues across different tasks. In theory, dreaming should help coding agents learn about a particular code base and get better and better at working on it.

Success stories

Code with Claude is an event aimed at developers. As well as product showcases and hands-on workshops from Anthropic, there were how-tos from a range of companies that have reshaped their software development teams around Claude Code, including Spotify and Delivery Hero as well as Lovable, Base44, and Monday.com—three startups vibe-coding apps that help people vibe-code apps.

There were no signs of unease at Code with Claude. Everybody I met wanted in.

And yet outside the conference there have been a number of reports that many coders are starting to question this bright new future. Some gripe in online forums like Reddit and Hacker News that AI coding tools are being pushed by managers chasing productivity gains, when in practice the technology makes software development harder because of all the extra code developers now have to review. “The only people I’ve heard saying that generated code is fine are those who don’t read it,” a user called pron posted on Hacker News last week. 

Others claim that their coding abilities have fallen off as they hand more tasks to AI. And researchers have warned that AI tools can produce unsafe code that will make software more vulnerable to attacks.  

I sat down with Claude engineering lead Katelyn Lesse and Claude product lead Angela Jiang and asked them what they made of the concerns that a sudden flood of code generated (and shipped) without proper human oversight was kicking serious security and maintenance problems down the road.

“All of the old software development best practices still apply. They’ve applied this entire time,” said Lesse. “I think there are a lot of people and teams that may have lost sight of them in this moment.” 

And yet as Anthropic and others push for greater automation and tools like Claude Code improve, the temptation increases to offload more and more tasks, including oversight. Lesse told me that some of the technical managers at Anthropic are exhausted by keeping up with all the code their teams now produce. “Part of things happening so much more quickly is just managing your time,” she said.

“I think that right now Claude is probably as good as a midlevel engineer at writing code,” she added. You still need expert engineers to design a system and troubleshoot harder problems, she said. “But over time we want Claude to get better and better at all different types of engineering.”

Jiang agreed: “I think the absolute end state we’re trying to get to is Claude basically being able to build itself.”

Correction: Dreaming is a feature of Claude Managed Agents not Claude Code. The article has been updated.

  • ✇MIT Technology Review
  • This startup wants to change how mathematicians do math Will Douglas Heaven
    Axiom Math, a startup based in Palo Alto, California, has released a free new AI tool for mathematicians, designed to discover mathematical patterns that could unlock solutions to long-standing problems. The tool, called Axplorer, is a redesign of an existing one called PatternBoost that François Charton, now a research scientist at Axiom, co-developed in 2024 when he was at Meta. PatternBoost ran on a supercomputer; Axplorer runs on a Mac Pro. The aim is to put the power of PatternBoost
     

This startup wants to change how mathematicians do math

25 March 2026 at 21:59

Axiom Math, a startup based in Palo Alto, California, has released a free new AI tool for mathematicians, designed to discover mathematical patterns that could unlock solutions to long-standing problems.

The tool, called Axplorer, is a redesign of an existing one called PatternBoost that François Charton, now a research scientist at Axiom, co-developed in 2024 when he was at Meta. PatternBoost ran on a supercomputer; Axplorer runs on a Mac Pro.

The aim is to put the power of PatternBoost, which was used to crack a hard math puzzle known as the Turán four-cycles problem, in the hands of anyone who can install Axplorer on their own computer.

Last year, the US Defense Advanced Research Projects Agency set up a new initiative called expMath—short for Exponentiating Mathematics—to encourage mathematicians to develop and use AI tools. Axiom sees itself as part of that drive.

Breakthroughs in math have enormous knock-on effects across technology, says Charton. In particular, new math is crucial for advances in computer science, from building next-generation AI to improving internet security.

Most of the successes with AI tools have involved finding solutions to existing problems. But finding solutions is not all that mathematicians do, says Axiom Math founder and CEO Carina Hong. Math is exploratory and experimental, she says. 

MIT Technology Review met with Charton and Hong last week for an exclusive video chat about their new tool and how AI in general could change mathematics. 

Math by chatbot

In the last few months, a number of mathematicians have used LLMs, such as OpenAI’s GPT-5, to find solutions to unsolved problems, especially ones set by the 20th-century mathematician Paul Erdős, who left behind hundreds of puzzles when he died.

But Charton is dismissive of those successes. “There are tons of problems that are open because nobody looked at them, and it’s easy to find a few gems you can solve,” he says. He’s set his sights on tougher challenges—“the big problems that have been very, very well studied and famous people have worked on them.” Last year, Axiom Math used another of its tools, called AxiomProver, to find solutions to four such problems in mathematics.   

The Turán four-cycles problem that PatternBoost cracked is another big problem, says Charton. (The problem is an important one in graph theory, a branch of math that’s used to analyze complex networks such as social media connections, supply chains, and search engine rankings. Imagine a page covered in dots. The puzzle involves figuring out how to draw lines between as many of the dots as possible without creating loops that connect four dots in a row.)

“LLMs are extremely good if what you want to do is derivative of something that has already been done,” says Charton. “This is not surprising—LLMs are pretrained on all the data that there is. But you could say that LLMs are conservative. They try to reuse things that exist.”

However, there are lots of problems in math that require new ideas, insights that nobody has ever had. Sometimes those insights come from spotting patterns that hadn’t been spotted before. Such discoveries can open up whole new branches of mathematics.

PatternBoost was designed to help mathematicians find new patterns. Give the tool an example and it generates others like it. You select the ones that seem interesting and feed them back in. The tool then generates more like those, and so on.  

It’s a similar idea to Google DeepMind’s AlphaEvolve, a system that uses an LLM to come up with novel solutions to a problem. AlphaEvolve keeps the best suggestions and asks the LLM to improve on them.

Special access

Researchers have already used both AlphaEvolve and PatternBoost to discover new solutions to long-standing math problems. The trouble is that those tools run on large clusters of GPUs and are not available to most mathematicians.

Mathematicians are excited about AlphaEvolve, says Charton. “But it’s closed—you need to have access to it. You have to go and ask the DeepMind guy to type in your problem for you.”

And when Charton solved the Turán problem with PatternBoost, he was still at Meta. “I had literally thousands, sometimes tens of thousands, of machines I could run it on,” he says. “It ran for three weeks. It was embarrassing brute force.”

Axplorer is far faster and far more efficient, according to the team at Axiom Math. Charton says it took Axplorer just 2.5 hours to match PatternBoost’s Turán result. And it runs on a single machine.

Geordie Williamson, a mathematician at the University of Sydney, who worked on PatternBoost with Charton, has not yet tried Axplorer. But he is curious to see what mathematicians do with it. (Williamson still occasionally collaborates with Charton on academic projects but says he is not otherwise connected to Axiom Math.)

Williamson says Axiom Math has made several improvements to PatternBoost that (in theory) make Axplorer applicable to a wider range of mathematical problems. “It remains to be seen how significant these improvements are,” he says.

“We are in a strange time at the moment, where lots of companies have tools that they’d like us to use,” Williamson adds. “I would say mathematicians are somewhat overwhelmed by the possibilities. It is unclear to me what impact having another such tool will be.”

Hong admits that there are a lot of AI tools being pitched at mathematicians right now. Some also require mathematicians to train their own neural networks. That’s a turnoff, says Hong, who is a mathematician herself. Instead, Axplorer will walk you through what you want to do step by step, she says.

The code for Axplorer is open source and available via GitHub. Hong hopes that students and researchers will use the tool to generate sample solutions and counterexamples to problems they’re working on, speeding up mathematical discovery.

Williamson welcomes new tools and says he uses LLMs a lot. But he doesn’t think mathematicians should throw out the whiteboards just yet. “In my biased opinion, PatternBoost is a lovely idea, but it is certainly not a panacea,” he says. “I’d love us not to forget more down-to-earth approaches.”

  • ✇MIT Technology Review
  • How Pokémon Go is giving delivery robots an inch-perfect view of the world Will Douglas Heaven
    Pokémon Go was the world’s first augmented-reality megahit. Released in 2016 by the Google spinout Niantic, the AR twist on the juggernaut Pokémon franchise fast became a global phenomenon. From Chicago to Oslo to Enoshima, players hit the streets in the urgent hope of catching a Jigglypuff or a Squirtle or (with a huge amount of luck) an ultra-rare Galarian Zapdos hovering just out of reach, superimposed on the everyday world. In short, we’re talking about a huge number of people pointing th
     

How Pokémon Go is giving delivery robots an inch-perfect view of the world

10 March 2026 at 21:47

Pokémon Go was the world’s first augmented-reality megahit. Released in 2016 by the Google spinout Niantic, the AR twist on the juggernaut Pokémon franchise fast became a global phenomenon. From Chicago to Oslo to Enoshima, players hit the streets in the urgent hope of catching a Jigglypuff or a Squirtle or (with a huge amount of luck) an ultra-rare Galarian Zapdos hovering just out of reach, superimposed on the everyday world.

In short, we’re talking about a huge number of people pointing their phones at a huge number of buildings. “Five hundred million people installed that app in 60 days,” says Brian McClendon, CTO at Niantic Spatial, an AI company that Niantic spun out in May last year. According to the video-game firm Scopely, which bought Pokémon Go from Niantic at the same time, the game still drew more than 100 million players in 2024, eight years after it launched. 

Now Niantic Spatial is using that vast and unparalleled trove of crowdsourced data—images of urban landmarks tagged with super-accurate location markers taken from the phones of hundreds of millions of Pokémon Go players around the world—to build a kind of world model, a buzzy new technology that grounds the smarts of LLMs in real environments. 

The company’s latest product is a model that it says can pinpoint your location on a map to within a few centimeters, based on a handful of snapshots of the buildings or other landmarks in view. The firm wants to use it to help robots navigate with greater precision in places where GPS is unreliable.

In the first big test of its technology, Niantic Spatial has just teamed up with Coco Robotics, a startup that deploys last-mile delivery robots in a number of cities across the US and Europe. “Everybody thought that AR was the future, that AR glasses were coming,” says McClendon. “And then robots became the audience.”

From Pikachu to pizza delivery

Coco Robotics deploys around 1,000 flight-case-size robots—built to carry up to eight extra-large pizzas or four grocery bags—in Los Angeles, Chicago, Jersey City, Miami, and Helsinki. According to CEO Zach Rash, the robots have made more than half a million deliveries to date, covering a few million miles in all weather conditions.

But to compete with human couriers, Coco’s robots, which trundle along sidewalks at around five miles per hour, must be as reliable as possible. “The best way we can do our job is by arriving exactly when we told you we were going to arrive,” says Rash. And that means not getting lost.

The problem Coco faces is that it cannot rely on GPS, which can be weak in cities because radio signals bounce off buildings and interfere with each other. “We do deliveries in a lot of dense areas with high-rises and underpasses and freeways, and those are the areas where GPS just never really works,” says Rash. 

“The urban canyon is the worst place in the world for GPS,” says McClendon. “If you look at that blue dot on your phone, you’ll often see it drift 50 meters, which puts you on a different block going a different direction on the wrong side of the street.” That’s where Niantic Spatial comes in. 

For the last few years, Niantic Spatial has been taking the data collected from players of Pokémon Go and Ingress (Niantic’s previous phone-based AR game, launched in 2013) and building a visual positioning system, technology that tells you where you are based on what you can see. “It turns out that getting Pikachu to realistically run around and getting Coco’s robot to safely and accurately move through the world is actually the same problem,” says John Hanke, CEO of Niantic Spatial.

“Visual positioning is not a very new technology,” says Konrad Wenzel at ESRI, a company that develops digital mapping and geospatial analysis software. “But it’s obvious that the more cameras we have out there, the better it becomes.” 

Niantic Spatial has trained its model on 30 billion images captured in urban environments. In particular, the images are clustered around hot spots—places that served as important locations in Niantic’s games that players were encouraged to visit, such as Pokémon battle arenas. “We had a million-plus locations around the world where we can locate you precisely,” says McClendon. “We know where you’re standing within several centimeters of accuracy and, most importantly, where you’re looking.”

The upshot is that for each of those million locations, Niantic Spatial has many thousands of images taken in more or less the same place but from different angles, at different times of day, and in different weather conditions. Each of those images comes with detailed metadata that pinpoints where in space the phone was at the time it captured the image, including which way the phone was facing, which way up it was, whether or not it was moving, how fast and in which direction, and more.   

The firm has used this data set to train a model to predict exactly where it is by taking into account what it is looking at—even for locations other than those million hot spots, where good sources of image and location data are scarcer.

In addition to GPS, Coco’s robots, which are fitted with four cameras, will now use this model to try to figure out where they are and where they are headed. The robots’ cameras are hip-height and point in all directions at once, so their viewpoint is a little different from a Pokémon Go player’s, but adapting the data was straightforward, says Rash. 

Rival companies use visual positioning systems too. For example, Starship Technologies, a robot delivery firm founded in Estonia in 2014, says its robots use their sensors to build a 3D map of their surroundings, plotting the edges of buildings and the position of streetlights. 

But Rash is betting that Niantic Spatial’s tech will give Coco an edge. He claims it will allow his robots to position themselves in the correct pickup spots outside restaurants, making sure they don’t get in anybody’s way, and stop just outside the customer’s door instead of a few steps away, which might have happened in the past.  

A Cambrian explosion in robotics 

When Niantic Spatial started work on its visual positioning system, the idea was to apply it to augmented reality, says Hanke. “If you are wearing AR glasses and you want the world to lock in to where you’re looking, then you need some method for doing that,” he says. “But now we’re seeing a Cambrian explosion in robotics.”

Some of those robots may need to share spaces with humans—spaces such as construction sites and sidewalks. “If robots are ever going to assimilate into that environment in a way that’s not disruptive for human beings, they’re going to have to have a similar level of spatial understanding,” says Hanke. “We can help robots find exactly where they are when they’ve been jostled and bumped.”

The Coco Robotics partnership is the start. What Niantic Spatial is putting in place, says Hanke, are the first pieces of what he calls a living map: a hyper-detailed virtual simulation of the world that changes as the world changes. As robots from Coco and other firms move about the world, they will provide new sources of map data, feeding into more and more detailed digital replicas of the world. 

But the way Hanke and McClendon see it, maps are not only becoming more detailed; they are being used more and more by machines. That shifts what maps are for. Maps have long been used to help people locate themselves in the world. As they moved from 2D to 3D to 4D (think of real-time simulations, such as digital twins), the basic principle hasn’t changed: Points on the map correspond to points in space or time.

And yet maps for machines may need to become more like guidebooks, full of information that humans take for granted. Companies like Niantic Spatial and ESRI want to add descriptions that tell machines what they’re actually looking at, with every object tagged with a list of its properties. “This era is about building useful descriptions of the world for machines to comprehend,” says Hanke. “The data that we have is a great starting point in terms of building up an understanding of how the connective tissue of the world works.”

There is a lot of buzz about world models right now—and Niantic Spatial knows it. LLMs may seem like know-it-alls, but they have very little common sense when it comes to interpreting and interacting with everyday environments. World models aim to fix that. Some firms, such as Google DeepMind and World Labs, are developing models that generate virtual fantasy worlds on the fly, which can then be used as training dojos for AI agents. 

Niantic Spatial says it is coming at the problem from a different angle. Push map-making far enough and you’ll end up capturing everything, says McClendon: “I’m very focused on trying to re-create the real world. We’re not there yet, but we want to be there.”

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