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LC-QAT: Data-Efficient 2-Bit QAT for LLMs via Linear-Constrained Vector Quantization

arXiv:2606.10531v3 Announce Type: replace-cross Abstract: Quantization-aware training (QAT) is essential for extremely low-bit large language models (LLMs). Current QAT methods are mainly based on scalar quantization (SQ), which enables efficient optimization but suffers from severe performance degradation at 2-bit precision. On the other hand, vector quantization (VQ) provides substantially higher representational capacity, but its discrete codebook lookup prevents end-to-end training. We propose LC-QAT, a 2-bit weight-only VQ-QAT framework that represents quantized weights via a learned affine mapping over discrete vectors, which yields a high-quality PTQ initialization and enables fully differentiable end-to-end optimization without explicit codebook lookup in the training forward pass. This strong post-training initialization makes LC-QAT highly data-efficient. Experiments across diverse LLMs demonstrate that LC-QAT consistently outperforms state-of-the-art QAT methods while using only 0.1%--10% of the training data. Our results establish LC-QAT as a practical and scalable solution for extreme low-bit model deployment. Codes are publicly available at https://github.com/AI9Stars/UniSVQ.

Efficient Diversity-based Experience Replay for Deep Reinforcement Learning

arXiv:2410.20487v5 Announce Type: replace-cross Abstract: Experience replay is widely used to improve learning efficiency in reinforcement learning by leveraging past experiences. However, existing experience replay methods, whether based on uniform or prioritized sampling, often suffer from low efficiency, particularly in real-world scenarios with high-dimensional state spaces. To address this limitation, we propose a novel approach, Efficient Diversity-based Experience Replay (EDER). EDER employs a determinantal point process to model the diversity between samples and prioritizes replay based on the diversity between samples. To further enhance learning efficiency, we incorporate Cholesky decomposition for handling large state spaces in realistic environments. Additionally, rejection sampling is applied to select samples with higher diversity, thereby improving overall learning efficacy. Extensive experiments are conducted on robotic manipulation tasks in MuJoCo, Atari games, and realistic indoor environments in Habitat. The results demonstrate that our approach not only significantly improves learning efficiency but also achieves superior performance in high-dimensional, realistic environments.

NeoAMT: Neologism-Aware Agentic Machine Translation with Reinforcement Learning

arXiv:2601.03790v4 Announce Type: replace-cross Abstract: Neologism-aware machine translation aims to translate source sentences containing neologisms into target languages. This field remains underexplored compared with general machine translation (MT). In this paper, we propose an agentic framework, NeoAMT, for neologism-aware machine translation equipped with a Wiktionary-based search toolkit. Specifically, we first construct a dedicated dataset for neologism-aware machine translation and build a search toolkit grounded in Wiktionary. The dataset covers 16 languages and 75 translation directions in total, derived from approximately 10 million records of an English Wiktionary dump. The retrieval corpus of the search toolkit is also constructed from around 3 million cleaned records of the same dump. We then leverage the dataset and toolkit to train a translation agent via reinforcement learning (RL) and to evaluate the accuracy of neologism-aware machine translation. Furthermore, we propose an RL training framework featuring a novel reward design and an adaptive rollout generation strategy that exploits translation difficulty to further improve the translation quality of translation agents using our search toolkit.

Scale over Preference: The Impact of AI-Generated Content on Online Content Ecology

arXiv:2604.01690v1 Announce Type: new Abstract: The rapid proliferation of Artificial Intelligence-Generated Content (AIGC) is fundamentally restructuring online content ecologies, necessitating a rigorous examination of its behavioral and distributional implications. Leveraging a comprehensive longitudinal dataset comprising tens of millions of users from a leading Chinese video-sharing platform, this study elucidated the distinct creation and consumption behaviors characterizing AIGC versus Human-Generated Content (HGC). We identified a prevalent scale-over-preference dynamic, wherein AIGC creators achieve aggregate engagement comparable to HGC creators through high-volume production, despite a marked consumer preference for HGC. Deeper analysis uncovered the ability of the algorithmic content distribution mechanism in moderating these competing interests regarding AIGC. These findings advocated for the implementation of AIGC-sensitive distribution algorithms and precise governance frameworks to ensure the long-term health of the online content platforms.

Cheers: Decoupling Patch Details from Semantic Representations Enables Unified Multimodal Comprehension and Generation

arXiv:2603.12793v1 Announce Type: cross Abstract: A recent cutting-edge topic in multimodal modeling is to unify visual comprehension and generation within a single model. However, the two tasks demand mismatched decoding regimes and visual representations, making it non-trivial to jointly optimize within a shared feature space. In this work, we present Cheers, a unified multimodal model that decouples patch-level details from semantic representations, thereby stabilizing semantics for multimodal understanding and improving fidelity for image generation via gated detail residuals. Cheers includes three key components: (i) a unified vision tokenizer that encodes and compresses image latent states into semantic tokens for efficient LLM conditioning, (ii) an LLM-based Transformer that unifies autoregressive decoding for text generation and diffusion decoding for image generation, and (iii) a cascaded flow matching head that decodes visual semantics first and then injects semantically gated detail residuals from the vision tokenizer to refine high-frequency content. Experiments on popular benchmarks demonstrate that Cheers matches or surpasses advanced UMMs in both visual understanding and generation. Cheers also achieves 4x token compression, enabling more efficient high-resolution image encoding and generation. Notably, Cheers outperforms the Tar-1.5B on the popular benchmarks GenEval and MMBench, while requiring only 20% of the training cost, indicating effective and efficient (i.e., 4x token compression) unified multimodal modeling. We will release all code and data for future research.

GeoSeg: Training-Free Reasoning-Driven Segmentation in Remote Sensing Imagery

arXiv:2603.03983v1 Announce Type: cross Abstract: Recent advances in MLLMs are reframing segmentation from fixed-category prediction to instruction-grounded localization. While reasoning based segmentation has progressed rapidly in natural scenes, remote sensing lacks a generalizable solution due to the prohibitive cost of reasoning-oriented data and domain-specific challenges like overhead viewpoints. We present GeoSeg, a zero-shot, training-free framework that bypasses the supervision bottleneck for reasoning-driven remote sensing segmentation. GeoSeg couples MLLM reasoning with precise localization via: (i) bias-aware coordinate refinement to correct systematic grounding shifts and (ii) a dual-route prompting mechanism to fuse semantic intent with fine-grained spatial cues. We also introduce GeoSeg-Bench, a diagnostic benchmark of 810 image--query pairs with hierarchical difficulty levels. Experiments show that GeoSeg consistently outperforms all baselines, with extensive ablations confirming the effectiveness and necessity of each component.

C^2ROPE: Causal Continuous Rotary Positional Encoding for 3D Large Multimodal-Models Reasoning

arXiv:2602.10551v2 Announce Type: replace-cross Abstract: Recent advances in 3D Large Multimodal Models (LMMs) built on Large Language Models (LLMs) have established the alignment of 3D visual features with LLM representations as the dominant paradigm. However, the inherited Rotary Position Embedding (RoPE) introduces limitations for multimodal processing. Specifically, applying 1D temporal positional indices disrupts the continuity of visual features along the column dimension, resulting in spatial locality loss. Moreover, RoPE follows the prior that temporally closer image tokens are more causally related, leading to long-term decay in attention allocation and causing the model to progressively neglect earlier visual tokens as the sequence length increases. To address these issues, we propose C^2RoPE, an improved RoPE that explicitly models local spatial Continuity and spatial Causal relationships for visual processing. C^2RoPE introduces a spatio-temporal continuous positional embedding mechanism for visual tokens. It first integrates 1D temporal positions with Cartesian-based spatial coordinates to construct a triplet hybrid positional index, and then employs a frequency allocation strategy to encode spatio-temporal positional information across the three index components. Additionally, we introduce Chebyshev Causal Masking, which determines causal dependencies by computing the Chebyshev distance of image tokens in 2D space. Evaluation results across various benchmarks, including 3D scene reasoning and 3D visual question answering, demonstrate C^2RoPE's effectiveness. The code is be available at https://github.com/ErikZ719/C2RoPE.
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