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Mozi: Governed Autonomy for Drug Discovery LLM Agents

arXiv:2603.03655v1 Announce Type: new Abstract: Tool-augmented large language model (LLM) agents promise to unify scientific reasoning with computation, yet their deployment in high-stakes domains like drug discovery is bottlenecked by two critical barriers: unconstrained tool-use governance and poor long-horizon reliability. In dependency-heavy pharmaceutical pipelines, autonomous agents often drift into irreproducible trajectories, where early-stage hallucinations multiplicatively compound into downstream failures. To overcome this, we present Mozi, a dual-layer architecture that bridges the flexibility of generative AI with the deterministic rigor of computational biology. Layer A (Control Plane) establishes a governed supervisor--worker hierarchy that enforces role-based tool isolation, limits execution to constrained action spaces, and drives reflection-based replanning. Layer B (Workflow Plane) operationalizes canonical drug discovery stages -- from Target Identification to Lead Optimization -- as stateful, composable skill graphs. This layer integrates strict data contracts and strategic human-in-the-loop (HITL) checkpoints to safeguard scientific validity at high-uncertainty decision boundaries. Operating on the design principle of ``free-form reasoning for safe tasks, structured execution for long-horizon pipelines,'' Mozi provides built-in robustness mechanisms and trace-level audibility to completely mitigate error accumulation. We evaluate Mozi on PharmaBench, a curated benchmark for biomedical agents, demonstrating superior orchestration accuracy over existing baselines. Furthermore, through end-to-end therapeutic case studies, we demonstrate Mozi's ability to navigate massive chemical spaces, enforce stringent toxicity filters, and generate highly competitive in silico candidates, effectively transforming the LLM from a fragile conversationalist into a reliable, governed co-scientist.

Can Large Language Models Derive New Knowledge? A Dynamic Benchmark for Biological Knowledge Discovery

arXiv:2603.03322v1 Announce Type: cross Abstract: Recent advancements in Large Language Model (LLM) agents have demonstrated remarkable potential in automatic knowledge discovery. However, rigorously evaluating an AI's capacity for knowledge discovery remains a critical challenge. Existing benchmarks predominantly rely on static datasets, leading to inevitable data contamination where models have likely seen the evaluation knowledge during training. Furthermore, the rapid release cycles of modern LLMs render static benchmarks quickly outdated, failing to assess the ability to discover truly new knowledge. To address these limitations, we propose DBench-Bio, a dynamic and fully automated benchmark designed to evaluate AI's biological knowledge discovery ability. DBench-Bio employs a three-stage pipeline: (1) data acquisition of rigorous, authoritative paper abstracts; (2) QA extraction utilizing LLMs to synthesize scientific hypothesis questions and corresponding discovery answers; and (3) QA filter to ensure quality based on relevance, clarity, and centrality. We instantiate this pipeline to construct a monthly-updated benchmark covering 12 biomedical sub-domains. Extensive evaluations of SOTA models reveal current limitations in discovering new knowledge. Our work provides the first dynamic, automatic framework for assessing the new knowledge discovery capabilities of AI systems, establishing a living, evolving resource for AI research community to catalyze the development of knowledge discovery.

CubeComposer: Spatio-Temporal Autoregressive 4K 360{\deg} Video Generation from Perspective Video

arXiv:2603.04291v1 Announce Type: cross Abstract: Generating high-quality 360{\deg} panoramic videos from perspective input is one of the crucial applications for virtual reality (VR), whereby high-resolution videos are especially important for immersive experience. Existing methods are constrained by computational limitations of vanilla diffusion models, only supporting $\leq$ 1K resolution native generation and relying on suboptimal post super-resolution to increase resolution. We introduce CubeComposer, a novel spatio-temporal autoregressive diffusion model that natively generates 4K-resolution 360{\deg} videos. By decomposing videos into cubemap representations with six faces, CubeComposer autoregressively synthesizes content in a well-planned spatio-temporal order, reducing memory demands while enabling high-resolution output. Specifically, to address challenges in multi-dimensional autoregression, we propose: (1) a spatio-temporal autoregressive strategy that orchestrates 360{\deg} video generation across cube faces and time windows for coherent synthesis; (2) a cube face context management mechanism, equipped with a sparse context attention design to improve efficiency; and (3) continuity-aware techniques, including cube-aware positional encoding, padding, and blending to eliminate boundary seams. Extensive experiments on benchmark datasets demonstrate that CubeComposer outperforms state-of-the-art methods in native resolution and visual quality, supporting practical VR application scenarios. Project page: https://lg-li.github.io/project/cubecomposer

Dual-Modality Multi-Stage Adversarial Safety Training: Robustifying Multimodal Web Agents Against Cross-Modal Attacks

arXiv:2603.04364v1 Announce Type: cross Abstract: Multimodal web agents that process both screenshots and accessibility trees are increasingly deployed to interact with web interfaces, yet their dual-stream architecture opens an underexplored attack surface: an adversary who injects content into the webpage DOM simultaneously corrupts both observation channels with a consistent deceptive narrative. Our vulnerability analysis on MiniWob++ reveals that attacks including a visual component far outperform text-only injections, exposing critical gaps in text-centric VLM safety training. Motivated by this finding, we propose Dual-Modality Multi-Stage Adversarial Safety Training (DMAST), a framework that formalizes the agent-attacker interaction as a two-player zero-sum Markov game and co-trains both players through a three-stage pipeline: (1) imitation learning from a strong teacher model, (2) oracle-guided supervised fine-tuning that uses a novel zero-acknowledgment strategy to instill task-focused reasoning under adversarial noise, and (3) adversarial reinforcement learning via Group Relative Policy Optimization (GRPO) self-play. On out-of-distribution tasks, DMAST substantially mitigates adversarial risks while simultaneously doubling task completion efficiency. Our approach significantly outperforms established training-based and prompt-based defenses, demonstrating genuine co-evolutionary progress and robust generalization to complex, unseen environments.
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  • Conjuring Semantic Similarity Tian Yu Liu · Stefano Soatto
    arXiv:2410.16431v3 Announce Type: replace Abstract: The semantic similarity between sample expressions measures the distance between their latent 'meaning'. These meanings are themselves typically represented by textual expressions. We propose a novel approach whereby the semantic similarity among textual expressions is based not on other expressions they can be rephrased as, but rather based on the imagery they evoke. While this is not possible with humans, generative models allow us to easily
     

Conjuring Semantic Similarity

arXiv:2410.16431v3 Announce Type: replace Abstract: The semantic similarity between sample expressions measures the distance between their latent 'meaning'. These meanings are themselves typically represented by textual expressions. We propose a novel approach whereby the semantic similarity among textual expressions is based not on other expressions they can be rephrased as, but rather based on the imagery they evoke. While this is not possible with humans, generative models allow us to easily visualize and compare generated images, or their distribution, evoked by a textual prompt. Therefore, we characterize the semantic similarity between two textual expressions simply as the distance between image distributions they induce, or 'conjure.' We show that by choosing the Jeffreys divergence between the reverse-time diffusion stochastic differential equations (SDEs) induced by each textual expression, this can be directly computed via Monte-Carlo sampling. Our method contributes a novel perspective on semantic similarity that not only aligns with human-annotated scores, but also opens up new avenues for the evaluation of text-conditioned generative models while offering better interpretability of their learnt representations.

Uni-NTFM: A Unified Foundation Model for EEG Signal Representation Learning

arXiv:2509.24222v2 Announce Type: replace-cross Abstract: Current foundation models for electroencephalography (EEG) rely on architectures adapted from computer vision or natural language processing, typically treating neural signals as pixel grids or token sequences. This approach overlooks that the neural activity is activated by diverse sparse coding across a complex geometric topological cortex. Inspired by biological neural mechanisms, we propose the Unified Neural Topological Foundation Model (Uni-NTFM), an architecture rooted in three core neuroscience principles. In detail, to align with the brain's decoupled coding mechanism, we design the Heterogeneous Feature Projection Module. This module simultaneously encodes both time-domain non-stationary transients and frequency-domain steady-state rhythms, ensuring high quality in both waveform morphology and spectral rhythms. Moreover, we introduce a Topological Embedding mechanism to inject structured spatial priors and align different sensor configurations onto a unified latent functional topography, effectively reconstructing the geometry of brain regions. Furthermore, we achieve functional modularization and sparse coding efficiency of biological networks by constructing the Mixture-of-Experts Transformer network. This dynamic routing mechanism assigns different signal patterns and tasks to specialized neural subnetworks, and effectively preventing task interference while increasing the model capacity to record-breaking 1.9 billion parameters. Uni-NTFM is pre-trained on a diverse corpus comprising 28,000 hours of EEG data, and outperforms existing models across nine distinct downstream tasks under both linear probing and fine-tuning settings, demonstrating that aligning model architecture with neural mechanisms is significant to learn universal representations and achieve generalizable brain decoding. Our code is available at: https://anonymous.4open.science/r/Uni-NTFM-0924.

Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing

arXiv:2603.03143v1 Announce Type: cross Abstract: Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, maintaining multi-view consistency in edited results remains challenging, and the extreme scarcity of 3D-consistent editing paired data renders supervised fine-tuning (SFT), the most effective training strategy for editing tasks, infeasible. In this paper, we observe that, while generating multi-view consistent 3D content is highly challenging, verifying 3D consistency is tractable, naturally positioning reinforcement learning (RL) as a feasible solution. Motivated by this, we propose \textbf{RL3DEdit}, a single-pass framework driven by RL optimization with novel rewards derived from the 3D foundation model, VGGT. Specifically, we leverage VGGT's robust priors learned from massive real-world data, feed the edited images, and utilize the output confidence maps and pose estimation errors as reward signals, effectively anchoring the 2D editing priors onto a 3D-consistent manifold via RL. Extensive experiments demonstrate that RL3DEdit achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality with high efficiency. To promote the development of 3D editing, we will release the code and model.

xLLM Technical Report

arXiv:2510.14686v2 Announce Type: replace-cross Abstract: We introduce xLLM, an intelligent and efficient Large Language Model (LLM) inference framework designed for high-performance, large-scale enterprise-grade serving, with deep optimizations for diverse AI accelerators. To address these challenges, xLLM builds a novel decoupled service-engine architecture. At the service layer, xLLM-Service features an intelligent scheduling module that efficiently processes multimodal requests and co-locates online and offline tasks through unified elastic scheduling to maximize cluster utilization. This module also relies on a workload-adaptive dynamic Prefill-Decode (PD) disaggregation policy and a novel Encode-Prefill-Decode (EPD) disaggregation policy designed for multimodal inputs. Furthermore, it incorporates a distributed architecture to provide global KV Cache management and robust fault-tolerant capabilities for high availability. At the engine layer, xLLM-Engine co-optimizes system and algorithm designs to fully saturate computing resources. This is achieved through comprehensive multi-layer execution pipeline optimizations, an adaptive graph mode and an xTensor memory management. xLLM-Engine also further integrates algorithmic enhancements such as optimized speculative decoding and dynamic EPLB, collectively serving to substantially boost throughput and inference efficiency. Extensive evaluations demonstrate that xLLM delivers significantly superior performance and resource efficiency. Under identical TPOT constraints, xLLM achieves throughput up to 1.7x that of MindIE and 2.2x that of vLLM-Ascend with Qwen-series models, while maintaining an average throughput of 1.7x that of MindIE with Deepseek-series models. xLLM framework is publicly available at https://github.com/jd-opensource/xllm and https://github.com/jd-opensource/xllm-service.

Limited Reasoning Space: The cage of long-horizon reasoning in LLMs

arXiv:2602.19281v1 Announce Type: new Abstract: The test-time compute strategy, such as Chain-of-Thought (CoT), has significantly enhanced the ability of large language models to solve complex tasks like logical reasoning. However, empirical studies indicate that simply increasing the compute budget can sometimes lead to a collapse in test-time performance when employing typical task decomposition strategies such as CoT. This work hypothesizes that reasoning failures with larger compute budgets stem from static planning methods, which hardly perceive the intrinsic boundaries of LLM reasoning. We term it as the Limited Reasoning Space hypothesis and perform theoretical analysis through the lens of a non-autonomous stochastic dynamical system. This insight suggests that there is an optimal range for compute budgets; over-planning can lead to redundant feedback and may even impair reasoning capabilities. To exploit the compute-scaling benefits and suppress over-planning, this work proposes Halo, a model predictive control framework for LLM planning. Halo is designed for long-horizon tasks with reason-based planning and crafts an entropy-driven dual controller, which adopts a Measure-then-Plan strategy to achieve controllable reasoning. Experimental results demonstrate that Halo outperforms static baselines on complex long-horizon tasks by dynamically regulating planning at the reasoning boundary.

Scaling Laws for Precision in High-Dimensional Linear Regression

arXiv:2602.19241v1 Announce Type: cross Abstract: Low-precision training is critical for optimizing the trade-off between model quality and training costs, necessitating the joint allocation of model size, dataset size, and numerical precision. While empirical scaling laws suggest that quantization impacts effective model and data capacities or acts as an additive error, the theoretical mechanisms governing these effects remain largely unexplored. In this work, we initiate a theoretical study of scaling laws for low-precision training within a high-dimensional sketched linear regression framework. By analyzing multiplicative (signal-dependent) and additive (signal-independent) quantization, we identify a critical dichotomy in their scaling behaviors. Our analysis reveals that while both schemes introduce an additive error and degrade the effective data size, they exhibit distinct effects on effective model size: multiplicative quantization maintains the full-precision model size, whereas additive quantization reduces the effective model size. Numerical experiments validate our theoretical findings. By rigorously characterizing the complex interplay among model scale, dataset size, and quantization error, our work provides a principled theoretical basis for optimizing training protocols under practical hardware constraints.

NovaPlan: Zero-Shot Long-Horizon Manipulation via Closed-Loop Video Language Planning

arXiv:2602.20119v1 Announce Type: cross Abstract: Solving long-horizon tasks requires robots to integrate high-level semantic reasoning with low-level physical interaction. While vision-language models (VLMs) and video generation models can decompose tasks and imagine outcomes, they often lack the physical grounding necessary for real-world execution. We introduce NovaPlan, a hierarchical framework that unifies closed-loop VLM and video planning with geometrically grounded robot execution for zero-shot long-horizon manipulation. At the high level, a VLM planner decomposes tasks into sub-goals and monitors robot execution in a closed loop, enabling the system to recover from single-step failures through autonomous re-planning. To compute low-level robot actions, we extract and utilize both task-relevant object keypoints and human hand poses as kinematic priors from the generated videos, and employ a switching mechanism to choose the better one as a reference for robot actions, maintaining stable execution even under heavy occlusion or depth inaccuracy. We demonstrate the effectiveness of NovaPlan on three long-horizon tasks and the Functional Manipulation Benchmark (FMB). Our results show that NovaPlan can perform complex assembly tasks and exhibit dexterous error recovery behaviors without any prior demonstrations or training. Project page: https://nova-plan.github.io/

MoMaGen: Generating Demonstrations under Soft and Hard Constraints for Multi-Step Bimanual Mobile Manipulation

arXiv:2510.18316v2 Announce Type: replace-cross Abstract: Imitation learning from large-scale, diverse human demonstrations has been shown to be effective for training robots, but collecting such data is costly and time-consuming. This challenge intensifies for multi-step bimanual mobile manipulation, where humans must teleoperate both the mobile base and two high-DoF arms. Prior X-Gen works have developed automated data generation frameworks for static (bimanual) manipulation tasks, augmenting a few human demos in simulation with novel scene configurations to synthesize large-scale datasets. However, prior works fall short for bimanual mobile manipulation tasks for two major reasons: 1) a mobile base introduces the problem of how to place the robot base to enable downstream manipulation (reachability) and 2) an active camera introduces the problem of how to position the camera to generate data for a visuomotor policy (visibility). To address these challenges, MoMaGen formulates data generation as a constrained optimization problem that satisfies hard constraints (e.g., reachability) while balancing soft constraints (e.g., visibility while navigation). This formulation generalizes across most existing automated data generation approaches and offers a principled foundation for developing future methods. We evaluate on four multi-step bimanual mobile manipulation tasks and find that MoMaGen enables the generation of much more diverse datasets than previous methods. As a result of the dataset diversity, we also show that the data generated by MoMaGen can be used to train successful imitation learning policies using a single source demo. Furthermore, the trained policy can be fine-tuned with a very small amount of real-world data (40 demos) to be succesfully deployed on real robotic hardware. More details are on our project page: momagen.github.io.

GOT-Edit: Geometry-Aware Generic Object Tracking via Online Model Editing

arXiv:2602.08550v2 Announce Type: replace-cross Abstract: Human perception for effective object tracking in a 2D video stream arises from the implicit use of prior 3D knowledge combined with semantic reasoning. In contrast, most generic object tracking (GOT) methods primarily rely on 2D features of the target and its surroundings while neglecting 3D geometric cues, which makes them susceptible to partial occlusion, distractors, and variations in geometry and appearance. To address this limitation, we introduce GOT-Edit, an online cross-modality model editing approach that integrates geometry-aware cues into a generic object tracker from a 2D video stream. Our approach leverages features from a pre-trained Visual Geometry Grounded Transformer to enable geometric cue inference from only a few 2D images. To tackle the challenge of seamlessly combining geometry and semantics, GOT-Edit performs online model editing with null-space constrained updates that incorporate geometric information while preserving semantic discrimination, yielding consistently better performance across diverse scenarios. Extensive experiments on multiple GOT benchmarks demonstrate that GOT-Edit achieves superior robustness and accuracy, particularly under occlusion and clutter, establishing a new paradigm for combining 2D semantics with 3D geometric reasoning for generic object tracking.

Step 3.5 Flash: Open Frontier-Level Intelligence with 11B Active Parameters

arXiv:2602.10604v2 Announce Type: replace-cross Abstract: We introduce Step 3.5 Flash, a sparse Mixture-of-Experts (MoE) model that bridges frontier-level agentic intelligence and computational efficiency. We focus on what matters most when building agents: sharp reasoning and fast, reliable execution. Step 3.5 Flash pairs a 196B-parameter foundation with 11B active parameters for efficient inference. It is optimized with interleaved 3:1 sliding-window/full attention and Multi-Token Prediction (MTP-3) to reduce the latency and cost of multi-round agentic interactions. To reach frontier-level intelligence, we design a scalable reinforcement learning framework that combines verifiable signals with preference feedback, while remaining stable under large-scale off-policy training, enabling consistent self-improvement across mathematics, code, and tool use. Step 3.5 Flash demonstrates strong performance across agent, coding, and math tasks, achieving 85.4% on IMO-AnswerBench, 86.4% on LiveCodeBench-v6 (2024.08-2025.05), 88.2% on tau2-Bench, 69.0% on BrowseComp (with context management), and 51.0% on Terminal-Bench 2.0, comparable to frontier models such as GPT-5.2 xHigh and Gemini 3.0 Pro. By redefining the efficiency frontier, Step 3.5 Flash provides a high-density foundation for deploying sophisticated agents in real-world industrial environments.

NeuroSleep: Neuromorphic Event-Driven Single-Channel EEG Sleep Staging for Edge-Efficient Sensing

arXiv:2602.15888v2 Announce Type: replace-cross Abstract: Objective. Reliable, continuous neural sensing on wearable edge platforms is fundamental to long-term health monitoring; however, for electroencephalography (EEG)-based sleep monitoring, dense high-frequency processing is often computationally prohibitive under tight energy budgets. Approach. To address this bottleneck, this paper proposes NeuroSleep, an integrated event-driven sensing and inference system for energy-efficient sleep staging. NeuroSleep first converts raw EEG into complementary multi-scale bipolar event streams using Residual Adaptive Multi-Scale Delta Modulation (R-AMSDM), enabling an explicit fidelity-sparsity trade-off at the sensing front end. Furthermore, NeuroSleep adopts a hierarchical inference architecture that comprises an Event-based Adaptive Multi-scale Response (EAMR) module for local feature extraction, a Local Temporal-Attention Module (LTAM) for context aggregation, and an Epoch-Leaky Integrate-and-Fire (ELIF) module to capture long-term state persistence. Main results. Experimental results using subject-independent 5-fold cross-validation on the Sleep-EDF Expanded sleep-cassette (SC) subset with single-channel EEG demonstrate that NeuroSleep achieves a mean accuracy of 74.2% with only 0.932 M parameters while reducing sparsity-adjusted effective operations by approximately 53.6% relative to dense processing. Compared to the representative dense Transformer baseline, NeuroSleep improves accuracy by 7.5% with a 45.8% reduction in computational load. Significance. By coupling neuromorphic event encoding with state-aware context modeling, NeuroSleep offers a deployment-oriented framework for single-channel sleep staging that reduces redundant high-rate processing and improves energy scalability for wearable and edge platforms.

GOT-JEPA: Generic Object Tracking with Model Adaptation and Occlusion Handling using Joint-Embedding Predictive Architecture

arXiv:2602.14771v1 Announce Type: cross Abstract: The human visual system tracks objects by integrating current observations with previously observed information, adapting to target and scene changes, and reasoning about occlusion at fine granularity. In contrast, recent generic object trackers are often optimized for training targets, which limits robustness and generalization in unseen scenarios, and their occlusion reasoning remains coarse, lacking detailed modeling of occlusion patterns. To address these limitations in generalization and occlusion perception, we propose GOT-JEPA, a model-predictive pretraining framework that extends JEPA from predicting image features to predicting tracking models. Given identical historical information, a teacher predictor generates pseudo-tracking models from a clean current frame, and a student predictor learns to predict the same pseudo-tracking models from a corrupted version of the current frame. This design provides stable pseudo supervision and explicitly trains the predictor to produce reliable tracking models under occlusions, distractors, and other adverse observations, improving generalization to dynamic environments. Building on GOT-JEPA, we further propose OccuSolver to enhance occlusion perception for object tracking. OccuSolver adapts a point-centric point tracker for object-aware visibility estimation and detailed occlusion-pattern capture. Conditioned on object priors iteratively generated by the tracker, OccuSolver incrementally refines visibility states, strengthens occlusion handling, and produces higher-quality reference labels that progressively improve subsequent model predictions. Extensive evaluations on seven benchmarks show that our method effectively enhances tracker generalization and robustness.

DiffusionNFT: Online Diffusion Reinforcement with Forward Process

arXiv:2509.16117v2 Announce Type: replace-cross Abstract: Online reinforcement learning (RL) has been central to post-training language models, but its extension to diffusion models remains challenging due to intractable likelihoods. Recent works discretize the reverse sampling process to enable GRPO-style training, yet they inherit fundamental drawbacks, including solver restrictions, forward-reverse inconsistency, and complicated integration with classifier-free guidance (CFG). We introduce Diffusion Negative-aware FineTuning (DiffusionNFT), a new online RL paradigm that optimizes diffusion models directly on the forward process via flow matching. DiffusionNFT contrasts positive and negative generations to define an implicit policy improvement direction, naturally incorporating reinforcement signals into the supervised learning objective. This formulation enables training with arbitrary black-box solvers, eliminates the need for likelihood estimation, and requires only clean images rather than sampling trajectories for policy optimization. DiffusionNFT is up to $25\times$ more efficient than FlowGRPO in head-to-head comparisons, while being CFG-free. For instance, DiffusionNFT improves the GenEval score from 0.24 to 0.98 within 1k steps, while FlowGRPO achieves 0.95 with over 5k steps and additional CFG employment. By leveraging multiple reward models, DiffusionNFT significantly boosts the performance of SD3.5-Medium in every benchmark tested.

Kunlun: Establishing Scaling Laws for Massive-Scale Recommendation Systems through Unified Architecture Design

arXiv:2602.10016v2 Announce Type: replace-cross Abstract: Deriving predictable scaling laws that govern the relationship between model performance and computational investment is crucial for designing and allocating resources in massive-scale recommendation systems. While such laws are established for large language models, they remain challenging for recommendation systems, especially those processing both user history and context features. We identify poor scaling efficiency as the main barrier to predictable power-law scaling, stemming from inefficient modules with low Model FLOPs Utilization (MFU) and suboptimal resource allocation. We introduce Kunlun, a scalable architecture that systematically improves model efficiency and resource allocation. Our low-level optimizations include Generalized Dot-Product Attention (GDPA), Hierarchical Seed Pooling (HSP), and Sliding Window Attention. Our high-level innovations feature Computation Skip (CompSkip) and Event-level Personalization. These advances increase MFU from 17% to 37% on NVIDIA B200 GPUs and double scaling efficiency over state-of-the-art methods. Kunlun is now deployed in major Meta Ads models, delivering significant production impact.
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