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HOI-Brain: a novel multi-channel transformers framework for brain disorder diagnosis by accurately extracting signed higher-order interactions from fMRI

arXiv:2507.20205v5 Announce Type: replace Abstract: Accurately characterizing higher-order interactions of brain regions and extracting interpretable organizational patterns from Functional Magnetic Resonance Imaging data is crucial for brain disease diagnosis. Current graph-based deep learning models primarily focus on pairwise or triadic patterns while neglecting signed higher-order interactions, limiting comprehensive understanding of brain-wide communication. We propose HOI-Brain, a novel computational framework leveraging signed higher-order interactions and organizational patterns in fMRI data for brain disease diagnosis. First, we introduce a co-fluctuation measure based on Multiplication of Temporal Derivatives to detect higher-order interactions with temporal resolution. We then distinguish positive and negative synergistic interactions, encoding them in signed weighted simplicial complexes to reveal brain communication insights. Using Persistent Homology theory, we apply two filtration processes to these complexes to extract signed higher-dimensional neural organizations spatiotemporally. Finally, we propose a multi-channel brain Transformer to integrate heterogeneous topological features. Experiments on Alzheimer' s disease, Parkinson' s syndrome, and autism spectrum disorder datasets demonstrate our framework' s superiority, effectiveness, and interpretability. The identified key brain regions and higher-order patterns align with neuroscience literature, providing meaningful biological insights.

Variation-aware Flexible 3D Gaussian Editing

arXiv:2602.11638v3 Announce Type: replace-cross Abstract: Indirect editing methods for 3D Gaussian Splatting (3DGS) have recently witnessed significant advancements. These approaches operate by first applying edits in the rendered 2D space and subsequently projecting the modifications back into 3D. However, this paradigm inevitably introduces cross-view inconsistencies and constrains both the flexibility and efficiency of the editing process. To address these challenges, we present VF-Editor, which enables native editing of Gaussian primitives by predicting attribute variations in a feedforward manner. To accurately and efficiently estimate these variations, we design a novel variation predictor distilled from 2D editing knowledge. The predictor encodes the input to generate a variation field and employs two learnable, parallel decoding functions to iteratively infer attribute changes for each 3D Gaussian. Thanks to its unified design, VF-Editor can seamlessly distill editing knowledge from diverse 2D editors and strategies into a single predictor, allowing for flexible and effective knowledge transfer into the 3D domain. Extensive experiments on both public and private datasets reveal the inherent limitations of indirect editing pipelines and validate the effectiveness and flexibility of our approach.

Ref-DGS: Reflective Dual Gaussian Splatting

arXiv:2603.07664v2 Announce Type: replace-cross Abstract: Reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present Ref-DGS, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware adaptive mixing shader that fuses global and local reflection features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.
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  • Image Generation Models: A Technical History Rouzbeh Shirvani
    arXiv:2603.07455v1 Announce Type: cross Abstract: Image generation has advanced rapidly over the past decade, yet the literature seems fragmented across different models and application domains. This paper aims to offer a comprehensive survey of breakthrough image generation models, including variational autoencoders (VAEs), generative adversarial networks (GANs), normalizing flows, autoregressive and transformer-based generators, and diffusion-based methods. We provide a detailed technical wal
     

Image Generation Models: A Technical History

arXiv:2603.07455v1 Announce Type: cross Abstract: Image generation has advanced rapidly over the past decade, yet the literature seems fragmented across different models and application domains. This paper aims to offer a comprehensive survey of breakthrough image generation models, including variational autoencoders (VAEs), generative adversarial networks (GANs), normalizing flows, autoregressive and transformer-based generators, and diffusion-based methods. We provide a detailed technical walkthrough of each model type, including their underlying objectives, architectural building blocks, and algorithmic training steps. For each model type, we present the optimization techniques as well as common failure modes and limitations. We also go over recent developments in video generation and present the research works that made it possible to go from still frames to high quality videos. Lastly, we cover the growing importance of robustness and responsible deployment of these models, including deepfake risks, detection, artifacts, and watermarking.

Ref-DGS: Reflective Dual Gaussian Splatting

arXiv:2603.07664v1 Announce Type: cross Abstract: Reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present Ref-DGS, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware adaptive mixing shader that fuses global and local reflection features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.

Not Like Transformers: Drop the Beat Representation for Dance Generation with Mamba-Based Diffusion Model

arXiv:2603.08023v1 Announce Type: cross Abstract: Dance is a form of human motion characterized by emotional expression and communication, playing a role in various fields such as music, virtual reality, and content creation. Existing methods for dance generation often fail to adequately capture the inherently sequential, rhythmical, and music-synchronized characteristics of dance. In this paper, we propose \emph{MambaDance}, a new dance generation approach that leverages a Mamba-based diffusion model. Mamba, well-suited to handling long and autoregressive sequences, is integrated into our two-stage diffusion architecture, substituting off-the-shelf Transformer. Additionally, considering the critical role of musical beats in dance choreography, we propose a Gaussian-based beat representation to explicitly guide the decoding of dance sequences. Experiments on AIST++ and FineDance datasets for each sequence length show that our proposed method effectively generates plausible dance movements while reflecting essential characteristics, consistently from short to long dances, compared to the previous methods. Additional qualitative results and demo videos are available at \small{https://vision3d-lab.github.io/mambadance}.

Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles

arXiv:2510.22712v2 Announce Type: replace-cross Abstract: Human motion is fundamentally driven by continuous physical interaction with the environment. Whether walking, running, or simply standing, the forces exchanged between our feet and the ground provide crucial insights for understanding and reconstructing human movement. Recent advances in wearable insole devices offer a compelling solution for capturing these forces in diverse, real-world scenarios. Sensor insoles pose no constraint on the users' motion (unlike mocap suits) and are unaffected by line-of-sight limitations (in contrast to optical systems). These qualities make sensor insoles an ideal choice for robust, unconstrained motion capture, particularly in outdoor environments. Surprisingly, leveraging these devices with recent motion reconstruction methods remains largely unexplored. Aiming to fill this gap, we present Step2Motion, the first approach to reconstruct human locomotion from multi-modal insole sensors. Our method utilizes pressure and inertial data-accelerations and angular rates-captured by the insoles to reconstruct human motion. We evaluate the effectiveness of our approach across a range of experiments to show its versatility for diverse locomotion styles, from simple ones like walking or jogging up to moving sideways, on tiptoes, slightly crouching, or dancing.

Navigating with Annealing Guidance Scale in Diffusion Space

arXiv:2506.24108v3 Announce Type: replace-cross Abstract: Denoising diffusion models excel at generating high-quality images conditioned on text prompts, yet their effectiveness heavily relies on careful guidance during the sampling process. Classifier-Free Guidance (CFG) provides a widely used mechanism for steering generation by setting the guidance scale, which balances image quality and prompt alignment. However, the choice of the guidance scale has a critical impact on the convergence toward a visually appealing and prompt-adherent image. In this work, we propose an annealing guidance scheduler which dynamically adjusts the guidance scale over time based on the conditional noisy signal. By learning a scheduling policy, our method addresses the temperamental behavior of CFG. Empirical results demonstrate that our guidance scheduler significantly enhances image quality and alignment with the text prompt, advancing the performance of text-to-image generation. Notably, our novel scheduler requires no additional activations or memory consumption, and can seamlessly replace the common classifier-free guidance, offering an improved trade-off between prompt alignment and quality.

Inpainting the Red Planet: Diffusion Models for the Reconstruction of Martian Environments in Virtual Reality

arXiv:2510.14765v2 Announce Type: replace-cross Abstract: Space exploration increasingly relies on Virtual Reality for several tasks, such as mission planning, multidisciplinary scientific analysis, and astronaut training. A key factor for the reliability of the simulations is having accurate 3D representations of planetary terrains. Extraterrestrial heightmaps derived from satellite imagery often contain missing values due to acquisition and transmission constraints. Mars is among the most studied planets beyond Earth, and its extensive terrain datasets make the Martian surface reconstruction a valuable task, although many areas remain unmapped. Deep learning algorithms can support void-filling tasks; however, whereas Earth's comprehensive datasets enables the use of conditional methods, such approaches cannot be applied to Mars. Current approaches rely on simpler interpolation techniques which, however, often fail to preserve geometric coherence. In this work, we propose a method for reconstructing the surface of Mars based on an unconditional diffusion model. Training was conducted on an augmented dataset of 12000 Martian heightmaps derived from NASA's HiRISE survey. A non-homogeneous rescaling strategy captures terrain features across multiple scales before resizing to a fixed 128x128 model resolution. We compared our method against established void-filling and inpainting techniques, including Inverse Distance Weighting, kriging, and Navier-Stokes algorithm, on an evaluation set of 1000 samples. Results show that our approach consistently outperforms these methods in terms of reconstruction accuracy (4-15% on RMSE) and perceptual similarity (29-81% on LPIPS) with the original data.

HistCAD: Geometrically Constrained Parametric History-based CAD Dataset

arXiv:2602.19171v1 Announce Type: cross Abstract: Parametric computer-aided design (CAD) modeling is fundamental to industrial design, but existing datasets often lack explicit geometric constraints and fine-grained functional semantics, limiting editable, constraint-compliant generation. We present HistCAD, a large-scale dataset featuring constraint-aware modeling sequences that compactly represent procedural operations while ensuring compatibility with native CAD software, encompassing five aligned modalities: modeling sequences, multi-view renderings, STEP-format B-reps, native parametric files, and textual annotations. We develop AM\(_\text{HistCAD}\), an annotation module that extracts geometric and spatial features from modeling sequences and uses a large language model to generate complementary annotations of the modeling process, geometric structure, and functional type. Extensive evaluations demonstrate that HistCAD's explicit constraints, flattened sequence format, and multi-type annotations improve robustness, parametric editability, and accuracy in text-driven CAD generation, while industrial parts included in HistCAD further support complex real-world design scenarios. HistCAD thus provides a unified benchmark for advancing editable, constraint-aware, and semantically enriched generative CAD modeling.

DesignAsCode: Bridging Structural Editability and Visual Fidelity in Graphic Design Generation

arXiv:2602.17690v2 Announce Type: replace-cross Abstract: Graphic design generation demands a delicate balance between high visual fidelity and fine-grained structural editability. However, existing approaches typically bifurcate into either non-editable raster image synthesis or abstract layout generation devoid of visual content. Recent combinations of these two approaches attempt to bridge this gap but often suffer from rigid composition schemas and unresolvable visual dissonances (e.g., text-background conflicts) due to their inexpressive representation and open-loop nature. To address these challenges, we propose DesignAsCode, a novel framework that reimagines graphic design as a programmatic synthesis task using HTML/CSS. Specifically, we introduce a Plan-Implement-Reflect pipeline, incorporating a Semantic Planner to construct dynamic, variable-depth element hierarchies and a Visual-Aware Reflection mechanism that iteratively optimizes the code to rectify rendering artifacts. Extensive experiments demonstrate that DesignAsCode significantly outperforms state-of-the-art baselines in both structural validity and aesthetic quality. Furthermore, our code-native representation unlocks advanced capabilities, including automatic layout retargeting, complex document generation (e.g., resumes), and CSS-based animation. Our project page is available at https://liuziyuan1109.github.io/design-as-code/.

Multi-Spectral Gaussian Splatting with Neural Color Representation

arXiv:2506.03407v2 Announce Type: replace-cross Abstract: We present MS-Splatting -- a multi-spectral 3D Gaussian Splatting (3DGS) framework that is able to generate multi-view consistent novel views from images of multiple, independent cameras with different spectral domains. In contrast to previous approaches, our method does not require cross-modal camera calibration and is versatile enough to model a variety of different spectra, including thermal and near-infra red, without any algorithmic changes. Unlike existing 3DGS-based frameworks that treat each modality separately (by optimizing per-channel spherical harmonics) and therefore fail to exploit the underlying spectral and spatial correlations, our method leverages a novel neural color representation that encodes multi-spectral information into a learned, compact, per-splat feature embedding. A shallow multi-layer perceptron (MLP) then decodes this embedding to obtain spectral color values, enabling joint learning of all bands within a unified representation. Our experiments show that this simple yet effective strategy is able to improve multi-spectral rendering quality, while also leading to improved per-spectra rendering quality over state-of-the-art methods. We demonstrate the effectiveness of this new technique in agricultural applications to render vegetation indices, such as normalized difference vegetation index (NDVI).
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