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Machine Learning for the Internet of Underwater Things: From Fundamentals to Implementation

arXiv:2603.07413v1 Announce Type: cross Abstract: The Internet of Underwater Things (IoUT) is becoming a critical infrastructure for ocean observation, marine resource management, and climate science. Its development is hindered by severe acoustic attenuation, propagation delays far exceeding those of terrestrial wireless systems, strict energy constraints, and dynamic topologies shaped by ocean currents. Machine learning (ML) has emerged as a key enabler for addressing these limitations, offering data driven mechanisms that enhance performance across all layers of underwater wireless sensor networks. This tutorial survey synthesises ML methodologies supervised, unsupervised, reinforcement, and deep learning specifically contextualised for underwater communication environments. It outlines the algorithmic principles of each paradigm and examines the conditions under which particular approaches deliver superior performance. A layer wise analysis highlights physical layer gains in localisation and channel estimation, MAC layer adaptations that improve channel utilisation, network layer routing strategies that extend operational lifetime, and transport layer mechanisms capable of reducing packet loss by up to 91 percent. At the application layer, ML enables substantial data compression and object detection accuracies reaching 92 percent. Drawing on 300 studies from 2012 to 2025, the survey documents energy efficiency gains of 7 to 29 times, throughput improvements over traditional protocols, and cross layer optimisation benefits of up to 42 percent. It also identifies persistent barriers, including limited datasets, computational constraints, and the gap between theoretical models and real world deployment. The survey concludes with emerging research directions and a technology roadmap supporting ML adoption in operational underwater networks.

From Thinker to Society: Security in Hierarchical Autonomy Evolution of AI Agents

arXiv:2603.07496v1 Announce Type: cross Abstract: Artificial Intelligence (AI) agents have evolved from passive predictive tools into active entities capable of autonomous decision-making and environmental interaction, driven by the reasoning capabilities of Large Language Models (LLMs). However, this evolution has introduced critical security vulnerabilities that existing frameworks fail to address. The Hierarchical Autonomy Evolution (HAE) framework organizes agent security into three tiers: Cognitive Autonomy (L1) targets internal reasoning integrity; Execution Autonomy (L2) covers tool-mediated environmental interaction; Collective Autonomy (L3) addresses systemic risks in multi-agent ecosystems. We present a taxonomy of threats spanning cognitive manipulation, physical environment disruption, and multi-agent systemic failures, and evaluate existing defenses while identifying key research gaps. The findings aim to guide the development of multilayered, autonomy-aware defense architectures for trustworthy AI agent systems.

MetaWorld-X: Hierarchical World Modeling via VLM-Orchestrated Experts for Humanoid Loco-Manipulation

arXiv:2603.08572v1 Announce Type: cross Abstract: Learning natural, stable, and compositionally generalizable whole-body control policies for humanoid robots performing simultaneous locomotion and manipulation (loco-manipulation) remains a fundamental challenge in robotics. Existing reinforcement learning approaches typically rely on a single monolithic policy to acquire multiple skills, which often leads to cross-skill gradient interference and motion pattern conflicts in high-degree-of-freedom systems. As a result, generated behaviors frequently exhibit unnatural movements, limited stability, and poor generalization to complex task compositions. To address these limitations, we propose MetaWorld-X, a hierarchical world model framework for humanoid control. Guided by a divide-and-conquer principle, our method decomposes complex control problems into a set of specialized expert policies (Specialized Expert Policies, SEP). Each expert is trained under human motion priors through imitation-constrained reinforcement learning, introducing biomechanically consistent inductive biases that ensure natural and physically plausible motion generation. Building upon this foundation, we further develop an Intelligent Routing Mechanism (IRM) supervised by a Vision-Language Model (VLM), enabling semantic-driven expert composition. The VLM-guided router dynamically integrates expert policies according to high-level task semantics, facilitating compositional generalization and adaptive execution in multi-stage loco-manipulation tasks.

M4Diffuser: Multi-View Diffusion Policy with Manipulability-Aware Control for Robust Mobile Manipulation

arXiv:2509.14980v2 Announce Type: replace-cross Abstract: Mobile manipulation requires the coordinated control of a mobile base and a robotic arm while simultaneously perceiving both global scene context and fine-grained object details. Existing single-view approaches often fail in unstructured environments due to limited fields of view, exploration, and generalization abilities. Moreover, classical controllers, although stable, struggle with efficiency and manipulability near singularities. To address these challenges, we propose M4Diffuser, a hybrid framework that integrates a Multi-View Diffusion Policy with a novel Reduced and Manipulability-aware QP (ReM-QP) controller for mobile manipulation. The diffusion policy leverages proprioceptive states and complementary camera perspectives with both close-range object details and global scene context to generate task-relevant end-effector goals in the world frame. These high-level goals are then executed by the ReM-QP controller, which eliminates slack variables for computational efficiency and incorporates manipulability-aware preferences for robustness near singularities. Comprehensive experiments in simulation and real-world environments show that M4Diffuser achieves 7 to 56 percent higher success rates and reduces collisions by 3 to 31 percent over baselines. Our approach demonstrates robust performance for smooth whole-body coordination, and strong generalization to unseen tasks, paving the way for reliable mobile manipulation in unstructured environments. Details of the demo and supplemental material are available on our project website https://sites.google.com/view/m4diffuser.

HAMLET: A Hierarchical and Adaptive Multi-Agent Framework for Live Embodied Theatrics

arXiv:2507.15518v4 Announce Type: replace Abstract: Creating an immersive and interactive theatrical experience is a long-term goal in the field of interactive narrative. The emergence of large language models (LLMs) provides a new path to achieve this goal. However, existing LLM-based drama generation methods often produce models that lack initiative and cannot interact with the physical scene, while typically requiring detailed user input that diminishes the immersion of live performance. To address these challenges, we propose HAMLET, a hierarchical adaptive multi-agent framework focused on drama creation and real-time online performance. Given a simple topic, the framework first generates a narrative blueprint to guide the subsequent improvisational performance. In the online performance phase, each actor is equipped with an adaptive reasoning module that enables decision-making based on their personas, memories, goals, and emotional states during complex group chat scenarios. Beyond dialogue, actor agents engage in embodied interactions by changing the state of scene props through actions such as opening a letter or picking up a weapon, which are broadcast to update the global environmental context. To objectively assess the quality of live embodied theatrics, we establish a comprehensive evaluation method and introduce HAMLETJudge, a specialized critic model for automated evaluation. Experimental results demonstrate that HAMLET excels in creating expressive, coherent, and physically interactive theatrical experiences in an autonomous manner.

Restoration Adaptation for Semantic Segmentation on Low Quality Images

arXiv:2602.14042v1 Announce Type: cross Abstract: In real-world scenarios, the performance of semantic segmentation often deteriorates when processing low-quality (LQ) images, which may lack clear semantic structures and high-frequency details. Although image restoration techniques offer a promising direction for enhancing degraded visual content, conventional real-world image restoration (Real-IR) models primarily focus on pixel-level fidelity and often fail to recover task-relevant semantic cues, limiting their effectiveness when directly applied to downstream vision tasks. Conversely, existing segmentation models trained on high-quality data lack robustness under real-world degradations. In this paper, we propose Restoration Adaptation for Semantic Segmentation (RASS), which effectively integrates semantic image restoration into the segmentation process, enabling high-quality semantic segmentation on the LQ images directly. Specifically, we first propose a Semantic-Constrained Restoration (SCR) model, which injects segmentation priors into the restoration model by aligning its cross-attention maps with segmentation masks, encouraging semantically faithful image reconstruction. Then, RASS transfers semantic restoration knowledge into segmentation through LoRA-based module merging and task-specific fine-tuning, thereby enhancing the model's robustness to LQ images. To validate the effectiveness of our framework, we construct a real-world LQ image segmentation dataset with high-quality annotations, and conduct extensive experiments on both synthetic and real-world LQ benchmarks. The results show that SCR and RASS significantly outperform state-of-the-art methods in segmentation and restoration tasks. Code, models, and datasets will be available at https://github.com/Ka1Guan/RASS.git.
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