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Hybrid Stackelberg Game and Diffusion-based Auction for Two-tier Agentic AI Task Offloading in Internet of Agents

arXiv:2511.22076v2 Announce Type: replace Abstract: The Internet of Agents (IoA) is rapidly gaining prominence as a foundational architecture for interconnected intelligent systems, designed to facilitate seamless discovery, communication, and collaborative reasoning among a vast network of Artificial Intelligence (AI) agents. Powered by Large Language and Vision-Language Models, IoA enables the development of interactive, rational agents capable of complex cooperation, moving far beyond traditional isolated models. IoA involves physical entities, i.e., Wireless Agents (WAs) with limited onboard resources, which need to offload their compute-intensive agentic AI services to nearby servers. Such servers can be Mobile Agents (MAs), e.g., vehicle agents, or Fixed Agents (FAs), e.g., end-side units agents. Given their fixed geographical locations and stable connectivity, FAs can serve as reliable communication gateways and task aggregation points. This stability allows them to effectively coordinate with and offload to an Aerial Agent (AA) tier, which has an advantage not affordable for highly mobile MAs with dynamic connectivity limitations. As such, we propose a two-tier optimization approach. The first tier employs a multi-leader multi-follower Stackelberg game. In the game, MAs and FAs act as the leaders who set resource prices. WAs are the followers to determine task offloading ratios. However, when FAs become overloaded, they can further offload tasks to available aerial resources. Therefore, the second tier introduces a Double Dutch Auction model where overloaded FAs act as the buyers to request resources, and AAs serve as the sellers for resource provision. We then develop a diffusion-based Deep Reinforcement Learning algorithm to solve the model. Numerical results demonstrate the superiority of our proposed scheme in facilitating task offloading.

Multi-Agent DRL for V2X Resource Allocation: Disentangling Challenges and Benchmarking Solutions

arXiv:2603.06607v1 Announce Type: cross Abstract: Multi-agent deep reinforcement learning (DRL) has emerged as a promising approach for radio resource allocation (RRA) in cellular vehicle-to-everything (C-V2X) networks. However, the multifaceted challenges inherent to multi-agent reinforcement learning (MARL) - including non-stationarity, coordination difficulty, large action spaces, partial observability, and limited robustness and generalization - are often intertwined, making it difficult to understand their individual impact on performance in vehicular environments. Moreover, existing studies typically rely on different baseline MARL algorithms, and a systematic comparison of their capabilities in addressing specific challenges in C-V2X RRA remains lacking. In this paper, we bridge this gap by formulating C-V2X RRA as a sequence of multi-agent interference games with progressively increasing complexity, each designed to isolate a key MARL challenge. Based on these formulations, we construct a suite of learning tasks that enable controlled evaluation of performance degradation attributable to each challenge. We further develop large-scale, diverse training and testing datasets using SUMO-generated highway traces to capture a wide range of vehicular topologies and corresponding interference patterns. Through extensive benchmarking of representative MARL algorithms, we identify policy robustness and generalization across diverse vehicular topologies as the dominant challenge in C-V2X RRA. We further show that, on the most challenging task, the best-performing actor-critic method outperforms the value-based approach by 42%. By emphasizing the need for zero-shot policy transfer to both seen and unseen topologies at runtime, and by open-sourcing the code, datasets, and interference-game benchmark suite, this work provides a systematic and reproducible foundation for evaluating and advancing MARL algorithms in vehicular networks.
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