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SciVisAgentBench: A Benchmark for Evaluating Scientific Data Analysis and Visualization Agents

arXiv:2603.29139v1 Announce Type: new Abstract: Recent advances in large language models (LLMs) have enabled agentic systems that translate natural language intent into executable scientific visualization (SciVis) tasks. Despite rapid progress, the community lacks a principled and reproducible benchmark for evaluating these emerging SciVis agents in realistic, multi-step analysis settings. We present SciVisAgentBench, a comprehensive and extensible benchmark for evaluating scientific data analysis and visualization agents. Our benchmark is grounded in a structured taxonomy spanning four dimensions: application domain, data type, complexity level, and visualization operation. It currently comprises 108 expert-crafted cases covering diverse SciVis scenarios. To enable reliable assessment, we introduce a multimodal outcome-centric evaluation pipeline that combines LLM-based judging with deterministic evaluators, including image-based metrics, code checkers, rule-based verifiers, and case-specific evaluators. We also conduct a validity study with 12 SciVis experts to examine the agreement between human and LLM judges. Using this framework, we evaluate representative SciVis agents and general-purpose coding agents to establish initial baselines and reveal capability gaps. SciVisAgentBench is designed as a living benchmark to support systematic comparison, diagnose failure modes, and drive progress in agentic SciVis. The benchmark is available at https://scivisagentbench.github.io/.

WorldFlow3D: Flowing Through 3D Distributions for Unbounded World Generation

arXiv:2603.29089v1 Announce Type: cross Abstract: Unbounded 3D world generation is emerging as a foundational task for scene modeling in computer vision, graphics, and robotics. In this work, we present WorldFlow3D, a novel method capable of generating unbounded 3D worlds. Building upon a foundational property of flow matching - namely, defining a path of transport between two data distributions - we model 3D generation more generally as a problem of flowing through 3D data distributions, not limited to conditional denoising. We find that our latent-free flow approach generates causal and accurate 3D structure, and can use this as an intermediate distribution to guide the generation of more complex structure and high-quality texture - all while converging more rapidly than existing methods. We enable controllability over generated scenes with vectorized scene layout conditions for geometric structure control and visual texture control through scene attributes. We confirm the effectiveness of WorldFlow3D on both real outdoor driving scenes and synthetic indoor scenes, validating cross-domain generalizability and high-quality generation on real data distributions. We confirm favorable scene generation fidelity over approaches in all tested settings for unbounded scene generation. For more, see https://light.princeton.edu/worldflow3d.

Turbo4DGen: Ultra-Fast Acceleration for 4D Generation

arXiv:2603.29572v1 Announce Type: cross Abstract: 4D generation, or dynamic 3D content generation, integrates spatial, temporal, and view dimensions to model realistic dynamic scenes, playing a foundational role in advancing world models and physical AI. However, maintaining long-chain consistency across both frames and viewpoints through the unique spatio-camera-motion (SCM) attention mechanism introduces substantial computational and memory overhead, often leading to out-of-memory (OOM) failures and prohibitive generation times. To address these challenges, we propose Turbo4DGen, an ultra-fast acceleration framework for diffusion-based multi-view 4D content generation. Turbo4DGen introduces a spatiotemporal cache mechanism that persistently reuses intermediate attention across denoising steps, combined with dynamically semantic-aware attention pruning and an adaptive SCM chain bypass scheduler, to drastically reduce redundant SCM attention computation. Our experimental results show that Turbo4DGen achieves an average 9.7$\times$ speedup without quality degradation on the ObjaverseDy and Consistent4D datasets. To the best of our knowledge, Turbo4DGen is the first dedicated acceleration framework for 4D generation.

Learn2Fold: Structured Origami Generation with World Model Planning

arXiv:2603.29585v1 Announce Type: cross Abstract: The ability to transform a flat sheet into a complex three-dimensional structure is a fundamental test of physical intelligence. Unlike cloth manipulation, origami is governed by strict geometric axioms and hard kinematic constraints, where a single invalid crease or collision can invalidate the entire folding sequence. As a result, origami demands long-horizon constructive reasoning that jointly satisfies precise physical laws and high-level semantic intent. Existing approaches fall into two disjoint paradigms: optimization-based methods enforce physical validity but require dense, precisely specified inputs, making them unsuitable for sparse natural language descriptions, while generative foundation models excel at semantic and perceptual synthesis yet fail to produce long-horizon, physics-consistent folding processes. Consequently, generating valid origami folding sequences directly from text remains an open challenge. To address this gap, we introduce Learn2Fold, a neuro-symbolic framework that formulates origami folding as conditional program induction over a crease-pattern graph. Our key insight is to decouple semantic proposal from physical verification. A large language model generates candidate folding programs from abstract text prompts, while a learned graph-structured world model serves as a differentiable surrogate simulator that predicts physical feasibility and failure modes before execution. Integrated within a lookahead planning loop, Learn2Fold enables robust generation of physically valid folding sequences for complex and out-of-distribution patterns, demonstrating that effective spatial intelligence arises from the synergy between symbolic reasoning and grounded physical simulation.

FigAgent: Towards Automatic Method Illustration Figure Generation for AI Scientific Papers

arXiv:2603.29590v1 Announce Type: cross Abstract: Method illustration figures (MIFs) play a crucial role in conveying the core ideas of scientific papers, yet their generation remains a labor-intensive process. In this paper, we identify three key characteristics that substantially influence MIF generation quality, i.e., \emph{compositional complexity}, \emph{component similarity}, and \emph{design dynamics}. To handle these characteristics, we take inspiration from human authors' drawing practices and propose \textbf{FigAgent}, a novel multi-agent framework for automatically generating high-quality MIFs. Through multi-agent collaboration, our FigAgent distills drawing experiences across similar components of MIFs and encapsulates them into reusable tools that can be invoked during MIF generation, while evolving these tools to adapt to dynamic design requirements. Besides, a novel Explore-and-Select drawing strategy is introduced to mimic the human-like trial-and-error manner for gradually constructing MIFs with complex structures. Extensive experiments show the efficacy of our method. Project is available \href{https://zhuolingli.github.io/FigAgent-page-project/}{here}.

IMAGAgent: Orchestrating Multi-Turn Image Editing via Constraint-Aware Planning and Reflection

arXiv:2603.29602v1 Announce Type: cross Abstract: Existing multi-turn image editing paradigms are often confined to isolated single-step execution. Due to a lack of context-awareness and closed-loop feedback mechanisms, they are prone to error accumulation and semantic drift during multi-turn interactions, ultimately resulting in severe structural distortion of the generated images. For that, we propose \textbf{IMAGAgent}, a multi-turn image editing agent framework based on a "plan-execute-reflect" closed-loop mechanism that achieves deep synergy among instruction parsing, tool scheduling, and adaptive correction within a unified pipeline. Specifically, we first present a constraint-aware planning module that leverages a vision-language model (VLM) to precisely decompose complex natural language instructions into a series of executable sub-tasks, governed by target singularity, semantic atomicity, and visual perceptibility. Then, the tool-chain orchestration module dynamically constructs execution paths based on the current image, the current sub-task, and the historical context, enabling adaptive scheduling and collaborative operation among heterogeneous operation models covering image retrieval, segmentation, detection, and editing. Finally, we devise a multi-expert collaborative reflection mechanism where a central large language model (LLM) receives the image to be edited and synthesizes VLM critiques into holistic feedback, simultaneously triggering fine-grained self-correction and recording feedback outcomes to optimize future decisions. Extensive experiments on our constructed \textbf{MTEditBench} and the MagicBrush dataset demonstrate that IMAGAgent achieves performance significantly superior to existing methods in terms of instruction consistency, editing precision, and overall quality. The code is available at https://github.com/hackermmzz/IMAGAgent.git.

VectorGym: A Multitask Benchmark for SVG Code Generation, Sketching, and Editing

arXiv:2603.29852v1 Announce Type: cross Abstract: We introduce VectorGym, a comprehensive benchmark suite for Scalable Vector Graphics (SVG) that spans generation from text and sketches, complex editing, and visual understanding. VectorGym addresses the lack of realistic, challenging benchmarks aligned with professional design workflows. Our benchmark comprises four tasks with expert human-authored annotations: the novel Sketch2SVG task (VG-Sketch); a new SVG editing dataset (VG-Edit) featuring complex, multi-step edits with higher-order primitives; Text2SVG generation (VG-Text); and SVG captioning (VG-Cap). Unlike prior benchmarks that rely on synthetic edits, VectorGym provides gold-standard human annotations that require semantic understanding and design intent. We also propose a multi-task reinforcement learning approach that jointly optimizes across all four tasks using rendering-based rewards. Our method, built on GRPO with curriculum learning, trains a Qwen3-VL 8B model that achieves state-of-the-art performance among open-source models, surpassing much larger models including Qwen3-VL 235B and matching GPT-4o. We also introduce a VLM-as-a-Judge metric for SVG generation, validated through human correlation studies. Our evaluation of frontier VLMs reveals significant performance gaps, positioning VectorGym as a rigorous framework for advancing visual code generation. VectorGym is publicly available on huggingface.co/datasets/ServiceNow/VectorGym.

GENIE: Gram-Eigenmode INR Editing with Closed-Form Geometry Updates

arXiv:2603.29860v1 Announce Type: cross Abstract: Implicit Neural Representations (INRs) provide compact models of geometry, but it is unclear when their learned shapes can be edited without retraining. We show that the Gram operator induced by the INR's penultimate features admits deformation eigenmodes that parameterize a family of realizable edits of the SDF zero level set. A key finding is that these modes are not intrinsic to the geometry alone: they are reliably recoverable only when the Gram operator is estimated from sufficiently rich sampling distributions. We derive a single closed-form update that performs geometric edits to the INR without optimization by leveraging the deformation modes. We characterize theoretically the precise set of deformations that are feasible under this one-shot update, and show that editing is well-posed exactly within the span of these deformation modes.

MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines

arXiv:2603.06679v2 Announce Type: replace Abstract: Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable experiences, and shared inference where players hold influence over a common world. To address these limitations, we introduce an explicit external memory into the system, a persistent state operating independent of the model's context window, that is continually updated by user actions and queried throughout the generation roll-out. Unlike conventional diffusion game engines that operate as next-frame predictors, our approach decomposes generation into Memory, Observation, and Dynamics modules. This design gives users direct, editable control over environment structure via an editable memory representation, and it naturally extends to real-time multiplayer rollouts with coherent viewpoints and consistent cross-player interactions.

Image Generation from Contextually-Contradictory Prompts

arXiv:2506.01929v2 Announce Type: replace-cross Abstract: Text-to-image diffusion models excel at generating high-quality, diverse images from natural language prompts. However, they often fail to produce semantically accurate results when the prompt contains concept combinations that contradict their learned priors. We define this failure mode as contextual contradiction, where one concept implicitly negates another due to entangled associations learned during training. To address this, we propose a stage-aware prompt decomposition framework that guides the denoising process using a sequence of proxy prompts. Each proxy prompt is constructed to match the semantic content expected to emerge at a specific stage of denoising, while ensuring contextual coherence. To construct these proxy prompts, we leverage a large language model (LLM) to analyze the target prompt, identify contradictions, and generate alternative expressions that preserve the original intent while resolving contextual conflicts. By aligning prompt information with the denoising progression, our method enables fine-grained semantic control and accurate image generation in the presence of contextual contradictions. Experiments across a variety of challenging prompts show substantial improvements in alignment to the textual prompt.

HOI-Brain: a novel multi-channel transformers framework for brain disorder diagnosis by accurately extracting signed higher-order interactions from fMRI

arXiv:2507.20205v5 Announce Type: replace Abstract: Accurately characterizing higher-order interactions of brain regions and extracting interpretable organizational patterns from Functional Magnetic Resonance Imaging data is crucial for brain disease diagnosis. Current graph-based deep learning models primarily focus on pairwise or triadic patterns while neglecting signed higher-order interactions, limiting comprehensive understanding of brain-wide communication. We propose HOI-Brain, a novel computational framework leveraging signed higher-order interactions and organizational patterns in fMRI data for brain disease diagnosis. First, we introduce a co-fluctuation measure based on Multiplication of Temporal Derivatives to detect higher-order interactions with temporal resolution. We then distinguish positive and negative synergistic interactions, encoding them in signed weighted simplicial complexes to reveal brain communication insights. Using Persistent Homology theory, we apply two filtration processes to these complexes to extract signed higher-dimensional neural organizations spatiotemporally. Finally, we propose a multi-channel brain Transformer to integrate heterogeneous topological features. Experiments on Alzheimer' s disease, Parkinson' s syndrome, and autism spectrum disorder datasets demonstrate our framework' s superiority, effectiveness, and interpretability. The identified key brain regions and higher-order patterns align with neuroscience literature, providing meaningful biological insights.

Variation-aware Flexible 3D Gaussian Editing

arXiv:2602.11638v3 Announce Type: replace-cross Abstract: Indirect editing methods for 3D Gaussian Splatting (3DGS) have recently witnessed significant advancements. These approaches operate by first applying edits in the rendered 2D space and subsequently projecting the modifications back into 3D. However, this paradigm inevitably introduces cross-view inconsistencies and constrains both the flexibility and efficiency of the editing process. To address these challenges, we present VF-Editor, which enables native editing of Gaussian primitives by predicting attribute variations in a feedforward manner. To accurately and efficiently estimate these variations, we design a novel variation predictor distilled from 2D editing knowledge. The predictor encodes the input to generate a variation field and employs two learnable, parallel decoding functions to iteratively infer attribute changes for each 3D Gaussian. Thanks to its unified design, VF-Editor can seamlessly distill editing knowledge from diverse 2D editors and strategies into a single predictor, allowing for flexible and effective knowledge transfer into the 3D domain. Extensive experiments on both public and private datasets reveal the inherent limitations of indirect editing pipelines and validate the effectiveness and flexibility of our approach.

Ref-DGS: Reflective Dual Gaussian Splatting

arXiv:2603.07664v2 Announce Type: replace-cross Abstract: Reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present Ref-DGS, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware adaptive mixing shader that fuses global and local reflection features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.
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  • Image Generation Models: A Technical History Rouzbeh Shirvani
    arXiv:2603.07455v1 Announce Type: cross Abstract: Image generation has advanced rapidly over the past decade, yet the literature seems fragmented across different models and application domains. This paper aims to offer a comprehensive survey of breakthrough image generation models, including variational autoencoders (VAEs), generative adversarial networks (GANs), normalizing flows, autoregressive and transformer-based generators, and diffusion-based methods. We provide a detailed technical wal
     

Image Generation Models: A Technical History

arXiv:2603.07455v1 Announce Type: cross Abstract: Image generation has advanced rapidly over the past decade, yet the literature seems fragmented across different models and application domains. This paper aims to offer a comprehensive survey of breakthrough image generation models, including variational autoencoders (VAEs), generative adversarial networks (GANs), normalizing flows, autoregressive and transformer-based generators, and diffusion-based methods. We provide a detailed technical walkthrough of each model type, including their underlying objectives, architectural building blocks, and algorithmic training steps. For each model type, we present the optimization techniques as well as common failure modes and limitations. We also go over recent developments in video generation and present the research works that made it possible to go from still frames to high quality videos. Lastly, we cover the growing importance of robustness and responsible deployment of these models, including deepfake risks, detection, artifacts, and watermarking.

Ref-DGS: Reflective Dual Gaussian Splatting

arXiv:2603.07664v1 Announce Type: cross Abstract: Reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present Ref-DGS, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware adaptive mixing shader that fuses global and local reflection features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.

Not Like Transformers: Drop the Beat Representation for Dance Generation with Mamba-Based Diffusion Model

arXiv:2603.08023v1 Announce Type: cross Abstract: Dance is a form of human motion characterized by emotional expression and communication, playing a role in various fields such as music, virtual reality, and content creation. Existing methods for dance generation often fail to adequately capture the inherently sequential, rhythmical, and music-synchronized characteristics of dance. In this paper, we propose \emph{MambaDance}, a new dance generation approach that leverages a Mamba-based diffusion model. Mamba, well-suited to handling long and autoregressive sequences, is integrated into our two-stage diffusion architecture, substituting off-the-shelf Transformer. Additionally, considering the critical role of musical beats in dance choreography, we propose a Gaussian-based beat representation to explicitly guide the decoding of dance sequences. Experiments on AIST++ and FineDance datasets for each sequence length show that our proposed method effectively generates plausible dance movements while reflecting essential characteristics, consistently from short to long dances, compared to the previous methods. Additional qualitative results and demo videos are available at \small{https://vision3d-lab.github.io/mambadance}.

Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles

arXiv:2510.22712v2 Announce Type: replace-cross Abstract: Human motion is fundamentally driven by continuous physical interaction with the environment. Whether walking, running, or simply standing, the forces exchanged between our feet and the ground provide crucial insights for understanding and reconstructing human movement. Recent advances in wearable insole devices offer a compelling solution for capturing these forces in diverse, real-world scenarios. Sensor insoles pose no constraint on the users' motion (unlike mocap suits) and are unaffected by line-of-sight limitations (in contrast to optical systems). These qualities make sensor insoles an ideal choice for robust, unconstrained motion capture, particularly in outdoor environments. Surprisingly, leveraging these devices with recent motion reconstruction methods remains largely unexplored. Aiming to fill this gap, we present Step2Motion, the first approach to reconstruct human locomotion from multi-modal insole sensors. Our method utilizes pressure and inertial data-accelerations and angular rates-captured by the insoles to reconstruct human motion. We evaluate the effectiveness of our approach across a range of experiments to show its versatility for diverse locomotion styles, from simple ones like walking or jogging up to moving sideways, on tiptoes, slightly crouching, or dancing.

Navigating with Annealing Guidance Scale in Diffusion Space

arXiv:2506.24108v3 Announce Type: replace-cross Abstract: Denoising diffusion models excel at generating high-quality images conditioned on text prompts, yet their effectiveness heavily relies on careful guidance during the sampling process. Classifier-Free Guidance (CFG) provides a widely used mechanism for steering generation by setting the guidance scale, which balances image quality and prompt alignment. However, the choice of the guidance scale has a critical impact on the convergence toward a visually appealing and prompt-adherent image. In this work, we propose an annealing guidance scheduler which dynamically adjusts the guidance scale over time based on the conditional noisy signal. By learning a scheduling policy, our method addresses the temperamental behavior of CFG. Empirical results demonstrate that our guidance scheduler significantly enhances image quality and alignment with the text prompt, advancing the performance of text-to-image generation. Notably, our novel scheduler requires no additional activations or memory consumption, and can seamlessly replace the common classifier-free guidance, offering an improved trade-off between prompt alignment and quality.

Inpainting the Red Planet: Diffusion Models for the Reconstruction of Martian Environments in Virtual Reality

arXiv:2510.14765v2 Announce Type: replace-cross Abstract: Space exploration increasingly relies on Virtual Reality for several tasks, such as mission planning, multidisciplinary scientific analysis, and astronaut training. A key factor for the reliability of the simulations is having accurate 3D representations of planetary terrains. Extraterrestrial heightmaps derived from satellite imagery often contain missing values due to acquisition and transmission constraints. Mars is among the most studied planets beyond Earth, and its extensive terrain datasets make the Martian surface reconstruction a valuable task, although many areas remain unmapped. Deep learning algorithms can support void-filling tasks; however, whereas Earth's comprehensive datasets enables the use of conditional methods, such approaches cannot be applied to Mars. Current approaches rely on simpler interpolation techniques which, however, often fail to preserve geometric coherence. In this work, we propose a method for reconstructing the surface of Mars based on an unconditional diffusion model. Training was conducted on an augmented dataset of 12000 Martian heightmaps derived from NASA's HiRISE survey. A non-homogeneous rescaling strategy captures terrain features across multiple scales before resizing to a fixed 128x128 model resolution. We compared our method against established void-filling and inpainting techniques, including Inverse Distance Weighting, kriging, and Navier-Stokes algorithm, on an evaluation set of 1000 samples. Results show that our approach consistently outperforms these methods in terms of reconstruction accuracy (4-15% on RMSE) and perceptual similarity (29-81% on LPIPS) with the original data.

HistCAD: Geometrically Constrained Parametric History-based CAD Dataset

arXiv:2602.19171v1 Announce Type: cross Abstract: Parametric computer-aided design (CAD) modeling is fundamental to industrial design, but existing datasets often lack explicit geometric constraints and fine-grained functional semantics, limiting editable, constraint-compliant generation. We present HistCAD, a large-scale dataset featuring constraint-aware modeling sequences that compactly represent procedural operations while ensuring compatibility with native CAD software, encompassing five aligned modalities: modeling sequences, multi-view renderings, STEP-format B-reps, native parametric files, and textual annotations. We develop AM\(_\text{HistCAD}\), an annotation module that extracts geometric and spatial features from modeling sequences and uses a large language model to generate complementary annotations of the modeling process, geometric structure, and functional type. Extensive evaluations demonstrate that HistCAD's explicit constraints, flattened sequence format, and multi-type annotations improve robustness, parametric editability, and accuracy in text-driven CAD generation, while industrial parts included in HistCAD further support complex real-world design scenarios. HistCAD thus provides a unified benchmark for advancing editable, constraint-aware, and semantically enriched generative CAD modeling.
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