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SciVisAgentBench: A Benchmark for Evaluating Scientific Data Analysis and Visualization Agents

arXiv:2603.29139v1 Announce Type: new Abstract: Recent advances in large language models (LLMs) have enabled agentic systems that translate natural language intent into executable scientific visualization (SciVis) tasks. Despite rapid progress, the community lacks a principled and reproducible benchmark for evaluating these emerging SciVis agents in realistic, multi-step analysis settings. We present SciVisAgentBench, a comprehensive and extensible benchmark for evaluating scientific data analysis and visualization agents. Our benchmark is grounded in a structured taxonomy spanning four dimensions: application domain, data type, complexity level, and visualization operation. It currently comprises 108 expert-crafted cases covering diverse SciVis scenarios. To enable reliable assessment, we introduce a multimodal outcome-centric evaluation pipeline that combines LLM-based judging with deterministic evaluators, including image-based metrics, code checkers, rule-based verifiers, and case-specific evaluators. We also conduct a validity study with 12 SciVis experts to examine the agreement between human and LLM judges. Using this framework, we evaluate representative SciVis agents and general-purpose coding agents to establish initial baselines and reveal capability gaps. SciVisAgentBench is designed as a living benchmark to support systematic comparison, diagnose failure modes, and drive progress in agentic SciVis. The benchmark is available at https://scivisagentbench.github.io/.

REFINE: Real-world Exploration of Interactive Feedback and Student Behaviour

arXiv:2603.29142v1 Announce Type: new Abstract: Formative feedback is central to effective learning, yet providing timely, individualised feedback at scale remains a persistent challenge. While recent work has explored the use of large language models (LLMs) to automate feedback, most existing systems still conceptualise feedback as a static, one-way artifact, offering limited support for interpretation, clarification, or follow-up. In this work, we introduce REFINE, a locally deployable, multi-agent feedback system built on small, open-source LLMs that treats feedback as an interactive process. REFINE combines a pedagogically-grounded feedback generation agent with an LLM-as-a-judge-guided regeneration loop using a human-aligned judge, and a self-reflective tool-calling interactive agent that supports student follow-up questions with context-aware, actionable responses. We evaluate REFINE through controlled experiments and an authentic classroom deployment in an undergraduate computer science course. Automatic evaluations show that judge-guided regeneration significantly improves feedback quality, and that the interactive agent produces efficient, high-quality responses comparable to a state-of-the-art closed-source model. Analysis of real student interactions further reveals distinct engagement patterns and indicates that system-generated feedback systematically steers subsequent student inquiry. Our findings demonstrate the feasibility and effectiveness of multi-agent, tool-augmented feedback systems for scalable, interactive feedback.

Beyond the Steeper Curve: AI-Mediated Metacognitive Decoupling and the Limits of the Dunning-Kruger Metaphor

arXiv:2603.29681v1 Announce Type: new Abstract: The common claim that generative AI simply amplifies the Dunning-Kruger effect is too coarse to capture the available evidence. The clearest findings instead suggest that large language model (LLM) use can improve observable output and short-term task performance while degrading metacognitive accuracy and flattening the classic competence-confidence gradient across skill groups. This paper synthesizes evidence from human-AI interaction, learning research, and model evaluation, and proposes the working model of AI-mediated metacognitive decoupling: a widening gap among produced output, underlying understanding, calibration accuracy, and self-assessed ability. This four-variable account better explains overconfidence, over- and under-reliance, crutch effects, and weak transfer than the simpler metaphor of a uniformly steeper Dunning-Kruger curve. The paper concludes with implications for tool design, assessment, and knowledge work.

Structured Intent as a Protocol-Like Communication Layer: Cross-Model Robustness, Framework Comparison, and the Weak-Model Compensation Effect

arXiv:2603.29953v1 Announce Type: new Abstract: How reliably can structured intent representations preserve user goals across different AI models, languages, and prompting frameworks? Prior work showed that PPS (Prompt Protocol Specification), a 5W3H-based structured intent framework, improves goal alignment in Chinese and generalizes to English and Japanese. This paper extends that line of inquiry in three directions: cross-model robustness across Claude, GPT-4o, and Gemini 2.5 Pro; controlled comparison with CO-STAR and RISEN; and a user study (N=50) of AI-assisted intent expansion in ecologically valid settings. Across 3,240 model outputs (3 languages x 6 conditions x 3 models x 3 domains x 20 tasks), evaluated by an independent judge (DeepSeek-V3), we find that structured prompting substantially reduces cross-language score variance relative to unstructured baselines. The strongest structured conditions reduce cross-language sigma from 0.470 to about 0.020. We also observe a weak-model compensation pattern: the lowest-baseline model (Gemini) shows a much larger D-A gain (+1.006) than the strongest model (Claude, +0.217). Under the current evaluation resolution, 5W3H, CO-STAR, and RISEN achieve similarly high goal-alignment scores, suggesting that dimensional decomposition itself is an important active ingredient. In the user study, AI-expanded 5W3H prompts reduce interaction rounds by 60 percent and increase user satisfaction from 3.16 to 4.04. These findings support the practical value of structured intent representation as a robust, protocol-like communication layer for human-AI interaction.

Focus360: Guiding User Attention in Immersive Videos for VR

arXiv:2603.28774v1 Announce Type: cross Abstract: This demo introduces Focus360, a system designed to enhance user engagement in 360{\deg} VR videos by guiding attention to key elements within the scene. Using natural language descriptions, the system identifies important elements and applies a combination of visual effects to guide attention seamlessly. At the demonstration venue, participants can experience a 360{\deg} Safari Tour, showcasing the system's ability to improve user focus while maintaining an immersive experience.

Smartphone-Based Identification of Unknown Liquids via Active Vibration Sensing

arXiv:2603.28787v1 Announce Type: cross Abstract: Traditional liquid identification instruments are often unavailable to the general public. This paper shows the feasibility of identifying unknown liquids with commercial lightweight devices, such as a smartphone. The key insight is that different liquid molecules have different viscosity coefficients and therefore must overcome different energy barriers during relative motion. With this intuition in mind, we introduce a novel model that measures liquids' viscosity based on active vibration. However, building a robust system using built-in smartphone accelerometers is challenging. Practical issues include under-sampling, self-interference, and the impact of liquid-volume changes. Instead of machine learning, we tackle these issues through multiple signal processing stages to reconstruct the original signals and cancel out the interference. Our approach estimates liquid viscosity with a mean relative error of 2.9% and distinguishes 30 types of liquids with an average accuracy of 95.47%.

Evaluating a Data-Driven Redesign Process for Intelligent Tutoring Systems

arXiv:2603.29094v1 Announce Type: cross Abstract: Past research has defined a general process for the data-driven redesign of educational technologies and has shown that in carefully-selected instances, this process can help make systems more effective. In the current work, we test the generality of the approach by applying it to four units of a middle-school mathematics intelligent tutoring system that were selected not based on suitability for redesign, as in previous work, but on topic. We tested whether the redesigned system was more effective than the original in a classroom study with 123 students. Although the learning gains did not differ between the conditions, students who used the Redesigned Tutor had more productive time-on-task, a larger number of skills practiced, and greater total knowledge mastery. The findings highlight the promise of data-driven redesign even when applied to instructional units *not* selected as likely to yield improvement, as evidence of the generality and wide applicability of the method.

"I Just Need GPT to Refine My Prompts": Rethinking Onboarding and Help-Seeking with Generative 3D Modeling Tools

arXiv:2603.29118v1 Announce Type: cross Abstract: Learning to use feature-rich software is a persistent challenge, but generative AI tools promise to lower this barrier by replacing complex navigation with natural language prompts. We investigated how people approach prompt-based tools for 3D modeling in an observational study with 26 participants (14 casuals, 12 professionals). Consistent with earlier work, participants skipped tutorials and manuals, relying on trial and error. What differed in the generative AI context was how and why they sought support: the prompt box became the entry point for learning, collapsing onboarding into immediate action, while some casual users turned to external LLMs for prompts. Professionals used 3D expertise to refine iterations and critically evaluated outputs, often discarding models that did not meet their standards, whereas casual users settled for "good enough." We contribute empirical insights into how generative AI reshapes help-seeking, highlighting new practices of onboarding, recursive AI-for-AI support, and shifting expertise in interpreting outputs.

SyriSign: A Parallel Corpus for Arabic Text to Syrian Arabic Sign Language Translation

arXiv:2603.29219v1 Announce Type: cross Abstract: Sign language is the primary approach of communication for the Deaf and Hard-of-Hearing (DHH) community. While there are numerous benchmarks for high-resource sign languages, low-resource languages like Arabic remain underrepresented. Currently, there is no publicly available dataset for Syrian Arabic Sign Language (SyArSL). To overcome this gap, we introduce SyriSign, a dataset comprising 1500 video samples across 150 unique lexical signs, designed for text-to-SyArSL translation tasks. This work aims to reduce communication barriers in Syria, as most news are delivered in spoken or written Arabic, which is often inaccessible to the deaf community. We evaluated SyriSign using three deep learning architectures: MotionCLIP for semantic motion generation, T2M-GPT for text-conditioned motion synthesis, and SignCLIP for bilingual embedding alignment. Experimental results indicate that while generative approaches show strong potential for sign representation, the limited dataset size constrains generalization performance. We will release SyriSign publicly, hoping it serves as an initial benchmark.

Sima AIunty: Caste Audit in LLM-Driven Matchmaking

arXiv:2603.29288v1 Announce Type: cross Abstract: Social and personal decisions in relational domains such as matchmaking are deeply entwined with cultural norms and historical hierarchies, and can potentially be shaped by algorithmic and AI-mediated assessments of compatibility, acceptance, and stability. In South Asian contexts, caste remains a central aspect of marital decision-making, yet little is known about how contemporary large language models (LLMs) reproduce or disrupt caste-based stratification in such settings. In this work, we conduct a controlled audit of caste bias in LLM-mediated matchmaking evaluations using real-world matrimonial profiles. We vary caste identity across Brahmin, Kshatriya, Vaishya, Shudra, and Dalit, and income across five buckets, and evaluate five LLM families (GPT, Gemini, Llama, Qwen, and BharatGPT). Models are prompted to assess profiles along dimensions of social acceptance, marital stability, and cultural compatibility. Our analysis reveals consistent hierarchical patterns across models: same-caste matches are rated most favorably, with average ratings up to 25% higher (on a 10-point scale) than inter-caste matches, which are further ordered according to traditional caste hierarchy. These findings highlight how existing caste hierarchies are reproduced in LLM decision-making and underscore the need for culturally grounded evaluation and intervention strategies in AI systems deployed in socially sensitive domains, where such systems risk reinforcing historical forms of exclusion.

iPoster: Content-Aware Layout Generation for Interactive Poster Design via Graph-Enhanced Diffusion Models

arXiv:2603.29469v1 Announce Type: cross Abstract: We present iPoster, an interactive layout generation framework that empowers users to guide content-aware poster layout design by specifying flexible constraints. iPoster enables users to specify partial intentions within the intention module, such as element categories, sizes, positions, or coarse initial drafts. Then, the generation module instantly generates refined, context-sensitive layouts that faithfully respect these constraints. iPoster employs a unified graph-enhanced diffusion architecture that supports various design tasks under user-specified constraints. These constraints are enforced through masking strategies that precisely preserve user input at every denoising step. A cross content-aware attention module aligns generated elements with salient regions of the canvas, ensuring visual coherence. Extensive experiments show that iPoster not only achieves state-of-the-art layout quality, but offers a responsive and controllable framework for poster layout design with constraints.

Semantic Interaction for Narrative Map Sensemaking: An Insight-based Evaluation

arXiv:2603.29651v1 Announce Type: cross Abstract: Semantic interaction (SI) enables analysts to incorporate their cognitive processes into AI models through direct manipulation of visualizations. While SI frameworks for narrative extraction have been proposed, empirical evaluations of their effectiveness remain limited. This paper presents a user study that evaluates SI for narrative map sensemaking, involving 33 participants under three conditions: a timeline baseline, a basic narrative map, and an interactive narrative map with SI capabilities. The results show that the map-based prototypes yielded more insights than the timeline baseline, with the SI-enabled condition reaching statistical significance and the basic map condition trending in the same direction. The SI-enabled condition showed the highest mean performance; differences between the map conditions were not statistically significant but showed large effect sizes (d > 0.8), suggesting that the study was underpowered to detect them. Qualitative analysis identified two distinct SI approaches-corrective and additive-that enable analysts to impose quality judgments and organizational structure on extracted narratives. We also find that SI users achieved comparable exploration breadth with less parameter manipulation, suggesting that SI serves as an alternative pathway for model refinement. This work provides empirical evidence that map-based representations outperform timelines for narrative sensemaking, along with qualitative insights into how analysts use SI for narrative refinement.

KEditVis: A Visual Analytics System for Knowledge Editing of Large Language Models

arXiv:2603.29689v1 Announce Type: cross Abstract: Large Language Models (LLMs) demonstrate exceptional capabilities in factual question answering, yet they sometimes provide incorrect responses. To address this issue, knowledge editing techniques have emerged as effective methods for correcting factual information in LLMs. However, typical knowledge editing workflows struggle with identifying the optimal set of model layers for editing and rely on summary indicators that provide insufficient guidance. This lack of transparency hinders effective comparison and identification of optimal editing strategies. In this paper, we present KEditVis, a novel visual analytics system designed to assist users in gaining a deeper understanding of knowledge editing through interactive visualizations, improving editing outcomes, and discovering valuable insights for the future development of knowledge editing algorithms. With KEditVis, users can select appropriate layers as the editing target, explore the reasons behind ineffective edits, and perform more targeted and effective edits. Our evaluation, including usage scenarios, expert interviews, and a user study, validates the effectiveness and usability of the system.

Generative AI in Action: Field Experimental Evidence from Alibaba's Customer Service Operations

arXiv:2603.29888v1 Announce Type: cross Abstract: In collaboration with Alibaba, this study leverages a large-scale field experiment to assess the impact of a generative AI assistant on worker performance in e-commerce after-sales service. Human agents providing digital chat support were randomly assigned with access to a gen AI assistant that offered two core functions: diagnosis of customer issues and solution proposals, presented as text messages. Agents retained discretion to adopt, modify, or disregard AI-generated messages. To evaluate gen AI's impact, we estimate both the intention-to-treat (ITT) effect of gen AI access and the local average treatment effect (LATE) of gen AI usage. Results show that gen AI significantly improved service speed, measured by issue identification time and chat duration. Gen AI also improved subjective service quality reflected in customer ratings and dissatisfaction rates, but it had no significant effect on objective service quality indicated by customer retrial rates. The performance improvements stemmed not only from automation but also from changes in the dynamics of agent-customer interactions: agent communication became more informative and efficient, while customers experienced reduced communication burdens. Low performers achieved the greatest improvements in both service speed and quality, narrowing the performance gap. In contrast, top-performing agents showed little improvement in service speed but experienced declines in both subjective and objective service quality. Evidence suggests that this decline results from increased multitasking tendency, proxied by longer shift-away times across concurrent chats, which slowed customer responses and raised abandonment and retrial rates. These findings suggest that gen AI reshapes work, demanding tailored deployment strategies.

Interview-Informed Generative Agents for Product Discovery: A Validation Study

arXiv:2603.29890v1 Announce Type: cross Abstract: Large language models (LLMs) have shown strong performance on standardized social science instruments, but their value for product discovery remains unclear. We investigate whether interview-informed generative agents can simulate user responses in concept testing scenarios. Using in-depth workflow interviews with knowledge workers, we created personalized agents and compared their evaluations of novel AI concepts against the same participants' responses. Our results show that agents are distribution-calibrated but identity-imprecise: they fail to replicate the specific individual they are grounded in, yet approximate population-level response distributions. These findings highlight both the potential and the limits of LLM simulation in design research. While unsuitable as a substitute for individual-level insights, simulation may provide value for early-stage concept screening and iteration, where distributional accuracy suffices. We discuss implications for integrating simulation responsibly into product development workflows.

Perfecting Human-AI Interaction at Clinical Scale. Turning Production Signals into Safer, More Human Conversations

arXiv:2603.29893v1 Announce Type: cross Abstract: Healthcare conversational AI agents shouldn't be optimized only for clean benchmark accuracy in production-first regime; they must be optimized for the lived reality of patient conversations, where audio is imperfect, intent is indirect, language shifts mid-call, and compliance hinges on how guidance is delivered. We present a production-validated framework grounded in real-time signals from 115M+ live patient-AI interactions and clinician-led testing (7K+ licensed clinicians; 500K+ test calls). These in-the-wild cues -- paralinguistics, turn-taking dynamics, clarification triggers, escalation markers, multilingual continuity, and workflow confirmations -- reveal failure modes that curated data misses and provide actionable training and evaluation signals for safety and reliability. We further show why healthcare-grade safety cannot rely on a single LLM: long-horizon dialogue and limited attention demand redundancy via governed orchestration, independent checks, and verification. Many apparent "reasoning" errors originate upstream, motivating vertical integration across contextual ASR, clarification/repair, ambient speech handling, and latency-aware model/hardware choices. Treating interaction intelligence (tone, pacing, empathy, clarification, turn-taking) as first-class safety variables, we drive measurable gains in safety, documentation, task completion, and equity in building the safest generative AI solution for autonomous patient-facing care. Deployed across more than 10 million real patient calls, Polaris attains a clinical safety score of 99.9%, while significantly improving patient experience with average patient rating of 8.95 and reducing ASR errors by 50% over enterprise ASR. These results establish real-world interaction intelligence as a critical -- and previously underexplored -- determinant of safety and reliability in patient-facing clinical AI systems.

Balancing Efficiency and Empathy: Healthcare Providers' Perspectives on AI-Supported Workflows for Serious Illness Conversations in the Emergency Department

arXiv:2506.00241v2 Announce Type: replace-cross Abstract: Serious Illness Conversations (SICs), discussions about values and care preferences for patients with life-threatening illness, rarely occur in Emergency Departments (EDs), despite evidence that early conversations improve care alignment and reduce unnecessary interventions. We interviewed 11 ED providers to identify challenges in SICs and opportunities for technology support, with a focus on AI. Our analysis revealed a four-stage SIC workflow (identification, preparation, conduction, documentation) and barriers at each stage, including fragmented patient information, limited time and space, lack of conversational guidance, and burdensome documentation. Providers expressed interest in AI systems for synthesizing information, supporting real-time conversations, and automating documentation, but emphasized concerns about preserving human connection and clinical autonomy. This tension highlights the need for technologies that enhance efficiency without undermining the interpersonal nature of SICs. We propose design guidelines for ambient and peripheral AI systems to support providers while preserving the essential humanity of these conversations.

MA-SAPO: Multi-Agent Reasoning for Score-Aware Prompt Optimization

arXiv:2510.16635v2 Announce Type: replace-cross Abstract: Prompt optimization has become a practical way to improve the performance of Large Language Models (LLMs) without retraining. However, most existing frameworks treat evaluation as a black box, relying solely on outcome scores without explaining why prompts succeed or fail. Moreover, they involve repetitive trial-and-error refinements that remain implicit, offering limited interpretability or actionable guidance for systematic improvement. In this paper, we propose MA-SAPO: a new Multi-Agent Reasoning for Score Aware Prompt Optimization framework that links evaluation outcomes directly to targeted refinements. Specifically, in the Training Phase, multiple agents interpret evaluation scores, diagnose weaknesses, and generate concrete revision directives, which are stored as reusable reasoning assets. In the Test Phase, an analyzer agent retrieves relevant exemplars and assets for a new prompt, and a refiner agent applies evidence-based edits to improve the prompt and its response. By grounding optimization in structured reasoning, MA-SAPO ensures edits are interpretable, auditable, and controllable. Experiments on the HelpSteer1/2 benchmarks show that our framework consistently outperforms single-pass prompting, retrieval-augmented generation, and prior multi-agent methods across multiple evaluation metrics.

Evaluation of Generative Models for Emotional 3D Animation Generation in VR

arXiv:2512.16081v2 Announce Type: replace-cross Abstract: Social interactions incorporate nonverbal signals to convey emotions alongside speech, including facial expressions and body gestures. Generative models have demonstrated promising results in creating full-body nonverbal animations synchronized with speech; however, evaluations using statistical metrics in 2D settings fail to fully capture user-perceived emotions, limiting our understanding of model effectiveness. To address this, we evaluate emotional 3D animation generative models within a Virtual Reality (VR) environment, emphasizing user-centric metrics emotional arousal realism, naturalness, enjoyment, diversity, and interaction quality in a real-time human-agent interaction scenario. Through a user study (N=48), we examine perceived emotional quality for three state of the art speech-driven 3D animation methods across two emotions happiness (high arousal) and neutral (mid arousal). Additionally, we compare these generative models against real human expressions obtained via a reconstruction-based method to assess both their strengths and limitations and how closely they replicate real human facial and body expressions. Our results demonstrate that methods explicitly modeling emotions lead to higher recognition accuracy compared to those focusing solely on speech-driven synchrony. Users rated the realism and naturalness of happy animations significantly higher than those of neutral animations, highlighting the limitations of current generative models in handling subtle emotional states. Generative models underperformed compared to reconstruction-based methods in facial expression quality, and all methods received relatively low ratings for animation enjoyment and interaction quality, emphasizing the importance of incorporating user-centric evaluations into generative model development. Finally, participants positively recognized animation diversity across all generative models.

Training for Technology: Adoption and Productive Use of Generative AI in Legal Analysis

arXiv:2603.04982v2 Announce Type: replace-cross Abstract: Can targeted user training unlock the productive potential of generative artificial intelligence in professional settings? We study this question using a randomized experiment in which 164 law students completed an issue-spotting examination under one of three conditions: no GenAI access, optional access to a large language model (LLM), or LLM access with a brief training intervention. Untrained LLM access proved counterproductive: relative to participants without any LLM access, untrained users wrote significantly shorter answers, committed more case misstatements, and scored marginally lower, though most differences fall short of conventional significance. Training reversed this pattern. Trained participants adopted the LLM at higher rates (41% vs. 26%; p = 0.044), scored 0.27 grade points higher than untrained users--roughly one fine grade--(p = 0.027), and stated applicable rules more accurately (p = 0.014). Principal stratification analysis suggests training operates primarily through adoption rather than effectiveness--the adoption lower bound (1.06) exceeds the effectiveness upper bound (0.42) at strict mean dominance--though confidence intervals are wide. Training also shifted who adopted: top-quartile students went from 0% adoption to 42%. More broadly, these findings challenge the view that GenAI primarily benefits lower-skilled workers: without training, higher-ability practitioners opt out while lower-ability users adopt but unproductively. Realizing GenAI's productivity gains requires investment in both access and instruction.
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