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ResearchEnvBench: Benchmarking Agents on Environment Synthesis for Research Code Execution

arXiv:2603.06739v1 Announce Type: cross Abstract: Autonomous agents are increasingly expected to support scientific research, and recent benchmarks report progress in code repair and autonomous experimentation. However, these evaluations typically assume a pre-configured execution environment, which requires resolving complex software dependencies, aligning hardware and framework versions, and configuring distributed execution, yet this capability remains largely unbenchmarked. We introduce ResearchEnvBench, a benchmark for environment synthesis in research code execution. Given a research repository, documentation, and a target execution setting, agents must construct an environment that successfully executes at runtime. Evaluations on diverse research repositories reveal a substantial gap in current SOTA agents, with failures dominated by incomplete dependency resolution and brittle version coupling. ResearchEnvBench provides a realistic testbed for advancing autonomous agents toward reproducible scientific research.

JAEGER: Joint 3D Audio-Visual Grounding and Reasoning in Simulated Physical Environments

arXiv:2602.18527v1 Announce Type: cross Abstract: Current audio-visual large language models (AV-LLMs) are predominantly restricted to 2D perception, relying on RGB video and monaural audio. This design choice introduces a fundamental dimensionality mismatch that precludes reliable source localization and spatial reasoning in complex 3D environments. We address this limitation by presenting JAEGER, a framework that extends AV-LLMs to 3D space, to enable joint spatial grounding and reasoning through the integration of RGB-D observations and multi-channel first-order ambisonics. A core contribution of our work is the neural intensity vector (Neural IV), a learned spatial audio representation that encodes robust directional cues to enhance direction-of-arrival estimation, even in adverse acoustic scenarios with overlapping sources. To facilitate large-scale training and systematic evaluation, we propose SpatialSceneQA, a benchmark of 61k instruction-tuning samples curated from simulated physical environments. Extensive experiments demonstrate that our approach consistently surpasses 2D-centric baselines across diverse spatial perception and reasoning tasks, underscoring the necessity of explicit 3D modelling for advancing AI in physical environments. Our source code, pre-trained model checkpoints and datasets will be released upon acceptance.
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