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SaaS-Bench: Can Computer-Use Agents Leverage Real-World SaaS to Solve Professional Workflows?

arXiv:2605.15777v2 Announce Type: replace Abstract: Computer-Using Agents (CUAs) are rapidly extending large language models (LLMs) beyond text-based reasoning toward action execution in more complex environments, such as web browsers and graphical user interfaces (GUIs). However, existing web and GUI agent benchmarks often rely on simplified settings, isolated tasks, or short-horizon interactions, making it difficult to assess capabilities of agents in realistic professional workflows. Software-as-a-Service (SaaS) environments are a natural choice for CUA evaluation, as they host a large share of modern digital work and naturally involve dynamic system states, cross-application coordination, domain-specific knowledge, and long-horizon dependencies. To this end, we introduce SaaS-Bench, a benchmark built on 23 deployable SaaS systems across six professional domains, containing 106 tasks grounded in realistic work scenarios. These tasks require long-horizon execution, cover both text-only and multimodal settings, and are evaluated with weighted verification checkpoints that measure strict task completion and partial progress. Experiments show that representative LLM-based agents struggle on SaaS-Bench, with even the strongest model completing fewer than 4% of tasks end-to-end, exposing limitations in planning, state tracking, cross-application context maintenance, and error recovery. Code are available at https://github.com/UniPat-AI/SaaS-Bench for reproduction.

Compressed-Domain-Aware Online Video Super-Resolution

arXiv:2603.07694v1 Announce Type: cross Abstract: In bandwidth-limited online video streaming, videos are usually downsampled and compressed. Although recent online video super-resolution (online VSR) approaches achieve promising results, they are still compute-intensive and fall short of real-time processing at higher resolutions, due to complex motion estimation for alignment and redundant processing of consecutive frames. To address these issues, we propose a compressed-domain-aware network (CDA-VSR) for online VSR, which utilizes compressed-domain information, including motion vectors, residual maps, and frame types to balance quality and efficiency. Specifically, we propose a motion-vector-guided deformable alignment module that uses motion vectors for coarse warping and learns only local residual offsets for fine-tuned adjustments, thereby maintaining accuracy while reducing computation. Then, we utilize a residual map gated fusion module to derive spatial weights from residual maps, suppressing mismatched regions and emphasizing reliable details. Further, we design a frame-type-aware reconstruction module for adaptive compute allocation across frame types, balancing accuracy and efficiency. On the REDS4 dataset, our CDA-VSR surpasses the state-of-the-art method TMP, with a maximum PSNR improvement of 0.13 dB while delivering more than double the inference speed. The code will be released at https://github.com/sspBIT/CDA-VSR.

Post-Routing Arithmetic in Llama-3: Last-Token Result Writing and Rotation-Structured Digit Directions

24 February 2026 at 13:00
arXiv:2602.19109v1 Announce Type: new Abstract: We study three-digit addition in Meta-Llama-3-8B (base) under a one-token readout to characterize how arithmetic answers are finalized after cross-token routing becomes causally irrelevant. Causal residual patching and cumulative attention ablations localize a sharp boundary near layer~17: beyond it, the decoded sum is controlled almost entirely by the last input token and late-layer self-attention is largely dispensable. In this post-routing regime, digit(-sum) direction dictionaries vary with a next-higher-digit context but are well-related by an approximately orthogonal map inside a shared low-rank subspace (low-rank Procrustes alignment). Causal digit editing matches this geometry: naive cross-context transfer fails, while rotating directions through the learned map restores strict counterfactual edits; negative controls do not recover.
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