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Decision-Focused Active Learning for Scale-Aware Critical-Materials Recovery

arXiv:2609.09413v1 Announce Type: new Abstract: Choosing a recovery process for scale-up requires connecting laboratory results with product requirements, process costs, and scale effects. We analyze records from Pacific Northwest National Laboratory's Computer Intelligence for Critical Element Recovery and Optimization (CICERO) workflow for autonomous selective precipitation. Active learning uses prior results to choose experiments. In a conditional retrospective benchmark with fitted models and recycled neodymium-iron-boron (NdFeB) magnet records, active learning finds the best recorded result with fewer experiments than nonadaptive space filling. Enrichment is the selected rare-earth-to-iron ratio relative to that in the feed. Adaptive policies reach the recorded enrichment maximum by 16 to 24 wells (individual experiments), versus 48. Our two-stage reconstruction ties two adaptive alternatives at 16 wells. Conditional analyses of recycled samarium-cobalt (SmCo) magnets show a Round 2 tradeoff between purity and nominal yield, the recovery fraction calculated from an assumed starting amount - NdFeB Round 1 routes differ in enrichment. Rankings for produced water from oil and gas extraction depend on phase and dilution assumptions requiring confirmation. We propose choosing batches by their expected reduction in downstream Bayes risk: the minimum expected loss among available process decisions under current beliefs. In exploratory simulations, a hybrid that filters candidates has lower estimated loss than the implemented joint search across routes and conditions. Differences involving the synthetic two-stage policy are small relative to estimation uncertainty. We outline a pre-registered prospective test under a shared loss and logging standard, requiring clarified measurements and records, a defined process decision and relevant outputs, credible economic inputs, and validation at the intended scale.
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  • Decision Transformer for UAV-Mounted RIS-Assisted Dynamic D2D Communications Yaxuan Liu
    arXiv:2609.09885v1 Announce Type: new Abstract: This paper studies unmanned aerial vehicle (UAV)-mouted reconfigurable intelligent surface (RIS)-assisted device-to-device (D2D) communication with stochastic link activation. It models UAV motion and attitude, time-varying Rician angles, and angle-dependent RIS reflection. A joint optimization of UAV trajectory, attitude, and RIS phases is formulated to maximize average sum rate under mobility, energy, and hardware constraints. The problem is add
     

Decision Transformer for UAV-Mounted RIS-Assisted Dynamic D2D Communications

10 September 2026 at 12:00
arXiv:2609.09885v1 Announce Type: new Abstract: This paper studies unmanned aerial vehicle (UAV)-mouted reconfigurable intelligent surface (RIS)-assisted device-to-device (D2D) communication with stochastic link activation. It models UAV motion and attitude, time-varying Rician angles, and angle-dependent RIS reflection. A joint optimization of UAV trajectory, attitude, and RIS phases is formulated to maximize average sum rate under mobility, energy, and hardware constraints. The problem is addressed using deep reinforcement learning and a Decision Transformer trained on expert trajectories from multiple scenarios. Results demonstrate effective cross-scenario generalization, with zero-shot transfer outperforming direct DRL transfer and online fine-tuning achieving competitive performance with fewer interactions.

Time-Frequency Geometric Cross-Attention for Chunked Vision-Language-Action Models

arXiv:2609.09925v1 Announce Type: new Abstract: Modern vision-language-action (VLA) policies predict a whole chunk of actions: one to two seconds of coordinated motion emitted in a single forward pass. Yet an action chunk is essentially a short multivariate trajectory, but inside these models it is a sequence of generic per-timestep hidden tokens decoded by a linear head. This under-serves two motion structures. First, frequency: a chunk superimposes a smooth global trend and fine corrective motion across time scales, and a single token entangles them. Second, cross-phase geometry: motions of different phases (reach, contact, grasp adjustment, settling) unfold along very different, near-orthogonal directions in representation space, yet are tightly related for the task and arise across the time axis. Dot-product attention scores alignment by an inner product, so it favors aligned tokens and is least sensitive near orthogonality, leaving such relationships for the network to recover through a detour. We introduce Time-Frequency Geometric Cross-Attention (TFGCA), a drop-in module repairing both blind spots. TFGCA uses a per-dimension learnable stationary wavelet transform to decompose the action chunk into time-frequency tokens, and each time token retrieves information from them via a cross-attention that fuses the dot product (similarity) with the wedge-product magnitude (sensitive to near-orthogonality) through a learnable weight. A zero-initialized residual reproduces the base behavior at initialization, so it can be dropped onto a pretrained VLA and fine-tuned jointly. Relative to the same-source base, TFGCA improves in-distribution LIBERO by +1.5 on average, the OOD LIBERO-Plus by +6.3, the randomized average under RoboTwin domain randomization by +28.5, and the overall success rate on three real-robot AgiBot A2 tasks by +11.67 points, with larger gains out of distribution.

Belief-State Engine: Augmenting LLMs for Principled Planning Under Partial Observability

arXiv:2609.10036v1 Announce Type: new Abstract: Large language model agents produce fluent action sequences across a wide range of tasks, yet they fail in characteristic ways once the environment becomes partially observable. Ambiguous feedback pushes them into premature commitments. A single informative observation can collapse their uncertainty onto the wrong hypothesis. Policies drift as the history grows. We trace these symptoms to a common structural cause. An LLM agent, as commonly deployed, is a history-conditioned policy with no explicit belief over hidden state. We propose an architectural fix. The Belief-State Engine (BSE) is an inference module placed outside the LLM. It maintains a Bayesian posterior over the latent states of a given POMDP (Partially Observable Markov Decision Process) model, and at each decision step it exposes only that posterior to the LLM. The raw action-observation log is not shown. We set out a minimal four-axiom specification of what a belief-consistent internal state must satisfy, and prove that the LLM paired with the BSE is a sound Markov policy on the belief MDP induced by the underlying POMDP. It therefore inherits the Bellman optimality guarantees of classical POMDP theory, provided the LLM is never exposed to the raw history. We evaluate the architecture on the Tiger POMDP and a red-team attack-graph task, against six baselines: a reactive LLM, Chain-of-Thought, ReAct, a natural-language belief tracker, QMDP, and POMCP. Across both domains, the BSE-augmented agent improves task return, belief calibration, and decision consistency. Ten targeted ablations isolate the contribution of each architectural choice confirms that the effect is not specific to any one model. Code, environment specifications, prompt templates, and seed logs accompany this paper.

Geometry Conditioning in an Embodied SLM: Training Controls and Robustness Diagnostics in a 0.8B Hybrid Model

10 September 2026 at 12:00
arXiv:2609.09213v1 Announce Type: cross Abstract: We study how physical-state inputs affect a 0.8B hybrid language model adapted for manipulation with 6.2M trainable parameters. Six conditions are trained on three LIBERO-Spatial tasks and evaluated over three seeds and 540 held-out rollouts. Conditioning recurrent decay gates on geometric increments yields 28.9% success, compared with 36.7% when those increments are shuffled during training and 24.4% without explicit object/goal geometry. Both geometry policies receive correct inputs at evaluation. A token adapter using the same increments scores 27.8%; differences vary across seeds and remain inconclusive. Token-clock conditioning scores 11.1%, including one seed that fails to converge. In separate robustness tests, a state-only relative-coordinate policy retains 7/10 success under frame relabeling, whereas all four tested visual policies fall to at most 3/20 after a 5 cm object displacement. These results show no reliable advantage from training-time geometric alignment under this recipe and illustrate the gap between coordinate invariance and physical-layout generalization. Episode records, seed-level analyses, and figure-generation code accompany the paper.

No Free Checker: A Survey of Verifiers for Robot Policies

arXiv:2609.09250v1 Announce Type: cross Abstract: A verifier for robot policies reads a candidate behavior and returns a score for how well it did, used both to evaluate vision-language-action policies and to train them. Verifiers range from success detectors and reward models to runtime monitors, safety filters, and temporal-logic specifications. We survey roughly 150 verifiers and compare them along two properties. Availability is how much a verdict costs, how early in a rollout the verdict arrives, and how often a verdict can be asked for. Availability rises as verdicts get cheaper, earlier, and denser. Credibility is how much a high score tells us about the task. Credibility falls as the judgment becomes gameable and self-serving. We group the verifiers by who supplies the judgment: human verifiers, rule-based and formal verifiers, learned and pretrained verifiers, and model-intrinsic verifiers. Across the four families, we find that credibility falls as availability rises. Regardless of who supplies the judgment, there is no free checker. We then examine what validates a verifier itself, and how much a high score tells us. Three measures appear in the literature: agreement with human labels, the performance of the policy it trains, and behavior under reward hacking. We close with nine metrics that make a verifier claim checkable, and coordinates for the verifiers still to be built.

Compact Visuotactile World Models for Lifting: Prediction, Reward Alignment, and Force Constraints

arXiv:2609.09597v1 Announce Type: cross Abstract: Accurate contact prediction is useful for robotic manipulation only if it supports effective decisions. We investigate this connection using a compact, randomly initialized visuotactile world model, trajectory-level uncertainty calibration, and behavior-initialized actor-critic learning in imagination. On 160 MuJoCo Lift episodes, adding touch reduces endpoint-force prediction error from 1.058 to 0.228 N and interval-peak error from 2.724 to 0.523 N across three training seeds. However, tactile persistence achieves lower errors of 0.095 and 0.498 N, respectively. Two exploratory control rounds comprise 680 executions on 40 independent test initial conditions. A matched reward revision on fresh test environments increases in-distribution 10 cm lifting success from 20.0% to 93.3%, while success within an 8 N per-finger budget reaches only 33.3%, compared with 70.0% for force feedback. Calibration margins reduce force violations at the cost of task completion. In a separate study of public GelSight recordings, a force regressor achieves 0.04234 N error, but frame-level calibration covers only 15.80% of complete trajectories; trajectory-level calibration raises this to 87.36% at nominal 90% coverage. Together, these findings distinguish improvements in sensing and task reward from improvements in force-constrained control. The evidence is limited to public sensing records and simulator execution, without a demonstrated transfer between them.

CT-SAFR: Safe and Interpretable Chain-of-Thought Reasoning for Autonomous Robots: A Multi-Layered Verification Framework for Trustworthy AI-Driven Robotic Decision Making

10 September 2026 at 12:00
arXiv:2609.09692v1 Announce Type: cross Abstract: Chain-of-Thought (CoT) prompting enables LLMs to perform explicit, step-by-step reasoning, creating opportunities for sophisticated autonomous robots. However, recent research reveals that reasoning models verbalize their actual decision processes only 25-39% of the time, with faithfulness degrading 44% on complex tasks. This paper presents CT-SAFR (Chain-of-Thought Safety and Faithfulness for Robotics), a multi-layered verification framework achieving 94.2% hallucination detection (n = 500, 95% CI: 91.8-95.9%) with sub-500ms latency. Through a warehouse robot case study, this work demonstrates 87% reduction in unsafe reasoning outputs (p

HiRAD: A Flexible Large-Scale AGV Routing System

arXiv:2609.09752v1 Announce Type: cross Abstract: Automatic Guided Vehicles (AGVs) substantially boost warehouse throughput, but routing large-scale AGV fleets remains challenging. Classical Multi-Agent Pathfinding solvers suffer from exploding combinatorial complexity and super-quadratic runtime, while relying on idealized grid or piecewise-linear motion models that mismatch real-world kinematics. Recent Reinforcement Learning (RL) solutions improve flexibility via decentralized agent policies but depend on discretized spatiotemporal representations, require millions of episodes to converge, and incur full-map observation at every step, which leads to large models, slow convergence, and high inference latency that violates real-time industrial control constraints. To address these bottlenecks, we propose HiRAD, a hierarchical RL framework for continuous-space AGV routing with real-time guarantees: (1) a step-level spatiotemporal representation that translates continuous motion into a differentiable RL problem, (2) a hierarchical strategy that splits heading choice from velocity control to reduce the action space, and (3) an asynchronous event-driven decision pipeline that lowers inference complexity from O(n^2) to O(n) and cuts per-step latency by as much as 71 percent. Across random graphs and two warehouse maps, HiRAD reduces makespan by 45 percent to 63 percent and shortens end-to-end runtime.

PACE: Perceived-Latency-Aware Cascading Service Routing and Filler Control for QoE-Efficient Retrieval-Augmented Dialogue Serving

arXiv:2609.10372v1 Announce Type: cross Abstract: We present the PACE, a framework for retrieval-augmented dialogue serving that formalizes Perceived Time-to-First-Response (PTFR) as a QoE objective and minimizes it under quality/cost constraints. Unlike prior work on cascaded routing, semantic caching, or adaptive retrieval, PACE jointly controls which answer source composes the response and what fills the waiting window. Deployed on a humanoid-robot sales service, it combines three mechanisms: a load-adaptive cascading router, a joint path-filler controller, and volatility-aware cache admission. On 75k CarQA requests, the cascade halves pure-LLM PTFR at P95 (0.29 vs 0.53s at c16). The adaptive controller reaches 0.41s P95, outperforming RAG by 2.4 times at high load with equal quality. The filler controller cuts calls by 94% with zero conflict. Volatility-aware admission reduces stale answers from 86% to 0%. A gating rule ensures the controller never worse than the baseline, with exposure bounded by one hold period. This is the first quantification of filler-answer conflict risk in deployed services.

Show-Harness: Just a VLM Agent Can Play Robots

arXiv:2609.10522v1 Announce Type: cross Abstract: Foundation vision-language models (VLMs) exhibit broad intelligence about the world, yet translating this intelligence into robot control remains challenging. We present Show-Harness, an Embodied Harness that enables VLMs to "play" robots through a compact semantic interface linking intent to action. Show-Harness exposes discrete semantic action units that VLMs can naturally reason over, while embodiment-specific interpreters deterministically ground them into local robot actions, keeping the VLM directly responsible for fine-grained physical decisions. Through the same interface, Show-Harness demonstrates the feasibility of (1) directly unlocking closed-source frontier VLMs for zero-shot robot control, and (2) adapting small-scale open-source VLMs for low-cost deployment with just a few GPU-hours of fine-tuning. We further develop GUMI (GUI Manipulation Interface), which extends the same semantic action space to GUI-based demonstration collection, allowing humans and agents to "play" robots across embodiments without specialized teleoperation hardware. Extensive experiments show that Show-Harness-equipped VLM agents generalize robustly across tasks, embodiments, and environments, outperforming representative agentic and VLA paradigms. These results suggest that the right interface can unlock substantial embodied capability from foundation VLMs, without requiring additional model capacity or costly embodiment-specific pretraining.
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  • Meta-RL with Bayesian Linear Task Models Jingyang You · Hanna Kurniawati
    arXiv:2512.20974v4 Announce Type: replace-cross Abstract: Deep Bayesian reinforcement learning adapts to unseen tasks by inferring latent transition and reward models, but existing methods typically rely on variational posteriors and evidence lower bounds, introducing approximation error and unstable task representations. We introduce GLiBRL, a deep Bayesian RL framework that combines generalised linear task models with learnable non-linear basis functions. GLiBRL features conjugate Bayesian in
     

Meta-RL with Bayesian Linear Task Models

arXiv:2512.20974v4 Announce Type: replace-cross Abstract: Deep Bayesian reinforcement learning adapts to unseen tasks by inferring latent transition and reward models, but existing methods typically rely on variational posteriors and evidence lower bounds, introducing approximation error and unstable task representations. We introduce GLiBRL, a deep Bayesian RL framework that combines generalised linear task models with learnable non-linear basis functions. GLiBRL features conjugate Bayesian inference, yielding exact, sequential posterior updates over task parameters and model noise, together with a closed-form marginal likelihood that eliminates variational inference. The update is naturally permutation-invariant, allowing GLiBRL to integrate with both off- and on-policy algorithms. GLiBRL also learns task representation admitting an exact kernel identity, relating distances between task representations to kernel discrepancies over the task contexts. Compared against eight representative or recent meta reinforcement learning methods, GLiBRL achieves the highest aggregate zero-shot test performance on both the MuJoCo locomotion and MetaWorld manipulation benchmarks.

Toward Learning POMDPs Beyond Full-Rank Actions and State Observability

arXiv:2601.18930v5 Announce Type: replace-cross Abstract: We are interested in enabling autonomous agents to learn and reason about systems with hidden states, such as locking mechanisms. We cast this problem as learning the parameters of a discrete Partially Observable Markov Decision Process (POMDP). The agent begins with knowledge of the POMDP's actions and observation spaces, but not its state space, transitions, or observation models. These properties must be constructed from a sequence of actions and observations. Spectral approaches to learning models of partially observable domains, such as Predictive State Representations (PSRs), learn representations of state that are sufficient to predict future outcomes. PSR models, however, do not have explicit transition and observation system models that can be used with different reward functions to solve different planning problems. Under a mild set of rankness assumptions on the products of transition and observation matrices, we show how PSRs learn POMDP matrices up to a similarity transform, and this transform may be estimated via tensor decomposition methods. Our method learns observation matrices and transition matrices up to a partition of states, where the states in a single partition have the same observation distributions corresponding to actions whose transition matrices are full-rank. Our numerical experiments suggest that explicit observation and transition likelihoods can be leveraged to generate new plans for different goals and reward functions after the model has been learned. We also show that learning a POMDP beyond a partition of states is impossible from sequential data by constructing two POMDPs that agree on all observation distributions but differ in their transition dynamics.

Tactile Memory with Soft Robot: Robust Object Insertion via Masked Encoding and Soft Wrist

arXiv:2601.19275v2 Announce Type: replace-cross Abstract: Tactile memory, the ability to store and retrieve touch-based experience, is critical for contact-rich tasks such as key insertion under uncertainty. To replicate this capability, we introduce Tactile Memory with Soft Robot (TaMeSo-bot), a system that integrates a soft wrist with tactile retrieval-based control to enable safe and robust manipulation. The soft wrist allows safe contact exploration during data collection, while tactile memory reuses past demonstrations via retrieval for flexible adaptation to unseen scenarios. The core of this system is the Masked Tactile Trajectory Transformer (MAT$^\text{3}$), which jointly models spatiotemporal interactions between robot actions, distributed tactile cues, force-torque measurements, and proprioceptive signals. Through masked token prediction, MAT$^\text{3}$ learns rich spatiotemporal representations by inferring missing sensory information from context, autonomously extracting task-relevant features without explicit subtask segmentation. We validate our approach on peg-in-hole tasks with diverse pegs and conditions in real-robot experiments. Our extensive evaluation demonstrates that MAT$^\text{3}$ achieves higher success rates than the baselines over all conditions and shows remarkable capability to adapt to unseen pegs and conditions.

FiberTune: Preserving Action-Fiber Visual Residuals in Vision-Language-Action Fine-Tuning

arXiv:2606.08653v2 Announce Type: replace-cross Abstract: Action-supervised fine-tuning of vision-language-action (VLA) policies fits demonstrations effectively but constrains only the directions that change predicted actions, leaving visual structure consistent across action-equivalent states free to collapse. We formalize this as residual visual collapse along local action fibers and propose FiberTune, a training-time objective that preserves teacher-structured visual residuals without adding inference-time overhead. FiberTune uses an online action probe to estimate action-predictive feature directions, filters them from intermediate visual-token representations, and aligns the resulting probe-filtered residuals to a frozen visual teacher while regularizing their effective rank. Under identical training conditions, FiberTune improves over task-loss-only fine-tuning in every one of six controlled simulation settings spanning two benchmarks and two architectures (pi_0.5 and OpenVLA-OFT), as well as on physical SO-101 pick-place; representative gains include +10.7 percentage points SR(5) on long-horizon CALVIN ABC-to-D and physical SO-101 task success rising from 72.7% to 78.1%. Residual diagnostics show that these gains coincide with increased probe-filtered residual teacher alignment and effective rank, consistent with the action-fiber motivation.

tinyDSM: A Framework for Skill Modeling and Development for Resource-Constrained Millirobots

arXiv:2608.17596v2 Announce Type: replace-cross Abstract: In this study, we investigate developmental mechanisms that enable small, resource-constrained systems such as cm-sized millirobots to autonomously explore, learn, and adapt their capabilities throughout their lifespan. Reinforcement learning algorithms guide the agent's skill acquisition and adaptation through the interplay of our proposed tiny Developmental Skill Method (tinyDSM), which integrates intrinsic motivation and fitness-based assessment. We strive for minimal hard-wired skills while encouraging the open-ended development of new skills. A key emphasis in our approach is to encode minimal a-priori general knowledge, which serves as a foundational starting point for the system as it further learns system-specific dependencies from the initial knowledge provided. Thus, by design, our approach aims to cover generic application domains. The methodology is based on (a) developmental mechanism with intrinsic motivation, and (b) a cognitive architecture (knowledge, reasoning, learning), while (c) utilizing minimal resources. It uses a hierarchical knowledge graph and kinematic reasoners to model and evaluate simple and advanced motion related skills. In our experiments, we use a resource-constrained millirobot with a volume of 36 cm^3 with a Raspberry Pi Pico 32-bit microcontroller that integrates all described features and capabilities except the camera system in 9 kB. Starting with learning the most elementary motor skills the millirobot autonomously progresses from simple linear and angular movements to complex geometric patterns within 15 minutes. To complement the physical experiments, we perform a simulation-based analysis that enables systematic comparisons across learning algorithms and intrinsic motivation parameters.

LightNav-0: Eliciting VLM Spatial Intelligence for Generalist Embodied Navigation

arXiv:2608.30935v2 Announce Type: replace-cross Abstract: Embodied navigation requires agents to translate heterogeneous goals and visual observations into actions across tasks, environments, and robot embodiments. Modern vision-language models (VLMs) already encode spatial priors for visual grounding, spatial reasoning, and pointing, but these capabilities are rarely elicited directly for robot control. Existing navigation systems instead rely on task- or embodiment-specific components, fragmenting perception, reasoning, and action while offering limited generalization. Here we present LightNav-0, a compact generalist embodied navigation model that elicits the spatial intelligence of a pretrained VLM and aligns it with navigation, without task-specific prediction heads. LightNav-0 represents diverse navigation tasks through a unified token interface: dual-channel pointing expresses task-, scene-, and embodiment-agnostic spatial intent, while a residual vector-quantized action tokenizer maps this intent to precise, embodiment-specific trajectories. Together with temporally aware visual history compression, ER mid-training, supervised fine-tuning, and reinforcement learning, this formulation supports instruction following, open-vocabulary object navigation, and visual tracking within a single model. The navigation training corpus spans 2K+ scenes and 4K+ hours of embodied navigation data. LightNav-ER, the embodied-reasoning checkpoint used to initialize LightNav-0, attains the highest complete-set average across 8 embodied-reasoning benchmarks, while LightNav-0 achieves state-of-the-art monocular success rates across all 10 public navigation simulation settings. Real-world evaluations further demonstrate zero-shot generalization across robot embodiments, diverse scenes, and static and dynamic targets. These results establish compact VLMs as a unified and transferable backbone for generalist embodied navigation.

VLA-Precision: Asymmetric Co-Bootstrapping for Efficient Real-World Online RL of Vision-Language-Action Models

arXiv:2609.04355v2 Announce Type: replace-cross Abstract: Pretrained vision-language-action (VLA) models enable broad manipulation but remain unreliable in tasks demanding precision and repeatability. Applying real-world online reinforcement learning (RL) to VLA post-training enables autonomous trial-and-error improvement beyond demonstrations alone, but exposes two bottlenecks: 1) unreliable value signals can induce policy drift; 2) large-VLA overhead constrains throughput and sample efficiency. To address these challenges, we present VLA-Precision, an efficient real-world online RL framework featuring the Asymmetric Co-Bootstrapping (ACoB) algorithm and the ACoB-Stream architecture. Specifically, ACoB establishes asymmetric co-bootstrapping across timescales: early intervention-guided behavioral learning rapidly improves policy performance while enhancing online experience quality. As autonomous experience accumulates, global return propagation and local preference ranking progressively calibrate value estimates, yielding relative action advantages for reference-regularized policy improvement while suppressing drift. To enable ACoB on large VLAs, we develop ACoB-Stream, a closed-loop experience--policy architecture that establishes invariant-state decoupling and on-demand streaming as design principles, delivering up to 10.9$\times$ improvements in throughput and computational efficiency. Extensive evaluations on nine high-precision chemistry tasks across four categories and four robot embodiments show that VLA-Precision achieves 98.3\% mean success rate in 45.8 min/task, with 27.6 s episodes running at 1.2$\times$ and 1.8$\times$ the speeds of VLA and RL baselines. Resources are available at https://vla-precision.github.io.

MEMOR-E: In-Context and Fine-Tuned LLM Personalization for Alzheimer's Assistive Robotics

arXiv:2605.23941v1 Announce Type: new Abstract: Alzheimer's disease is a neurodegenerative disorder marked by progressive declines in memory and language that reduce independence in daily life, motivating socially assistive robotic support. This paper presents MEMOR-E, a mobile quadruped robot with an interactive tablet interface that assists patients and caregivers through medication reminders, routine guidance, memory oriented interactions, and companionship. We evaluated the feasibility of fine tuning large language models (LLMs) to emulate stage consistent cognitive behavior and interpret responses across standard neuropsychological language tasks, using audio transcriptions from 235 Alzheimer's patients and synthetically generated healthy controls. We also report findings on using in context learning (ICL) in LLMs, where a second LLM produced domain and severity level cognitive error summaries. Our results show that MEMOR-E can generate stage aware, non diagnostic cognitive summaries that support personalized assistive interactions, while explainable AI mechanisms translate model outputs into transparent, human readable evidence to enable caregiver oversight and trustworthy human robot interaction.

Why We Need World Models for AGI: Where LLMs Fail and How World Models May Outperform

arXiv:2605.23972v1 Announce Type: new Abstract: Large language models achieve strong performance in language generation and knowledge-intensive tasks, yet remain limited in settings requiring causal reasoning, persistent state tracking, and long-horizon planning. We argue that these limitations may arise from an objective-level mismatch between sequence prediction and reasoning over latent environment dynamics. To formalize this distinction, we introduce Latent Dynamics Inference (LDI), a conceptual perspective that interprets language and multimodal observations as partial evidence of underlying transition dynamics. To empirically investigate this perspective, we introduce Flux, a sequential reasoning environment specified entirely through natural-language rules. As a proof-of-concept case study, the rules are first compiled into an explicit state-transition simulator, illustrating that structured latent transition dynamics can, in some cases, be operationally extracted from textual rule descriptions. This enables a controlled comparison between the LLMs operating purely over textual observations and reinforcement-learning agents trained directly within the extracted latent state space. Within this case study, agents operating with explicit access to the latent state space exhibit substantially more stable behavior in long-horizon gameplay, achieving an aggregate win rate of approximately 79% versus 11% for LLMs. Qualitative analysis further reveals failure modes consistent with unstable persistent state tracking, including invalid actions, state-tracking errors, and short-horizon reasoning failures. The complete implementation of the Flux environment available at https://github.com/FeisalAlaswad/FLUX-RL-Agent Within the evaluated setting, these results suggest that strong sequence prediction alone may struggle to support robust long-horizon dynamic reasoning without mechanisms for persistent state tracking and transition modeling
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