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On Calibration of Large Language Models: From Response To Capability

arXiv:2602.13540v1 Announce Type: cross Abstract: Large language models (LLMs) are widely deployed as general-purpose problem solvers, making accurate confidence estimation critical for reliable use. Prior work on LLM calibration largely focuses on response-level confidence, which estimates the correctness of a single generated output. However, this formulation is misaligned with many practical settings where the central question is how likely a model is to solve a query overall. We show that this mismatch results from the stochastic nature of modern LLM decoding, under which single-response correctness fails to reflect underlying model capability. To address this issue, we introduce capability calibration, which targets the model's expected accuracy on a query. We formally distinguish capability calibration from response calibration and show that the two differ both theoretically and empirically. We establish an empirical evaluation setup and study a range of confidence estimation methods. Our results demonstrate that capability-calibrated confidence improves pass@$k$ prediction and inference budget allocation, establishing a foundation with potential for diverse applications.

PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangement

arXiv:2602.14968v1 Announce Type: cross Abstract: Automatically generating interactive 3D environments is crucial for scaling up robotic data collection in simulation. While prior work has primarily focused on 3D asset placement, it often overlooks the physical relationships between objects (e.g., contact, support, balance, and containment), which are essential for creating complex and realistic manipulation scenarios such as tabletop arrangements, shelf organization, or box packing. Compared to classical 3D layout generation, producing complex physical scenes introduces additional challenges: (a) higher object density and complexity (e.g., a small shelf may hold dozens of books), (b) richer supporting relationships and compact spatial layouts, and (c) the need to accurately model both spatial placement and physical properties. To address these challenges, we propose PhyScensis, an LLM agent-based framework powered by a physics engine, to produce physically plausible scene configurations with high complexity. Specifically, our framework consists of three main components: an LLM agent iteratively proposes assets with spatial and physical predicates; a solver, equipped with a physics engine, realizes these predicates into a 3D scene; and feedback from the solver informs the agent to refine and enrich the configuration. Moreover, our framework preserves strong controllability over fine-grained textual descriptions and numerical parameters (e.g., relative positions, scene stability), enabled through probabilistic programming for stability and a complementary heuristic that jointly regulates stability and spatial relations. Experimental results show that our method outperforms prior approaches in scene complexity, visual quality, and physical accuracy, offering a unified pipeline for generating complex physical scene layouts for robotic manipulation.
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