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Thinking Machines Lab inks massive compute deal with Nvidia

10 March 2026 at 23:08
The multi-year deal involves at least a gigawatt of compute power and also includes a strategic investment from Nvidia.
  • ✇MIT Technology Review
  • How Pokémon Go is giving delivery robots an inch-perfect view of the world Will Douglas Heaven
    Pokémon Go was the world’s first augmented-reality megahit. Released in 2016 by the Google spinout Niantic, the AR twist on the juggernaut Pokémon franchise fast became a global phenomenon. From Chicago to Oslo to Enoshima, players hit the streets in the urgent hope of catching a Jigglypuff or a Squirtle or (with a huge amount of luck) an ultra-rare Galarian Zapdos hovering just out of reach, superimposed on the everyday world. In short, we’re talking about a huge number of people pointing th
     

How Pokémon Go is giving delivery robots an inch-perfect view of the world

10 March 2026 at 21:47

Pokémon Go was the world’s first augmented-reality megahit. Released in 2016 by the Google spinout Niantic, the AR twist on the juggernaut Pokémon franchise fast became a global phenomenon. From Chicago to Oslo to Enoshima, players hit the streets in the urgent hope of catching a Jigglypuff or a Squirtle or (with a huge amount of luck) an ultra-rare Galarian Zapdos hovering just out of reach, superimposed on the everyday world.

In short, we’re talking about a huge number of people pointing their phones at a huge number of buildings. “Five hundred million people installed that app in 60 days,” says Brian McClendon, CTO at Niantic Spatial, an AI company that Niantic spun out in May last year. According to the video-game firm Scopely, which bought Pokémon Go from Niantic at the same time, the game still drew more than 100 million players in 2024, eight years after it launched. 

Now Niantic Spatial is using that vast and unparalleled trove of crowdsourced data—images of urban landmarks tagged with super-accurate location markers taken from the phones of hundreds of millions of Pokémon Go players around the world—to build a kind of world model, a buzzy new technology that grounds the smarts of LLMs in real environments. 

The company’s latest product is a model that it says can pinpoint your location on a map to within a few centimeters, based on a handful of snapshots of the buildings or other landmarks in view. The firm wants to use it to help robots navigate with greater precision in places where GPS is unreliable.

In the first big test of its technology, Niantic Spatial has just teamed up with Coco Robotics, a startup that deploys last-mile delivery robots in a number of cities across the US and Europe. “Everybody thought that AR was the future, that AR glasses were coming,” says McClendon. “And then robots became the audience.”

From Pikachu to pizza delivery

Coco Robotics deploys around 1,000 flight-case-size robots—built to carry up to eight extra-large pizzas or four grocery bags—in Los Angeles, Chicago, Jersey City, Miami, and Helsinki. According to CEO Zach Rash, the robots have made more than half a million deliveries to date, covering a few million miles in all weather conditions.

But to compete with human couriers, Coco’s robots, which trundle along sidewalks at around five miles per hour, must be as reliable as possible. “The best way we can do our job is by arriving exactly when we told you we were going to arrive,” says Rash. And that means not getting lost.

The problem Coco faces is that it cannot rely on GPS, which can be weak in cities because radio signals bounce off buildings and interfere with each other. “We do deliveries in a lot of dense areas with high-rises and underpasses and freeways, and those are the areas where GPS just never really works,” says Rash. 

“The urban canyon is the worst place in the world for GPS,” says McClendon. “If you look at that blue dot on your phone, you’ll often see it drift 50 meters, which puts you on a different block going a different direction on the wrong side of the street.” That’s where Niantic Spatial comes in. 

For the last few years, Niantic Spatial has been taking the data collected from players of Pokémon Go and Ingress (Niantic’s previous phone-based AR game, launched in 2013) and building a visual positioning system, technology that tells you where you are based on what you can see. “It turns out that getting Pikachu to realistically run around and getting Coco’s robot to safely and accurately move through the world is actually the same problem,” says John Hanke, CEO of Niantic Spatial.

“Visual positioning is not a very new technology,” says Konrad Wenzel at ESRI, a company that develops digital mapping and geospatial analysis software. “But it’s obvious that the more cameras we have out there, the better it becomes.” 

Niantic Spatial has trained its model on 30 billion images captured in urban environments. In particular, the images are clustered around hot spots—places that served as important locations in Niantic’s games that players were encouraged to visit, such as Pokémon battle arenas. “We had a million-plus locations around the world where we can locate you precisely,” says McClendon. “We know where you’re standing within several centimeters of accuracy and, most importantly, where you’re looking.”

The upshot is that for each of those million locations, Niantic Spatial has many thousands of images taken in more or less the same place but from different angles, at different times of day, and in different weather conditions. Each of those images comes with detailed metadata that pinpoints where in space the phone was at the time it captured the image, including which way the phone was facing, which way up it was, whether or not it was moving, how fast and in which direction, and more.   

The firm has used this data set to train a model to predict exactly where it is by taking into account what it is looking at—even for locations other than those million hot spots, where good sources of image and location data are scarcer.

In addition to GPS, Coco’s robots, which are fitted with four cameras, will now use this model to try to figure out where they are and where they are headed. The robots’ cameras are hip-height and point in all directions at once, so their viewpoint is a little different from a Pokémon Go player’s, but adapting the data was straightforward, says Rash. 

Rival companies use visual positioning systems too. For example, Starship Technologies, a robot delivery firm founded in Estonia in 2014, says its robots use their sensors to build a 3D map of their surroundings, plotting the edges of buildings and the position of streetlights. 

But Rash is betting that Niantic Spatial’s tech will give Coco an edge. He claims it will allow his robots to position themselves in the correct pickup spots outside restaurants, making sure they don’t get in anybody’s way, and stop just outside the customer’s door instead of a few steps away, which might have happened in the past.  

A Cambrian explosion in robotics 

When Niantic Spatial started work on its visual positioning system, the idea was to apply it to augmented reality, says Hanke. “If you are wearing AR glasses and you want the world to lock in to where you’re looking, then you need some method for doing that,” he says. “But now we’re seeing a Cambrian explosion in robotics.”

Some of those robots may need to share spaces with humans—spaces such as construction sites and sidewalks. “If robots are ever going to assimilate into that environment in a way that’s not disruptive for human beings, they’re going to have to have a similar level of spatial understanding,” says Hanke. “We can help robots find exactly where they are when they’ve been jostled and bumped.”

The Coco Robotics partnership is the start. What Niantic Spatial is putting in place, says Hanke, are the first pieces of what he calls a living map: a hyper-detailed virtual simulation of the world that changes as the world changes. As robots from Coco and other firms move about the world, they will provide new sources of map data, feeding into more and more detailed digital replicas of the world. 

But the way Hanke and McClendon see it, maps are not only becoming more detailed; they are being used more and more by machines. That shifts what maps are for. Maps have long been used to help people locate themselves in the world. As they moved from 2D to 3D to 4D (think of real-time simulations, such as digital twins), the basic principle hasn’t changed: Points on the map correspond to points in space or time.

And yet maps for machines may need to become more like guidebooks, full of information that humans take for granted. Companies like Niantic Spatial and ESRI want to add descriptions that tell machines what they’re actually looking at, with every object tagged with a list of its properties. “This era is about building useful descriptions of the world for machines to comprehend,” says Hanke. “The data that we have is a great starting point in terms of building up an understanding of how the connective tissue of the world works.”

There is a lot of buzz about world models right now—and Niantic Spatial knows it. LLMs may seem like know-it-alls, but they have very little common sense when it comes to interpreting and interacting with everyday environments. World models aim to fix that. Some firms, such as Google DeepMind and World Labs, are developing models that generate virtual fantasy worlds on the fly, which can then be used as training dojos for AI agents. 

Niantic Spatial says it is coming at the problem from a different angle. Push map-making far enough and you’ll end up capturing everything, says McClendon: “I’m very focused on trying to re-create the real world. We’re not there yet, but we want to be there.”

  • ✇MIT Technology Review
  • How AI is turning the Iran conflict into theater James O'Donnell
    This story originally appeared in The Algorithm, our weekly newsletter on AI. To get stories like this in your inbox first, sign up here. “Anyone wanna host a get together in SF and pull this up on a 100 inch TV?”  The author of that post on X was referring to an online intelligence dashboard following the US-Israel strikes against Iran in real time. Built by two people from the venture capital firm Andreessen Horowitz, it combines open-source data like satellite imagery and ship tracking
     

How AI is turning the Iran conflict into theater

9 March 2026 at 23:11

This story originally appeared in The Algorithm, our weekly newsletter on AI. To get stories like this in your inbox first, sign up here.

“Anyone wanna host a get together in SF and pull this up on a 100 inch TV?” 

The author of that post on X was referring to an online intelligence dashboard following the US-Israel strikes against Iran in real time. Built by two people from the venture capital firm Andreessen Horowitz, it combines open-source data like satellite imagery and ship tracking with a chat function, news feeds, and links to prediction markets, where people can bet on things like who Iran’s next “supreme leader” will be (the recent selection of Mojtaba Khamenei left some bettors with a payout). 

I’ve reviewed over a dozen other dashboards like this in the last week. Many were apparently “vibe-coded” in a couple of days with the help of AI tools, including one that got the attention of a founder of the intelligence giant Palantir, the platform through which the US military is accessing AI models like Claude during the war. Some were built before the conflict in Iran, but nearly all of them are being advertised by their creators as a way to beat the slow and ineffective media by getting straight to the truth of what’s happening on the ground. “Just learned more in 30 seconds watching this map than reading or watching any major news network,” one commenter wrote on LinkedIn, responding to a visualization of Iran’s airspace being shut down before the strikes.

Much of the spotlight on AI and the Iran conflict has rightfully been on the role that models like Claude might be playing in helping the US military make decisions about where to strike. But these intelligence dashboards and the ecosystem surrounding them reflect a new role that AI is playing in wartime: mediating information, often for the worse.

There’s a confluence of factors at play. AI coding tools mean people don’t need much technical skill to assemble open-source intelligence anymore, and chatbots can offer fast, if dubious, analysis of it. The rise in fake content leaves observers of the war wanting the sort of raw, accurate analysis normally accessible only to intelligence agencies. Demand for these dashboards is also driven by real-time prediction markets that promise financial rewards to anyone sufficiently informed. And the fact that the US military is using Anthropic’s Claude in the conflict (despite its designation as a supply chain risk) has signaled to observers that AI is the intelligence tool the pros use. Together, these trends are creating a new kind of AI-enabled wartime circus that can distort the flow of information as much as it clarifies it.

As a journalist, I believe these sorts of intelligence tools have a lot of promise. While many of us know that real-time data on shipping routes or power outages exist, it’s a powerful thing to actually see it all assembled in one place (though using it to watch a war unfold while you munch on popcorn and place bets turns the war into perverse entertainment). But there are real reasons to think that these sorts of raw data feeds are not as informative as they may feel. 

Craig Silverman, a digital investigations expert who teaches investigative techniques, has been keeping a log of these dashboards (he’s up to 20). “The concern,” he says, “is there’s an illusion of being on top of things and being in control, where all you’re really doing is just pulling in a ton of signals and not necessarily understanding what you’re seeing, or being able to pull out true insights from it.” 

One problem has to do with the quality of the information. Many dashboards feature “intel feeds” with AI-generated summaries of complex, ever-changing news events. These can introduce inaccuracies. By design, the data is not especially curated. Instead, the feeds just display everything at once, with a map of strike locations in Iran next to the prices of obscure cryptocurrencies. 

Intelligence agencies, on the other hand, pair data feeds with people who can offer expertise and historical context. They also, of course, have access to proprietary information that doesn’t show up on the open web. 

The implicit promise from the people building and selling this sort of information pipeline about the Iran conflict is that AI can be a great democratizing force. There’s a secret feed of information that only the elites have had access to, the thinking goes, but now AI can bring it to everyone to do with what they wish, whether that’s simply to be more informed or to make bets on nuclear strikes. But an abundance of information, which AI is undeniably good at assembling, does not come with the accuracy or context required for real understanding. Intelligence agencies do this in-house; good journalism does the same work for the rest of us.

It is, by the way, hard to overstate the connection this all has with betting markets. The dashboard created by the pair at Andreessen Horowitz has a scrolling list of bets being made on the prediction platform Kalshi (which Andreessen Horowitz has invested in). Other dashboards link to Polymarket, offering bets on whether the US will strike Iraq or when Iran’s internet will return.

AI has also long made it cheaper and easier to spread fake content, and that problem is on full display during the Iran conflict: last week the Financial Times found a slew of AI-generated satellite imagery spreading online. 

“The emergence of manipulated or outright fake satellite imagery is really concerning,” Silverman says. The average person tends to see such imagery as very trustworthy. The spread of such fakes could erode confidence in one of the most important pieces of evidence used to show what’s actually happening in the war. 

The result is an ocean of AI-enabled content—dashboards, betting markets, photos both real and fake—that makes this war harder, not easier, to comprehend.

  • ✇MIT Technology Review
  • Is the Pentagon allowed to surveil Americans with AI? Michelle Kim
    The ongoing public feud between the Department of Defense and the AI company Anthropic has raised a deep and still unanswered question: Does the law actually allow the US government to conduct mass surveillance on Americans? Surprisingly, the answer is not straightforward. More than a decade after Edward Snowden exposed the NSA’s collection of bulk metadata from the phones of Americans, the US is still navigating a gap between what ordinary people think and what the law allows.  The flashp
     

Is the Pentagon allowed to surveil Americans with AI?

7 March 2026 at 03:21

The ongoing public feud between the Department of Defense and the AI company Anthropic has raised a deep and still unanswered question: Does the law actually allow the US government to conduct mass surveillance on Americans?

Surprisingly, the answer is not straightforward. More than a decade after Edward Snowden exposed the NSA’s collection of bulk metadata from the phones of Americans, the US is still navigating a gap between what ordinary people think and what the law allows. 

The flashpoint in the standoff between Anthropic and the government was the Pentagon’s desire to use Anthropic’s AI Claude to analyze bulk commercial data on Americans. Anthropic demanded that its AI not be used for mass domestic surveillance (or for autonomous weapons, which are machines that can kill targets without human oversight). A week after negotiations broke down, the Pentagon designated Anthropic a supply chain risk, a label typically reserved for foreign companies that pose a threat to national security. 

Meanwhile, OpenAI, the rival AI company behind ChatGPT, sealed a deal that allowed the Pentagon to use its AI for “all lawful purposes”—language that critics say left the door open to domestic surveillance. Over the following weekend, users uninstalled ChatGPT in droves. Protesters chalked messages around OpenAI’s headquarters in San Francisco: “What are your redlines?” 

OpenAI announced on Monday that it had reworked its deal to make sure that its AI will not be used for domestic surveillance. The company added that its services will not be used by intelligence agencies, such as the NSA. 

CEO Sam Altman suggested that existing law prohibits domestic surveillance by the Department of Defense (now sometimes called the Department of War) and that OpenAI’s contract simply needed to reference this law. “The DoW agrees with these principles, reflects them in law and policy, and we put them into our agreement,” he wrote on X. Anthropic CEO Dario Amodei argued the opposite. “To the extent that such surveillance is currently legal, this is only because the law has not yet caught up with the rapidly growing capabilities of AI,” he wrote in a policy statement. 

So, who is right? Does the law allow the Pentagon to surveil Americans using AI?

Supercharged surveillance

The answer depends on what we think counts as surveillance. “A lot of stuff that normal people would consider a search or surveillance … is not actually considered a search or surveillance by the law,” says Alan Rozenshtein, a law professor at the University of Minnesota Law School. That means public information—such as social media posts, surveillance camera footage, and voter registration records—is fair game. So is information on Americans picked up incidentally from surveillance of foreign nationals. 

Most notably, the government can purchase commercial data from companies, which can include sensitive personal information like mobile location and web browsing records. In recent years, agencies from ICE and IRS to the FBI and NSA have increasingly tapped into this data marketplace, fueled by an internet economy that harvests user data for advertising. These data sets can let the government access information that might not be available without a warrant or subpoena, which are normally required to obtain sensitive personal data.

“There’s a huge amount of information that the government can collect on Americans that is not itself regulated either by the Constitution, which is the Fourth Amendment, or statute,” says Rozenshtein. And there aren’t meaningful limits on what the government can do with all this data. 

That’s because until the last several decades, people weren’t generating massive clouds of data that opened up new possibilities for surveillance. The Fourth Amendment, which protects against unreasonable search and seizure, was written when collecting information meant entering people’s homes. 

Subsequent laws, like the Foreign Intelligence Surveillance Act of 1978 or the Electronic Communications Privacy Act of 1986, were passed when surveillance involved wiretapping phone calls and intercepting emails. The bulk of laws governing surveillance were on the books before the internet took off. We weren’t generating vast trails of online data, and the government didn’t have sophisticated tools to analyze the data. 

Now we do, and AI supercharges what kind of surveillance can be carried out. “What AI can do is it can take a lot of information, none of which is by itself sensitive, and therefore none of which by itself is regulated, and it can give the government a lot of powers that the government didn’t have before,” says Rozenshtein. 

AI can aggregate individual pieces of information to spot patterns, draw inferences, and build detailed profiles of people—at massive scale. And as long as the government collects the information lawfully, it can do whatever it wants with that information, including feeding it to AI systems. “The law has not caught up with technological reality,” says Rozenshtein.

While surveillance can raise serious privacy concerns, the Pentagon can have legitimate national security interests in collecting and analyzing data on Americans. “In order to collect information on Americans, it has to be for a very specific subset of missions,” says Loren Voss, a former military intelligence officer at the Pentagon. 

For example, a counterintelligence mission might require information about an American who is working for a foreign country, or plotting to engage in international terrorist activities. But targeted intelligence can sometimes stretch into collecting more data. “This kind of collection does make people nervous,” says Voss. 

Lawful use

OpenAI has amended its contract to say that the company’s AI system “shall not be intentionally used for domestic surveillance of U.S. persons and nationals,” in line with relevant laws. The amendment clarifies that this prohibits “deliberate tracking, surveillance or monitoring of U.S. persons or nationals, including through the procurement or use of commercially acquired personal or identifiable information.”

But the added language might not do much to override the clause that the Pentagon may use the company’s AI system for all lawful purposes, which could include collecting and analyzing sensitive personal information. “OpenAI can say whatever it wants in its agreement … but the Pentagon’s gonna use the tech for what it perceives to be lawful,” says Jessica Tillipman, a law professor at the George Washington University Law School. That could include domestic surveillance. “Most of the time, companies are not going to be able to stop the Pentagon from doing anything,” she says.

The language also leaves open questions about “inadvertent” surveillance, and the surveillance of foreign nationals or undocumented immigrants living in the US. “What happens when there’s a disagreement about what the law is, or when the law changes?” says Tillipman.

OpenAI did not respond to a request for comment. The company has not publicly shared the full text of its new contract. 

Beyond the contract, OpenAI says that it will impose technical safeguards to enforce its red line against surveillance, including a “safety stack” that monitors and blocks prohibited uses. The company also says it will deploy its own employees to work with the Pentagon and remain in the loop. But it’s unclear how a safety stack would constrain the Pentagon’s use of the AI, and to what extent OpenAI’s employees would have visibility into how its AI systems are used. More important, it’s unclear whether the contract gives OpenAI the power to block a legal use of the technology. 

But that might not be a bad thing. Giving an AI company power to pull the plug on its technology in the middle of government operations also carries its own risks. “You wouldn’t want the US military to ever be in a situation where they legitimately needed to take actions to protect this country’s national security, and you had a private company turn off technology,” says Voss. But that doesn’t mean there shouldn’t be hard lines drawn by Congress, she says.

None of these questions are simple. They involve brutally difficult trade-offs between privacy and national security. And that’s why perhaps they should be decided by the public—not in backroom negotiations between the executive branch and a handful of AI companies. For now, military AI is being regulated by contracts, not legislation. 

Some lawmakers are starting to weigh in. On Monday, Senator Ron Wyden of Oregon will seek bipartisan support for legislation addressing mass surveillance. He has championed bills restricting the government’s purchase of commercial data, including the Fourth Amendment Is Not For Sale Act, which was first introduced in 2021 but has not been passed into law. “Creating AI profiles of Americans based on that data represents a chilling expansion of mass surveillance that should not be allowed,” he said in a recent statement.  

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