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Steve-Evolving: Open-World Embodied Self-Evolution via Fine-Grained Diagnosis and Dual-Track Knowledge Distillation

arXiv:2603.13131v1 Announce Type: new Abstract: Open-world embodied agents must solve long-horizon tasks where the main bottleneck is not single-step planning quality but how interaction experience is organized and evolved. To this end, we present Steve-Evolving, a non-parametric self-evolving framework that tightly couples fine-grained execution diagnosis with dual-track knowledge distillation in a closed loop. The method follows three phases: Experience Anchoring, Experience Distillation, and Knowledge-Driven Closed-Loop Control. In detail, Experience Anchoring solidifies each subgoal attempt into a structured experience tuple with a fixed schema (pre-state, action, diagnosis-result, and post-state) and organizes it in a three-tier experience space with multi-dimensional indices (e.g., condition signatures, spatial hashing, and semantic tags) plus rolling summarization for efficient and auditable recall. To ensure sufficient information density for attribution, the execution layer provides compositional diagnosis signals beyond binary outcomes, including state-difference summaries, enumerated failure causes, continuous indicators, and stagnation/loop detection. Moreover, successful trajectories of Experience Distillation are generalized into reusable skills with explicit preconditions and verification criteria, while failures are distilled into executable guardrails that capture root causes and forbid risky operations at both subgoal and task granularities. Besides, Knowledge-Driven Closed-Loop Control retrieved skills and guardrails are injected into an LLM planner, and diagnosis-triggered local replanning updates the active constraints online, forming a continual evolution process without any model parameter updates. Experiments on the long-horizon suite of Minecraft MCU demonstrate consistent improvements over static-retrieval baselines.

One-Step Flow Policy: Self-Distillation for Fast Visuomotor Policies

arXiv:2603.12480v1 Announce Type: cross Abstract: Generative flow and diffusion models provide the continuous, multimodal action distributions needed for high-precision robotic policies. However, their reliance on iterative sampling introduces severe inference latency, degrading control frequency and harming performance in time-sensitive manipulation. To address this problem, we propose the One-Step Flow Policy (OFP), a from-scratch self-distillation framework for high-fidelity, single-step action generation without a pre-trained teacher. OFP unifies a self-consistency loss to enforce coherent transport across time intervals, and a self-guided regularization to sharpen predictions toward high-density expert modes. In addition, a warm-start mechanism leverages temporal action correlations to minimize the generative transport distance. Evaluations across 56 diverse simulated manipulation tasks demonstrate that a one-step OFP achieves state-of-the-art results, outperforming 100-step diffusion and flow policies while accelerating action generation by over $100\times$. We further integrate OFP into the $\pi_{0.5}$ model on RoboTwin 2.0, where one-step OFP surpasses the original 10-step policy. These results establish OFP as a practical, scalable solution for highly accurate and low-latency robot control.

FedBPrompt: Federated Domain Generalization Person Re-Identification via Body Distribution Aware Visual Prompts

arXiv:2603.12912v1 Announce Type: cross Abstract: Federated Domain Generalization for Person Re-Identification (FedDG-ReID) learns domain-invariant representations from decentralized data. While Vision Transformer (ViT) is widely adopted, its global attention often fails to distinguish pedestrians from high similarity backgrounds or diverse viewpoints -- a challenge amplified by cross-client distribution shifts in FedDG-ReID. To address this, we propose Federated Body Distribution Aware Visual Prompt (FedBPrompt), introducing learnable visual prompts to guide Transformer attention toward pedestrian-centric regions. FedBPrompt employs a Body Distribution Aware Visual Prompts Mechanism (BAPM) comprising: Holistic Full Body Prompts to suppress cross-client background noise, and Body Part Alignment Prompts to capture fine-grained details robust to pose and viewpoint variations. To mitigate high communication costs, we design a Prompt-based Fine-Tuning Strategy (PFTS) that freezes the ViT backbone and updates only lightweight prompts, significantly reducing communication overhead while maintaining adaptability. Extensive experiments demonstrate that BAPM effectively enhances feature discrimination and cross-domain generalization, while PFTS achieves notable performance gains within only a few aggregation rounds. Moreover, both BAPM and PFTS can be easily integrated into existing ViT-based FedDG-ReID frameworks, making FedBPrompt a flexible and effective solution for federated person re-identification. The code is available at https://github.com/leavlong/FedBPrompt.

Multimodal Continual Learning with MLLMs from Multi-scenario Perspectives

arXiv:2511.18507v3 Announce Type: replace-cross Abstract: Multimodal large language models (MLLMs) deployed on devices must adapt to continuously changing visual scenarios such as variations in background and perspective, to effectively perform complex visual tasks. To investigate catastrophic forgetting under real-world scenario shifts, we construct a multimodal visual understanding dataset (MSVQA), covering four distinct scenarios and perspectives: high-altitude, underwater, low-altitude, and indoor environments. Furthermore, we propose UNIFIER (mUltimodal coNtInual learning with MLLMs From multi-scenarIo pERspectives), a continual learning (CL) framework designed to address visual discrepancies while learning different scenarios. Compared to existing CL methods, UNIFIER enables knowledge accumulation within the same scenario and mutual enhancement across different scenarios via Vision Representation Expansion (VRE) and Vision Consistency Constraint (VCC). Experimental results show that UNIFIER improves the last-step VQA scores by 2.70%~10.62% and the last-step F1 scores by 3.40%~7.69% compared to the state-of-the-art method, QUAD, in 20-step cross-scenario continual learning tasks. MSVQA dataset is available at https://huggingface.co/datasets/Kaij00/MSVQA.
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