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CyBOKClaw: Human-in-the-Loop CyBOK Mapping for Cybersecurity Curriculum

arXiv:2605.24663v1 Announce Type: cross Abstract: This paper presents CyBOKClaw, an interpretable human-in-the-loop retrieval framework for mapping cybersecurity keywords or phrases (KWoPs) to the Cyber Security Body of Knowledge (CyBOK). Rather than treating the task as strict exact classification, the framework is designed as a top-k candidate generator for expert review. It combines query normalization, curated term expansion, concept-level boosts, topic-description enrichment, and domain-sensitive ranking rules. Because educational KWoPs are often broad, ambiguous, and only approximately aligned with CyBOK terminology, strict exact matching provides only a partial account of practical utility. We therefore evaluate the framework using both structural retrieval metrics and an expert-guided top-5 usefulness metric, ECA-5 (Exact or Closest Acceptable Match at top-5), which records whether the returned candidates contain at least one mapping that an expert would judge exact or accept as the nearest practical CyBOK placement. On the development dataset, CyBOKClaw achieves 64.73% EXA-5 (Exact Match at top-5), 84.18% structural semantic alignment, and 91.88% ECA-5; on the validation dataset, it achieves 81.19% EXA-5, 93.32% structural semantic alignment, and 98.00% ECA-5. These results show that expert-guided top-k usefulness provides a more faithful account of practical CyBOK mapping utility than exact structural matching alone, and that CyBOKClaw is effective as a CyBOK-specific expert-support retrieval system.

IPR-1: Interactive Physical Reasoner

arXiv:2511.15407v4 Announce Type: replace Abstract: Humans learn by observing, interacting with environments, and internalizing physics and causality. Here, we aim to ask whether an agent can similarly acquire human-like reasoning from interaction and keep improving with more experience. To study this, we introduce a Game-to-Unseen (G2U) benchmark of 1,000+ heterogeneous games that exhibit significant visual domain gaps. Existing approaches, including VLMs and world models, struggle to capture underlying physics and causality since they are not focused on core mechanisms and overfit to visual details. VLM/VLA agents reason but lack look-ahead in interactive settings, while world models imagine but imitate visual patterns rather than analyze physics and causality. We therefore propose IPR (Interactive Physical Reasoner), using world-model rollouts to score and reinforce a VLM's policy, and introduce PhysCode, a physics-centric action code aligning semantic intent with dynamics to provide a shared action space for prediction and reasoning. Pretrained on 1,000+ games, our IPR performs robustly on levels from primitive intuition to goal-driven reasoning, and even surpasses GPT-5 overall. We find that performance improves with more training games and interaction steps, and that the model also zero-shot transfers to unseen games. These results support physics-centric interaction as a path to steadily improving physical reasoning. Further demos and project details can be found at https://mybearyzhang.github.io/ipr-1.

SkillOpt: Executive Strategy for Self-Evolving Agent Skills

arXiv:2605.23904v2 Announce Type: replace Abstract: Agent skills today are hand-crafted, generated one-shot, or evolved through loosely controlled self-revision, none of which behaves like a deep-learning optimizer for the skill, and none of which reliably improves over its starting point under feedback. We argue the skill should instead be trained as the external state of a frozen agent, with the same discipline that makes weight-space optimization reproducible. SkillOpt is, to our knowledge, the first systematic controllable text-space optimizer for agent skills: a separate optimizer model turns scored rollouts into bounded add/delete/replace edits on a single skill document, and an edit is accepted only when it strictly improves a held-out validation score. A textual learning-rate budget, rejected-edit buffer, and epoch-wise slow/meta update make skill training stable while adding zero inference-time model calls at deployment. Across six benchmarks, seven target models, and three execution harnesses (direct chat, Codex, Claude Code), SkillOpt is best or tied on all 52 evaluated (model, benchmark, harness) cells and beats every per-cell competitor among human, one-shot LLM, Trace2Skill, TextGrad, GEPA, and EvoSkill skills. On GPT-5.5 it lifts the average no-skill accuracy by +23.5 points in direct chat, by +24.8 inside the Codex agentic loop, and by +19.1 inside Claude Code. Transfer experiments further show that optimized skill artifacts retain value when moved across model scales, between Codex and Claude Code execution environments, and to a nearby math benchmark without further optimization. Code: https://aka.ms/skillopt

Bridging the Semantic-Action Gap in Visual Token Pruning for Efficient VLA Inference

arXiv:2511.16449v5 Announce Type: replace-cross Abstract: Vision-Language-Action (VLA) models have shown great potential for embodied AI by integrating visual perception, language understanding, and action execution. In real-time deployment, these models must process continuous visual streams, incurring substantial computational overhead. Visual token pruning -- a mainstream technique for accelerating Vision-Language Models (VLMs) by retaining salient tokens while discarding redundant ones -- offers a natural candidate solution to this challenge. However, directly applying VLM-oriented pruning methods to VLA inference can cause severe degradation in manipulation performance. Our analysis attributes this degradation to a key mismatch: VLA inference exhibits distinct attention patterns between the vision-language prefill stage and the action-decode stage, so pruning based only on context-prefill semantic salience is biased toward semantic cues and may remove action-critical visual tokens. Motivated by this observation, we propose VLA-Pruner, an effective plug-and-play token pruning method grounded in the visual requirements of VLA inference, further exploiting the temporal continuity of robot manipulation. Specifically, VLA-Pruner estimates visual-token importance from both semantic prefilling and temporally smoothed action relevance, and then applies a Combine-then-Filter strategy to retain compact, non-redundant tokens under the compute budget. Experiments show that VLA-Pruner outperforms state-of-the-art approaches across multiple VLA architectures, achieving up to 1.99x speedup with comparable manipulation quality.

Deubiquitinase USP35 regulates MDM4 degradation to promote endothelial ferroptosis and renal injury progression

Cell Death Discovery, Published online: 25 May 2026; doi:10.1038/s41420-026-03128-5

Deubiquitinase USP35 regulates MDM4 degradation to promote endothelial ferroptosis and renal injury progression

A pathogen lncRNA secreted into rice sequesters a host miRNA for virulence

Nature, Published online: 20 May 2026; doi:10.1038/s41586-026-10572-x

A fungal long non-coding RNA from Magnaporthe oryzae translocates into rice cells to sequester a host microRNA that normally represses PKR1, a negative immunity regulator, thereby facilitating infection and revealing a widespread RNA-based pathogen–host interaction mechanism.
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