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  • Pairit: A Platform for Live Experiments on Human-AI Collaboration Harang Ju Β· Sinan Aral
    arXiv:2609.09789v1 Announce Type: cross Abstract: Organizational design in the era of artificial intelligence requires experimental methods that can test how human-AI groups coordinate, delegate, and make decisions. Programmable platforms coordinate live human-to-human sessions or real-time human-AI chat, but researchers cannot easily declare experiment protocols in which AI participants both communicate and act on shared work within one auditable configuration. Here we introduce Pairit, an onl
     

Pairit: A Platform for Live Experiments on Human-AI Collaboration

10 September 2026 at 12:00
arXiv:2609.09789v1 Announce Type: cross Abstract: Organizational design in the era of artificial intelligence requires experimental methods that can test how human-AI groups coordinate, delegate, and make decisions. Programmable platforms coordinate live human-to-human sessions or real-time human-AI chat, but researchers cannot easily declare experiment protocols in which AI participants both communicate and act on shared work within one auditable configuration. Here we introduce Pairit, an online platform that facilitates the design, testing, and deployment of experiments that test human-AI organizational designs and interventions. Through a single YAML configuration file, researchers declare an executable experiment graph (pages, routing, randomization, matchmaking, chat, shared workspaces, server-hosted agents, surveys, timers, and custom HTML components) and combine any number of humans and AI agents in live sessions. We have validated the feasibility of the platform through multiple live deployments, including peer-reviewed published studies, capturing high-resolution process traces of communication, negotiation, and collaborative work in live human-AI dyads. By representing complex interactive protocols as standardized, auditable configuration files, Pairit provides reusable infrastructure for specifying, deploying, and sharing live human-AI organizational experiments.

MOONWALK: Mediating Operations with Intent-Evidence-Action Alignment Across Junior-Supervisor Review Workflows in Animation/VFX Pre-Production

arXiv:2609.10385v1 Announce Type: cross Abstract: Animation and VFX pre-production review requires teams to translate loosely specified creative intent--briefs, evolving specifications, heterogeneous references, and verbal decisions--into revisions that junior artists can execute without repeated clarification. In practice, criteria drift across iterations, review judgments lose their evidential basis, and the reasoning behind a request rarely survives the senior-junior handoff. We contribute a design framework for intent-evidence-action alignment: intent is articulated into a shared project record, judgments are anchored to grounded evidence, and authorized decisions are converted into clear revision tasks tied directly to reference notes. We instantiate this framework in MOONWALK, a professional pre-production review system comprising a shared intent record, reference/specification anchoring, structured work-in-progress comparison, and supervisor-authorized action planning. In this workflow, AI handles administrative coordination--flagging missing context and organizing notes--while artists retain full creative direction. An in-studio study with professional practitioners compares MOONWALK with a chat-only (chatbot) interface using matched production materials, while participants' existing workflows provide a retrospective ecological baseline. Results indicate stronger intent alignment, decision traceability, and checklist executability, while also showing that aesthetic authority and final prioritization must remain with practitioners. The evaluation establishes the value of the integrated structured workflow over unstructured conversational AI chatbot. Code: https://github.com/Akinesia112/Moonwalk/tree/english-version

MADS: Multi-Agent Dialogue Simulation for Diverse Persuasion Data Generation

10 September 2026 at 12:00
arXiv:2510.05124v3 Announce Type: replace-cross Abstract: We propose MADS (Multi-Agent Dialogue Simulation), a scalable framework for generating persuasive multi-turn dialogues via agent self-play. MADS employs three coordinated agents: User Agents designed to simulate diverse persona-driven behaviors by leveraging personality signifiers such as Zodiac Signs and MBTI types, a Dialog Agent executing task-oriented persuasion strategies and an Optimization Agent evaluating and refining dialogue outcomes. We further validate its effectiveness through users' Chain-of-Attitude (CoA) modeling and dedicated LLMs' persuasion assessment. This approach enables low-cost generation of training data without human annotation, addressing key industry challenges such as lack of user data, cold-start evaluation difficulties, and prompt inefficiency. Applied to a real-world marketing scenario, MADS significantly improved the persuasion capacity of small LLMs, increasing the organic traffic conversion rate by 22.4% (from 1.83% to 2.24%) , demonstrating clear business value.

Elsewise: Authoring Open-ended Interactive Narrative with Possibility Space Visualization

arXiv:2601.15295v2 Announce Type: replace-cross Abstract: Interactive narrative (IN) authors craft spaces of divergent narrative possibilities for players to explore, with the player's input determining which narrative possibilities they actually experience. Generative AI can enable new forms of IN by improvisationally expanding on pre-authored content in response to open-ended player input. However, this extrapolation risks widening the gap between author-envisioned and player-experienced stories, potentially limiting the strength of plot progression and the communication of the author's narrative intent. To bridge the gap, we introduce Elsewise: an authoring tool for LLM-based INs that implements a novel Bundled Storyline concept to enhance author's perception and understanding of the narrative possibility space, allowing authors to explore similarities and differences between possible playthroughs of their IN in terms of open-ended, user-configurable narrative dimensions. A user study (n=12) shows that our approach improves author anticipation of player-experienced narrative, leading to more effective control and exploration of the narrative possibility spaces.

Cognitive Amplification vs Cognitive Delegation in Human-AI Systems: A Metric Framework

arXiv:2603.18677v3 Announce Type: replace-cross Abstract: Artificial intelligence is increasingly embedded in human decision-making, yet distinguishing systems that genuinely amplify human cognition from those promoting excessive dependence remains underdefined. This paper introduces a framework to distinguish cognitive amplification (improving hybrid performance without degrading human capability) from cognitive delegation (outsourcing reasoning to the AI). We define four metrics: the Cognitive Amplification Index (CAI*), Dependency Ratio (D), Human Reliance Index (HRI), and Human Cognitive Drift Rate (HCDR). We test this framework in an agent-based NetLogo simulation across three reliance regimes and multiple dependency-atrophy configurations, performing constrained optimizations and parameter sweeps to determine if positive collaborative gain is recoverable. Finally, we introduce an extension with an explicit human-AI interaction term. Our metrics effectively distinguish degenerate AI-dominated delegation, capability-preserving but weakly competitive interaction, and structurally dependent boundary regimes. Across all baseline configurations, no regime achieves positive collaborative gain relative to the best standalone baseline, even when reducing capability atrophy to zero. This limitation proves structural rather than merely parametric. Positive collaborative gain (CAI* > 0) becomes attainable only after introducing an explicit interaction term allowing retained human capability to contribute directly to the assisted output. This framework provides a basis for evaluating whether human-AI systems remain cognitively sustainable. The results suggest that preventing capability erosion alone is insufficient for genuine amplification if the architecture remains delegation-oriented. Amplification requires both preserved human capability and a coupling mechanism through which it contributes productively to the hybrid outcome.

"What Are You Really Trying to Do?": Co-Creating Life Goals from Everyday Computer Use

arXiv:2605.00497v2 Announce Type: replace-cross Abstract: Recent advances in user modeling make it feasible to conduct open-ended inference over a person's everyday computer use. Despite longstanding visions of systems that deeply understand our actions and the purposes they serve in our lives, existing systems only capture what a person is doing in the moment, not why they are doing it, limiting these systems to surface-level support. We introduce striving co-creation, a process for inferring broader life goals from unstructured observations of computer use. Grounded in Activity Theory and Emmons' personal strivings framework, our system progressively constructs a hierarchical representation of a person's activities. Strivings are, however, difficult to fully resolve from observation alone, as the same action can be driven by many different goals. Our system therefore supports an editing interface that gives people agency over how they are understood by the system, feeding their corrections back into subsequent rounds of striving induction. In a week-long field deployment (N=14), we find that our co-creation process produces strivings that participants recognize as representative of their long-term goals and gives them greater agency than baseline methods.

VLA-Precision: Asymmetric Co-Bootstrapping for Efficient Real-World Online RL of Vision-Language-Action Models

arXiv:2609.04355v2 Announce Type: replace-cross Abstract: Pretrained vision-language-action (VLA) models enable broad manipulation but remain unreliable in tasks demanding precision and repeatability. Applying real-world online reinforcement learning (RL) to VLA post-training enables autonomous trial-and-error improvement beyond demonstrations alone, but exposes two bottlenecks: 1) unreliable value signals can induce policy drift; 2) large-VLA overhead constrains throughput and sample efficiency. To address these challenges, we present VLA-Precision, an efficient real-world online RL framework featuring the Asymmetric Co-Bootstrapping (ACoB) algorithm and the ACoB-Stream architecture. Specifically, ACoB establishes asymmetric co-bootstrapping across timescales: early intervention-guided behavioral learning rapidly improves policy performance while enhancing online experience quality. As autonomous experience accumulates, global return propagation and local preference ranking progressively calibrate value estimates, yielding relative action advantages for reference-regularized policy improvement while suppressing drift. To enable ACoB on large VLAs, we develop ACoB-Stream, a closed-loop experience--policy architecture that establishes invariant-state decoupling and on-demand streaming as design principles, delivering up to 10.9$\times$ improvements in throughput and computational efficiency. Extensive evaluations on nine high-precision chemistry tasks across four categories and four robot embodiments show that VLA-Precision achieves 98.3\% mean success rate in 45.8 min/task, with 27.6 s episodes running at 1.2$\times$ and 1.8$\times$ the speeds of VLA and RL baselines. Resources are available at https://vla-precision.github.io.
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