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FURINA: A Fully Customizable Role-Playing Benchmark via Scalable Multi-Agent Collaboration Pipeline

arXiv:2510.06800v3 Announce Type: replace-cross Abstract: As large language models (LLMs) advance in role-playing (RP) tasks, existing benchmarks quickly become obsolete due to their narrow scope, outdated interaction paradigms, and limited adaptability across diverse application scenarios. To address this gap, we introduce FURINA-Builder, a novel multi-agent collaboration pipeline that automatically constructs fully customizable RP benchmarks at any scale. It enables evaluation of arbitrary characters across diverse scenarios and prompt formats, as the first benchmark builder in RP area for adaptable assessment. FURINA-Builder simulates dialogues between a test character and other characters drawn from a well-constructed character-scene pool, while an LLM judge selects fine-grained evaluation dimensions and adjusts the test character's responses into final test utterances. Using this pipeline, we build FURINA-Bench, a new comprehensive role-playing benchmark featuring both established and synthesized test characters, each assessed with dimension-specific evaluation criteria. Human evaluation and preliminary separability analysis justify our pipeline and benchmark design. We conduct extensive evaluations of cutting-edge LLMs and find that o3 and DeepSeek-R1 achieve the best performance on English and Chinese RP tasks, respectively. Across all models, established characters consistently outperform synthesized ones, with reasoning capabilities further amplifying this disparity. Interestingly, we observe that model scale does not monotonically reduce hallucinations. More critically, for reasoning LLMs, we uncover a novel trade-off: reasoning improves RP performance but simultaneously increases RP hallucinations. This trade-off extends to a broader Pareto frontier between RP performance and reliability for all LLMs. These findings demonstrate the effectiveness of FURINA-Builder and the challenge posed by FURINA-Bench.
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HISA: Efficient Hierarchical Indexing for Fine-Grained Sparse Attention

arXiv:2603.28458v3 Announce Type: replace-cross Abstract: Token-level sparse attention mechanisms, exemplified by DeepSeek Sparse Attention (DSA), achieve fine-grained key selection by scoring every historical key for each query through a lightweight indexer, then computing attention only on the selected subset. While the downstream sparse attention itself scales favorably, the indexer must still scan the entire prefix for every query, introducing an per-layer bottleneck that grows prohibitively with context length. We propose HISA (Hierarchical Indexed Sparse Attention), a plug-and-play replacement for the indexer that rewrites the search path from a flat token scan into a two-stage hierarchical procedure: (1) a block-level coarse filtering stage that scores pooled block representations to discard irrelevant regions, followed by (2) a token-level refinement stage that applies the original indexer exclusively within the retained candidate blocks. HISA preserves the identical token-level top-sparse pattern consumed by the downstream Sparse MLA operator and requires no additional training. On kernel-level benchmarks, HISA achieves up to speedup at 64K context. On Needle-in-a-Haystack and LongBench, we directly replace the indexer in DeepSeek-V3.2 and GLM-5 with our HISA indexer, without any finetuning. HISA closely matches the original DSA in quality, while substantially outperforming block-sparse baselines.
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Enhancing Structural Mapping with LLM-derived Abstractions for Analogical Reasoning in Narratives

arXiv:2603.29997v1 Announce Type: cross Abstract: Analogical reasoning is a key driver of human generalization in problem-solving and argumentation. Yet, analogies between narrative structures remain challenging for machines. Cognitive engines for structural mapping are not directly applicable, as they assume pre-extracted entities, whereas LLMs' performance is sensitive to prompt format and the degree of surface similarity between narratives. This gap motivates a key question: What is the impact of enhancing structural mapping with LLM-derived abstractions on their analogical reasoning ability in narratives? To that end, we propose a modular framework named YARN (Yielding Abstractions for Reasoning in Narratives), which uses LLMs to decompose narratives into units, abstract these units, and then passes them to a mapping component that aligns elements across stories to perform analogical reasoning. We define and operationalize four levels of abstraction that capture both the general meaning of units and their roles in the story, grounded in prior work on framing. Our experiments reveal that abstractions consistently improve model performance, resulting in competitive or better performance than end-to-end LLM baselines. Closer error analysis reveals the remaining challenges in abstraction at the right level, in incorporating implicit causality, and an emerging categorization of analogical patterns in narratives. YARN enables systematic variation of experimental settings to analyze component contributions, and to support future work, we make the code for YARN openly available.
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GeoSeg: Training-Free Reasoning-Driven Segmentation in Remote Sensing Imagery

arXiv:2603.03983v1 Announce Type: cross Abstract: Recent advances in MLLMs are reframing segmentation from fixed-category prediction to instruction-grounded localization. While reasoning based segmentation has progressed rapidly in natural scenes, remote sensing lacks a generalizable solution due to the prohibitive cost of reasoning-oriented data and domain-specific challenges like overhead viewpoints. We present GeoSeg, a zero-shot, training-free framework that bypasses the supervision bottleneck for reasoning-driven remote sensing segmentation. GeoSeg couples MLLM reasoning with precise localization via: (i) bias-aware coordinate refinement to correct systematic grounding shifts and (ii) a dual-route prompting mechanism to fuse semantic intent with fine-grained spatial cues. We also introduce GeoSeg-Bench, a diagnostic benchmark of 810 image--query pairs with hierarchical difficulty levels. Experiments show that GeoSeg consistently outperforms all baselines, with extensive ablations confirming the effectiveness and necessity of each component.
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HAMLET: A Hierarchical and Adaptive Multi-Agent Framework for Live Embodied Theatrics

arXiv:2507.15518v4 Announce Type: replace Abstract: Creating an immersive and interactive theatrical experience is a long-term goal in the field of interactive narrative. The emergence of large language models (LLMs) provides a new path to achieve this goal. However, existing LLM-based drama generation methods often produce models that lack initiative and cannot interact with the physical scene, while typically requiring detailed user input that diminishes the immersion of live performance. To address these challenges, we propose HAMLET, a hierarchical adaptive multi-agent framework focused on drama creation and real-time online performance. Given a simple topic, the framework first generates a narrative blueprint to guide the subsequent improvisational performance. In the online performance phase, each actor is equipped with an adaptive reasoning module that enables decision-making based on their personas, memories, goals, and emotional states during complex group chat scenarios. Beyond dialogue, actor agents engage in embodied interactions by changing the state of scene props through actions such as opening a letter or picking up a weapon, which are broadcast to update the global environmental context. To objectively assess the quality of live embodied theatrics, we establish a comprehensive evaluation method and introduce HAMLETJudge, a specialized critic model for automated evaluation. Experimental results demonstrate that HAMLET excels in creating expressive, coherent, and physically interactive theatrical experiences in an autonomous manner.
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MoMaGen: Generating Demonstrations under Soft and Hard Constraints for Multi-Step Bimanual Mobile Manipulation

arXiv:2510.18316v2 Announce Type: replace-cross Abstract: Imitation learning from large-scale, diverse human demonstrations has been shown to be effective for training robots, but collecting such data is costly and time-consuming. This challenge intensifies for multi-step bimanual mobile manipulation, where humans must teleoperate both the mobile base and two high-DoF arms. Prior X-Gen works have developed automated data generation frameworks for static (bimanual) manipulation tasks, augmenting a few human demos in simulation with novel scene configurations to synthesize large-scale datasets. However, prior works fall short for bimanual mobile manipulation tasks for two major reasons: 1) a mobile base introduces the problem of how to place the robot base to enable downstream manipulation (reachability) and 2) an active camera introduces the problem of how to position the camera to generate data for a visuomotor policy (visibility). To address these challenges, MoMaGen formulates data generation as a constrained optimization problem that satisfies hard constraints (e.g., reachability) while balancing soft constraints (e.g., visibility while navigation). This formulation generalizes across most existing automated data generation approaches and offers a principled foundation for developing future methods. We evaluate on four multi-step bimanual mobile manipulation tasks and find that MoMaGen enables the generation of much more diverse datasets than previous methods. As a result of the dataset diversity, we also show that the data generated by MoMaGen can be used to train successful imitation learning policies using a single source demo. Furthermore, the trained policy can be fine-tuned with a very small amount of real-world data (40 demos) to be succesfully deployed on real robotic hardware. More details are on our project page: momagen.github.io.
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