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BlueLM-GUI Technical Report: A Real-Device-Centric Flywheel for Self-Improving Mobile GUI Agents

arXiv:2609.12394v1 Announce Type: new Abstract: Mobile GUI agents are shifting from multi-module frameworks to native models trained end-to-end, yet industrial deployment faces three persistent gaps. Sandbox training produces a distribution mismatch with production environments; expensive real-device failures remain underutilized; and fixed benchmarks saturate, losing the power to guide iteration. We present BlueLM-GUI, a 35B-A3B mobile GUI agent built as a real-device-centric flywheel that closes these gaps through three principles. Every Sample Matters: a dual-track pipeline with Heterogeneous Triple-System Consensus evaluation and an Error Correction \& Derivation Module salvages every trajectory into usable supervision. Every Rollout Is Real: a three-stage recipe---continual pre-training, supervised fine-tuning, and agentic reinforcement learning on hundreds of real phones---grounds every rollout in real production environments, so the capability the model learns transfers directly to deployment. Every Query Evolves: a quota-driven benchmark methodology with three orthogonal axes enables precise attribution and allows the benchmark to be systematically upgraded as the model improves. BlueLM-GUI achieves 87.4 on MobileGUI-VBench, surpassing the best closed-source model by 5.1 points, and 84.9 on AndroidWorld, the best result among open-source models and competitive with closed-source models. These results demonstrate that grounding model training and iterative improvement in both real devices and the three Every principles yields strong, robust, and transferable mobile GUI capability.
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Toward Executable Repository-Level Code Generation via Environment Alignment

arXiv:2604.03622v1 Announce Type: cross Abstract: Large language models (LLMs) have achieved strong performance on code generation, but existing methods still struggle with repository-level code generation under executable validation. Under this evaluation setting, success is determined not by the plausibility of isolated code fragments, but by whether a generated multi-file repository can be successfully installed, have its dependencies and internal references resolved, be launched, and be validated in a real execution environment. To address this challenge, we propose EnvGraph, a framework for repository-level code generation that formulates repository executability as an environment alignment problem. EnvGraph jointly models two coupled conditions for successful repository execution, namely external dependency satisfaction and repository-internal reference resolution. It maintains a dual-layer environment representation, uses execution evidence to perform execution-evidence-based attribution, and guides repository generation through a unified targeted revision mechanism within an iterative alignment loop. We evaluate EnvGraph on repository-level code generation with three representative backbone LLMs and compare it against representative environment-aware and repository-level baselines. Experimental results show that EnvGraph consistently achieves the best performance on these repository-level benchmarks. In particular, it outperforms the strongest non-EnvGraph baseline by an absolute margin of 5.72--5.87 percentage points in Functional Correctness and 4.58--8.66 percentage points in Non-Functional Quality.
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ImplicitRM: Unbiased Reward Modeling from Implicit Preference Data for LLM alignment

arXiv:2603.23184v1 Announce Type: cross Abstract: Reward modeling represents a long-standing challenge in reinforcement learning from human feedback (RLHF) for aligning language models. Current reward modeling is heavily contingent upon experimental feedback data with high collection costs. In this work, we study \textit{implicit reward modeling} -- learning reward models from implicit human feedback (e.g., clicks and copies) -- as a cost-effective alternative. We identify two fundamental challenges in implicit reward modeling: (1) Implicit preference data lacks definitive negative samples, which makes standard positive-negative classification methods inapplicable; (2) Implicit preference data suffers from user preference bias, where different responses have different propensities to elicit user feedback actions, which exacerbates the difficulty of distinguishing definitive negative samples. To address these challenges, we propose ImplicitRM, which aims to learn unbiased reward models from implicit preference data. ImplicitRM stratifies training samples into four latent groups via a stratification model. Building on this, it derives a learning objective through likelihood maximization, which we prove is theoretically unbiased, effectively resolving both challenges. Experiments demonstrate that ImplicitRM learns accurate reward models across implicit preference datasets. Code is available on our project website.
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