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A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargeting

arXiv:2604.13427v3 Announce Type: replace-cross Abstract: Text-driven motion editing and intra-structural retargeting, where skeletons share topology but may differ in bone lengths and rest pose, are traditionally handled by fragmented pipelines with incompatible inputs and representations: editing relies on specialized generative steering, while retargeting is deferred to geometric post-processing. We present a unified conditional-flow framework that casts generation, semantic editing, and intra-structural retargeting as condition-modulated transport within one text- and skeleton-conditioned rectified-flow model. Under this formulation, editing changes the semantic condition while preserving skeletal structure, whereas retargeting changes the skeletal condition while preserving motion semantics. This makes FlowEdit-style transport a unified inference rule for motion manipulation rather than a task-specific editor. To instantiate this for articulated 3D motion, we develop a text- and skeleton-conditioned rectified-flow transformer. The model uses per-joint tokenization and explicit joint self-attention to capture spatial kinematic dependencies. We further inject text conditions at both joint and frame levels, while residual multi-condition classifier-free guidance balances text adherence and skeletal conformity. Experiments on SnapMoGen and a multi-character Mixamo subset show that one trained model supports text-to-motion generation, zero-shot editing, and zero-shot intra-structural retargeting without task-specific fine-tuning. This unified framework replaces separate pipelines with a single conditional motion transport model while keeping the same-topology retargeting scope explicit.
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Bringing Value Models Back: Generative Critics for Value Modeling in LLM Reinforcement Learning

arXiv:2604.10701v2 Announce Type: replace-cross Abstract: Credit assignment is a central challenge in reinforcement learning (RL). Classical actor-critic methods address this challenge through fine-grained advantage estimation based on a learned value function. However, learned value models are often avoided in modern large language model (LLM) RL because conventional discriminative critics are difficult to train reliably. We revisit value modeling and argue that this difficulty is partly due to limited expressiveness. In particular, representation complexity theory suggests that value functions can be hard to approximate under the one-shot prediction paradigm used by existing value models, and our scaling experiments show that such critics do not improve reliably with scale. Motivated by this observation, we propose Generative Actor-Critic (GenAC), which replaces one-shot scalar value prediction with a generative critic that performs chain-of-thought reasoning before producing a value estimate. We further introduce In-Context Conditioning, which helps the critic remain calibrated to the current actor throughout training. GenAC improves value approximation, ranking reliability, and out-of-distribution generalization, and these gains translate into stronger downstream RL performance than both value-based and value-free baselines. Overall, our results suggest that stronger value modeling is a promising direction for improving credit assignment in LLM reinforcement learning.
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Chain-of-Thought Hijacking

arXiv:2510.26418v4 Announce Type: replace Abstract: Large Reasoning Models (LRMs) improve task performance through extended inference-time reasoning. Although previous studies suggest that longer reasoning should lead to more robust safety behavior, we find evidence to the contrary: over-extended reasoning can instead be exploited to systematically weaken refusal behavior. We propose Chain-of-Thought Hijacking, a simple yet effective black-box jailbreak attack that induces LRMs to engage in prolonged benign puzzle-solving reasoning, often lasting more than five minutes, before eliciting harmful compliance. Across HarmBench, CoT Hijacking achieves attack success rates of 99%, 94%, 100%, and 94% on Gemini 2.5 Pro, ChatGPT o4 Mini, Grok 3 Mini, and Claude 4 Sonnet, respectively. To understand why this attack succeeds, we conduct activation probing, attention-pattern analysis, and causal interventions on open-source reasoning models. Our results indicate that refusal behavior depends on a low-dimensional safety signal whose expression weakens as reasoning traces grow longer. In particular, extended benign reasoning shifts attention away from harmful intentions and attenuates refusal-related activations, producing what we call refusal dilution. These findings demonstrate that excessively prolonged reasoning can introduce a systematic jailbreak attack surface. We release our evaluation materials to support reproducibility and further research.
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Learning Additively Compositional Latent Actions for Embodied AI

arXiv:2604.03340v1 Announce Type: cross Abstract: Latent action learning infers pseudo-action labels from visual transitions, providing an approach to leverage internet-scale video for embodied AI. However, most methods learn latent actions without structural priors that encode the additive, compositional structure of physical motion. As a result, latents often entangle irrelevant scene details or information about future observations with true state changes and miscalibrate motion magnitude. We introduce Additively Compositional Latent Action Model (AC-LAM), which enforces scene-wise additive composition structure over short horizons on the latent action space. These AC constraints encourage simple algebraic structure in the latent action space~(identity, inverse, cycle consistency) and suppress information that does not compose additively. Empirically, AC-LAM learns more structured, motion-specific, and displacement-calibrated latent actions and provides stronger supervision for downstream policy learning, outperforming state-of-the-art LAMs across simulated and real-world tabletop tasks.
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