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CoSPlay: Cooperative Self-Play at Test-Time with Self-Generated Code and Unit Test

arXiv:2605.23491v2 Announce Type: replace-cross Abstract: Recently, Reinforcement Learning with Verifiable Rewards (RLVR) and Test-Time Scaling (TTS) have advanced LLM code generation through executable verification. Yet Ground-Truth Unit Tests (GT UTs) remain a bottleneck: SOTA RLVR methods require them for costly training, while existing TTS methods lose competitiveness without them. This motivates GT-free TTS, where existing methods directly use self-generated UTs to refine and select code candidates. Yet such UTs are often noisy or spuriously coupled with wrong code, and UT quality in turn cannot be validated without reliable code. The key challenge is therefore to jointly improve both. To this end, we present CoSPlay, a GT-free, training-free framework that jointly improves codes and UTs through cooperative self-play. It first explores diverse solution ideas and identifies their potential failure modes to produce discriminative UT ideas. It then uses bidirectional pass-count signals from the Code-UT execution matrix to iteratively prune or fix weak codes and refresh or replace unreliable UTs, letting the two pools co-evolve. Finally, when multiple codes remain tied at the highest pass count, it picks the final code from the largest output-consensus cluster, since correct codes agree on the same inputs while wrong codes diverge. Experiments on four challenging benchmarks show that CoSPlay on Qwen2.5-7B-Instruct improves average BoN from 22.1% to 33.2% and UT accuracy from 14.6% to 78.3%, matching or surpassing the RLVR model CURE-7B. When applied to CURE-7B, it further improves BoN by 5.7%. CoSPlay also generalizes across diverse backbones and outperforms GT-free TTS baselines under comparable token budgets, with continued gains as the budget scales up. These results suggest a scalable inference strategy for competitive code generation without any GT data.
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Parameter-Efficient Fine-Tuning of LLMs with Mixture of Space Experts

arXiv:2602.14490v1 Announce Type: cross Abstract: Large Language Models (LLMs) have achieved remarkable progress, with Parameter-Efficient Fine-Tuning (PEFT) emerging as a key technique for downstream task adaptation. However, existing PEFT methods mainly operate in Euclidean space, fundamentally limiting their capacity to capture complex geometric structures inherent in language data. While alternative geometric spaces, like hyperbolic geometries for hierarchical data and spherical manifolds for circular patterns, offer theoretical advantages, forcing representations into a single manifold type ultimately limits expressiveness, even when curvature parameters are learnable. To address this, we propose Mixture of Space (MoS), a unified framework that leverages multiple geometric spaces simultaneously to learn richer, curvature-aware representations. Building on this scheme, we develop MoSLoRA, which extends Low-Rank Adaptation (LoRA) with heterogeneous geometric experts, enabling models to dynamically select or combine appropriate geometric spaces based on input context. Furthermore, to address the computational overhead of frequent manifold switching, we develop a lightweight routing mechanism. Moreover, we provide empirical insights into how curvature optimization impacts training stability and model performance. Our experiments across diverse benchmarks demonstrate that MoSLoRA consistently outperforms strong baselines, achieving up to 5.6% improvement on MATH500 and 15.9% on MAWPS.
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