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StakeBench: Evaluating Language Understanding Grounded in Market Commitment

arXiv:2605.26074v1 Announce Type: cross Abstract: Existing financial NLP benchmarks often rely on labels supplied by outside observers, measuring how language is perceived rather than what speakers have committed to in the market. We introduce StakeBench, an evaluation framework for language understanding grounded in market commitment. StakeBench links 560,876 comments from 2,261 resolved markets to verified position, action, and market-odds records across Polymarket and Manifold. Supervision is derived from observable market behavior. Position sides, post-comment trading actions, and market-odds trajectories replace human annotation. Four diagnostic tasks test whether models detect market commitment, identify the revealed side, anticipate future action, and perform collective odds projection. Three commitment-aware metrics measure alignment with revealed preferences rather than perceived sentiment. Validity audits and explicit interpretation boundaries help distinguish observable commitment signals from latent belief and causal market-odds impact. Across 15 LLMs and 18 topics and platform settings, models partially recover position-side signals, with Directed Accuracy from 0.506 to 0.599, but show structural failures on later tasks. Ten of the fifteen models collapse to one or two action labels in future action anticipation, and no model consistently improves on the naive odds-direction baseline in collective odds projection. Model scale is not correlated with performance, finance-domain tuning does not improve revealed-side identification, and platform incentives strongly shape higher-order results. StakeBench is packaged with evaluation code and dataset under CC-BY 4.0.
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CREBench: Evaluating Large Language Models in Cryptographic Binary Reverse Engineering

arXiv:2604.03750v1 Announce Type: cross Abstract: Reverse engineering (RE) is central to software security, particularly for cryptographic programs that handle sensitive data and are highly prone to vulnerabilities. It supports critical tasks such as vulnerability discovery and malware analysis. Despite its importance, RE remains labor-intensive and requires substantial expertise, making large language models (LLMs) a potential solution for automating the process. However, their capabilities for RE remain systematically underexplored. To address this gap, we study the cryptographic binary RE capabilities of LLMs and introduce \textbf{CREBench}, a benchmark comprising 432 challenges built from 48 standard cryptographic algorithms, 3 insecure crypto key usage scenarios, and 3 difficulty levels. Each challenge follows a Capture-the-Flag (CTF) RE challenge, requiring the model to analyze the underlying cryptographic logic and recover the correct input. We design an evaluation framework comprising four sub-tasks, from algorithm identification to correct flag recovery. We evaluate eight frontier LLMs on CREBench. GPT-5.4, the best-performing model, achieves 64.03 out of 100 and recovers the flag in 59\% of challenges. We also establish a strong human expert baseline of 92.19 points, showing that humans maintain an advantage in cryptographic RE tasks. Our code and dataset are available at https://github.com/wangyu-ovo/CREBench.
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Parallelized Planning-Acting for Efficient LLM-based Multi-Agent Systems in Minecraft

arXiv:2503.03505v2 Announce Type: replace Abstract: Recent advancements in Large Language Model~(LLM)-based Multi-Agent Systems (MAS) have demonstrated remarkable potential for tackling complex decision-making tasks. However, existing frameworks inevitably rely on serialized execution paradigms, where agents must complete sequential LLM planning before taking action. This fundamental constraint severely limits real-time responsiveness and adaptation, which is crucial in dynamic environments with ever-changing scenarios like Minecraft. In this paper, we propose a novel parallelized planning-acting framework for LLM-based MAS, featuring a dual-thread architecture with interruptible execution to enable concurrent planning and acting. Specifically, our framework comprises two core threads: (1) a planning thread driven by a centralized memory system, maintaining synchronization of environmental states and agent communication to support dynamic decision-making; and (2) an acting thread equipped with a comprehensive skill library, enabling automated task execution through recursive decomposition. Extensive experiments on Minecraft demonstrate the effectiveness of the proposed framework.
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Extremely Simple Multimodal Outlier Synthesis for Out-of-Distribution Detection and Segmentation

arXiv:2505.16985v2 Announce Type: replace-cross Abstract: Out-of-distribution (OOD) detection and segmentation are crucial for deploying machine learning models in safety-critical applications such as autonomous driving and robot-assisted surgery. While prior research has primarily focused on unimodal image data, real-world applications are inherently multimodal, requiring the integration of multiple modalities for improved OOD detection. A key challenge is the lack of supervision signals from unknown data, leading to overconfident predictions on OOD samples. To address this challenge, we propose Feature Mixing, an extremely simple and fast method for multimodal outlier synthesis with theoretical support, which can be further optimized to help the model better distinguish between in-distribution (ID) and OOD data. Feature Mixing is modality-agnostic and applicable to various modality combinations. Additionally, we introduce CARLA-OOD, a novel multimodal dataset for OOD segmentation, featuring synthetic OOD objects across diverse scenes and weather conditions. Extensive experiments on SemanticKITTI, nuScenes, CARLA-OOD datasets, and the MultiOOD benchmark demonstrate that Feature Mixing achieves state-of-the-art performance with a $10 \times$ to $370 \times$ speedup. Our source code and dataset will be available at https://github.com/mona4399/FeatureMixing.
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Learning to Generate and Extract: A Multi-Agent Collaboration Framework For Zero-shot Document-level Event Arguments Extraction

arXiv:2603.02909v2 Announce Type: replace-cross Abstract: Document-level event argument extraction (DEAE) is essential for knowledge acquisition, aiming to extract participants of events from documents . In the zero-shot setting, existing methods employ LLMs to generate synthetic data to address the challenge posed by the scarcity of annotated data. However, relying solely on Event-type-only prompts makes it difficult for the generated content to accurately capture the contextual and structural relationships of unseen events. Moreover, ensuring the reliability and usability of synthetic data remains a significant challenge due to the absence of quality evaluation mechanisms. To this end, we introduce a multi-agent collaboration framework for zero-shot document-level event argument extraction (ZS-DEAE), which simulates the human collaborative cognitive process of "Propose-Evaluate-Revise." Specifically, the framework comprises a generation agent and an evaluation agent. The generation agent synthesizes data for unseen events by leveraging knowledge from seen events, while the evaluation agent extracts arguments from the synthetic data and assesses their semantic consistency with the context. The evaluation results are subsequently converted into reward signals, with event structure constraints incorporated into the reward design to enable iterative optimization of both agents via reinforcement learning.In three zero-shot scenarios constructed from the RAMS and WikiEvents datasets, our method achieves improvements both in data generation quality and argument extraction performance, while the generated data also effectively enhances the zero-shot performance of other DEAE models.
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Learning to Generate and Extract: A Multi-Agent Collaboration Framework For Zero-shot Document-level Event Arguments Extraction

arXiv:2603.02909v1 Announce Type: cross Abstract: Document-level event argument extraction (DEAE) is essential for knowledge acquisition, aiming to extract participants of events from documents.In the zero-shot setting, existing methods employ LLMs to generate synthetic data to address the challenge posed by the scarcity of annotated data. However, relying solely on Event-type-only prompts makes it difficult for the generated content to accurately capture the contextual and structural relationships of unseen events. Moreover, ensuring the reliability and usability of synthetic data remains a significant challenge due to the absence of quality evaluation mechanisms. To this end, we introduce a multi-agent collaboration framework for zero-shot document-level event argument extraction (ZS-DEAE), which simulates the human collaborative cognitive process of "Propose-Evaluate-Revise." Specifically, the framework comprises a generation agent and an evaluation agent. The generation agent synthesizes data for unseen events by leveraging knowledge from seen events, while the evaluation agent extracts arguments from the synthetic data and assesses their semantic consistency with the context. The evaluation results are subsequently converted into reward signals, with event structure constraints incorporated into the reward design to enable iterative optimization of both agents via reinforcement learning.In three zero-shot scenarios constructed from the RAMS and WikiEvents datasets, our method achieves improvements both in data generation quality and argument extraction performance, while the generated data also effectively enhances the zero-shot performance of other DEAE models.
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How to Peel with a Knife: Aligning Fine-Grained Manipulation with Human Preference

arXiv:2603.03280v1 Announce Type: cross Abstract: Many essential manipulation tasks - such as food preparation, surgery, and craftsmanship - remain intractable for autonomous robots. These tasks are characterized not only by contact-rich, force-sensitive dynamics, but also by their "implicit" success criteria: unlike pick-and-place, task quality in these domains is continuous and subjective (e.g. how well a potato is peeled), making quantitative evaluation and reward engineering difficult. We present a learning framework for such tasks, using peeling with a knife as a representative example. Our approach follows a two-stage pipeline: first, we learn a robust initial policy via force-aware data collection and imitation learning, enabling generalization across object variations; second, we refine the policy through preference-based finetuning using a learned reward model that combines quantitative task metrics with qualitative human feedback, aligning policy behavior with human notions of task quality. Using only 50-200 peeling trajectories, our system achieves over 90% average success rates on challenging produce including cucumbers, apples, and potatoes, with performance improving by up to 40% through preference-based finetuning. Remarkably, policies trained on a single produce category exhibit strong zero-shot generalization to unseen in-category instances and to out-of-distribution produce from different categories while maintaining over 90% success rates.
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