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Descent-Guided Policy Gradient for Scalable Cooperative Multi-Agent Learning

arXiv:2602.20078v1 Announce Type: cross Abstract: Scaling cooperative multi-agent reinforcement learning (MARL) is fundamentally limited by cross-agent noise: when agents share a common reward, the actions of all $N$ agents jointly determine each agent's learning signal, so cross-agent noise grows with $N$. In the policy gradient setting, per-agent gradient estimate variance scales as $\Theta(N)$, yielding sample complexity $\mathcal{O}(N/\epsilon)$. We observe that many domains -- cloud computing, transportation, power systems -- have differentiable analytical models that prescribe efficient system states. In this work, we propose Descent-Guided Policy Gradient (DG-PG), a framework that constructs noise-free per-agent guidance gradients from these analytical models, decoupling each agent's gradient from the actions of all others. We prove that DG-PG reduces gradient variance from $\Theta(N)$ to $\mathcal{O}(1)$, preserves the equilibria of the cooperative game, and achieves agent-independent sample complexity $\mathcal{O}(1/\epsilon)$. On a heterogeneous cloud scheduling task with up to 200 agents, DG-PG converges within 10 episodes at every tested scale -- from $N=5$ to $N=200$ -- directly confirming the predicted scale-invariant complexity, while MAPPO and IPPO fail to converge under identical architectures.
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Evaluating LLMs' Divergent Thinking Capabilities for Scientific Idea Generation with Minimal Context

arXiv:2412.17596v4 Announce Type: replace-cross Abstract: While Large Language Models (LLMs) demonstrate remarkable capabilities in scientific tasks such as literature analysis and experimental design (e.g., accurately extracting key findings from papers or generating coherent experimental procedures), existing evaluation benchmarks primarily assess performance using rich contextual inputs. We introduce LiveIdeaBench, a comprehensive benchmark evaluating LLMs' scientific idea generation by assessing divergent thinking capabilities using single-keyword prompts. Drawing from Guilford's creativity theory, our benchmark employs a dynamic panel of state-of-the-art LLMs to assess generated ideas across five key dimensions: originality, feasibility, fluency, flexibility, and clarity. Through extensive experimentation with over 40 leading models across 1,180 keywords spanning 22 scientific domains, we reveal that the scientific idea generation capabilities measured by our benchmark, are poorly predicted by standard metrics of general intelligence. Our results demonstrate that models like QwQ-32B-preview achieve creative performance comparable to top-tier models such as claude-3.7-sonnet:thinking, despite significant gaps in their general intelligence scores. These findings highlight the need for specialized evaluation benchmarks for scientific idea generation and suggest that enhancing these idea generation capabilities in LLMs may require different training strategies than those used for improving general problem-solving abilities, potentially enabling a wider range of AI tools tailored for different stages of the scientific process.
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SkillJect: Automating Stealthy Skill-Based Prompt Injection for Coding Agents with Trace-Driven Closed-Loop Refinement

arXiv:2602.14211v1 Announce Type: cross Abstract: Agent skills are becoming a core abstraction in coding agents, packaging long-form instructions and auxiliary scripts to extend tool-augmented behaviors. This abstraction introduces an under-measured attack surface: skill-based prompt injection, where poisoned skills can steer agents away from user intent and safety policies. In practice, naive injections often fail because the malicious intent is too explicit or drifts too far from the original skill, leading agents to ignore or refuse them; existing attacks are also largely hand-crafted. We propose the first automated framework for stealthy prompt injection tailored to agent skills. The framework forms a closed loop with three agents: an Attack Agent that synthesizes injection skills under explicit stealth constraints, a Code Agent that executes tasks using the injected skills in a realistic tool environment, and an Evaluate Agent that logs action traces (e.g., tool calls and file operations) and verifies whether targeted malicious behaviors occurred. We also propose a malicious payload hiding strategy that conceals adversarial operations in auxiliary scripts while injecting optimized inducement prompts to trigger tool execution. Extensive experiments across diverse coding-agent settings and real-world software engineering tasks show that our method consistently achieves high attack success rates under realistic settings.
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RuleReasoner: Reinforced Rule-based Reasoning via Domain-aware Dynamic Sampling

arXiv:2506.08672v2 Announce Type: replace-cross Abstract: Rule-based reasoning is acknowledged as one of the fundamental problems of reasoning. While recent studies show that large reasoning models (LRMs) have remarkable reasoning capabilities enhanced by reinforcement learning (RL), real applications still face severe challenges due to variations in rule formats, types, and complexity. To mitigate this issue, we introduce RuleReasoner, an effective method for rule-based reasoning via a wide collection of curated tasks and a novel domain-aware dynamic sampling approach in RL. Specifically, RuleReasoner resamples each training batch by updating the domain weights based on historical rewards. This facilitates domain balance and active learning schedules for RL, obviating static mix-training engineered by human. Evaluations on in-distribution (ID) and out-of-distribution (OOD) benchmarks reveal that RuleReasoner outperforms frontier LRMs by a significant margin ($\Delta$4.1% on eight ID tasks and $\Delta$10.4% on three OOD tasks over OpenAI-o1). Notably, our approach also exhibits higher computational efficiency compared to prior methods.
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