❌

Reading view

LD-RPS: Zero-Shot Unified Image Restoration via Latent Diffusion Recurrent Posterior Sampling

arXiv:2507.00790v4 Announce Type: replace-cross Abstract: Unified image restoration is a significantly challenging task in low-level vision. Existing methods either make tailored designs for specific tasks, limiting their generalizability across various types of degradation, or rely on training with paired datasets, thereby suffering from closed-set constraints. To address these issues, we propose a novel, dataset-free, and unified approach through recurrent posterior sampling utilizing a pretrained latent diffusion model. Our method incorporates the multimodal understanding model to provide sematic priors for the generative model under a task-blind condition. Furthermore, it utilizes a lightweight module to align the degraded input with the generated preference of the diffusion model, and employs recurrent refinement for posterior sampling. Extensive experiments demonstrate that our method outperforms state-of-the-art methods, validating its effectiveness and robustness. Our code and data are available at https://github.com/AMAP-ML/LD-RPS.
  •  

Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing

arXiv:2603.03143v1 Announce Type: cross Abstract: Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, maintaining multi-view consistency in edited results remains challenging, and the extreme scarcity of 3D-consistent editing paired data renders supervised fine-tuning (SFT), the most effective training strategy for editing tasks, infeasible. In this paper, we observe that, while generating multi-view consistent 3D content is highly challenging, verifying 3D consistency is tractable, naturally positioning reinforcement learning (RL) as a feasible solution. Motivated by this, we propose \textbf{RL3DEdit}, a single-pass framework driven by RL optimization with novel rewards derived from the 3D foundation model, VGGT. Specifically, we leverage VGGT's robust priors learned from massive real-world data, feed the edited images, and utilize the output confidence maps and pose estimation errors as reward signals, effectively anchoring the 2D editing priors onto a 3D-consistent manifold via RL. Extensive experiments demonstrate that RL3DEdit achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality with high efficiency. To promote the development of 3D editing, we will release the code and model.
  •  
❌