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CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models

arXiv:2603.22846v1 Announce Type: new Abstract: Embodied Visual Tracking (EVT), a core dynamic task in embodied intelligence, requires an agent to precisely follow a language-specified target. Yet most existing methods rely on single-agent imitation learning, suffering from costly expert data and limited generalization due to static training environments. Inspired by competition-driven capability evolution, we propose CoMaTrack, a competitive game-theoretic multi-agent reinforcement learning framework that trains agents in a dynamic adversarial setting with competitive subtasks, yielding stronger adaptive planning and interference-resilient strategies. We further introduce CoMaTrack-Bench, the first benchmark for competitive EVT, featuring game scenarios between a tracker and adaptive opponents across diverse environments and instructions, enabling standardized robustness evaluation under active adversarial interactions. Experiments show that CoMaTrack achieves state-of-the-art results on both standard benchmarks and CoMaTrack-Bench. Notably, a 3B VLM trained with our framework surpasses previous single-agent imitation learning methods based on 7B models on the challenging EVT-Bench, achieving 92.1% in STT, 74.2% in DT, and 57.5% in AT. The benchmark code will be available at https://github.com/wlqcode/CoMaTrack-Bench
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Robust Heterogeneous Analog-Digital Computing for Mixture-of-Experts Models with Theoretical Generalization Guarantees

arXiv:2603.02633v1 Announce Type: cross Abstract: Sparse Mixture-of-Experts (MoE) models enable efficient scalability by activating only a small sub-set of experts per input, yet their massive parameter counts lead to substantial memory and energy inefficiency during inference. Analog in-memory computing (AIMC) offers a promising solution by eliminating frequent data movement between memory and compute units. However, mitigating hardware nonidealities of AIMC typically requires noise-aware retraining, which is infeasible for large MoE models. In this paper, we propose a retraining-free heterogeneous computation framework in which noise-sensitive experts, which are provably identifiable by their maximum neuron norm, are computed digitally while the majority of the experts are executed on AIMC hardware. We further assign densely activated modules, such as attention layers, to digital computation due to their high noise sensitivity despite comprising a small fraction of parameters. Extensive experiments on large MoE language models, including DeepSeekMoE and OLMoE, across multiple benchmark tasks validate the robustness of our approach in maintaining accuracy under analog nonidealities.
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DICArt: Advancing Category-level Articulated Object Pose Estimation in Discrete State-Spaces

arXiv:2602.19565v1 Announce Type: cross Abstract: Articulated object pose estimation is a core task in embodied AI. Existing methods typically regress poses in a continuous space, but often struggle with 1) navigating a large, complex search space and 2) failing to incorporate intrinsic kinematic constraints. In this work, we introduce DICArt (DIsCrete Diffusion for Articulation Pose Estimation), a novel framework that formulates pose estimation as a conditional discrete diffusion process. Instead of operating in a continuous domain, DICArt progressively denoises a noisy pose representation through a learned reverse diffusion procedure to recover the GT pose. To improve modeling fidelity, we propose a flexible flow decider that dynamically determines whether each token should be denoised or reset, effectively balancing the real and noise distributions during diffusion. Additionally, we incorporate a hierarchical kinematic coupling strategy, estimating the pose of each rigid part hierarchically to respect the object's kinematic structure. We validate DICArt on both synthetic and real-world datasets. Experimental results demonstrate its superior performance and robustness. By integrating discrete generative modeling with structural priors, DICArt offers a new paradigm for reliable category-level 6D pose estimation in complex environments.
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