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A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargeting

arXiv:2604.13427v3 Announce Type: replace-cross Abstract: Text-driven motion editing and intra-structural retargeting, where skeletons share topology but may differ in bone lengths and rest pose, are traditionally handled by fragmented pipelines with incompatible inputs and representations: editing relies on specialized generative steering, while retargeting is deferred to geometric post-processing. We present a unified conditional-flow framework that casts generation, semantic editing, and intra-structural retargeting as condition-modulated transport within one text- and skeleton-conditioned rectified-flow model. Under this formulation, editing changes the semantic condition while preserving skeletal structure, whereas retargeting changes the skeletal condition while preserving motion semantics. This makes FlowEdit-style transport a unified inference rule for motion manipulation rather than a task-specific editor. To instantiate this for articulated 3D motion, we develop a text- and skeleton-conditioned rectified-flow transformer. The model uses per-joint tokenization and explicit joint self-attention to capture spatial kinematic dependencies. We further inject text conditions at both joint and frame levels, while residual multi-condition classifier-free guidance balances text adherence and skeletal conformity. Experiments on SnapMoGen and a multi-character Mixamo subset show that one trained model supports text-to-motion generation, zero-shot editing, and zero-shot intra-structural retargeting without task-specific fine-tuning. This unified framework replaces separate pipelines with a single conditional motion transport model while keeping the same-topology retargeting scope explicit.
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Evolutionary Enhanced Multi-Agent Reinforcement Learning for Cooperative Air Combat

arXiv:2605.25091v1 Announce Type: new Abstract: As modern air combat evolves toward beyond-visual-range (BVR) multi-aircraft cooperative engagements, autonomous decision-making for unmanned combat aerial vehicles (UCAVs) faces significant challenges due to high-dimensional state spaces, discrete action commands, and strongly adversarial dynamic environments. To overcome the limitations of existing multi-agent reinforcement learning (MARL) methods in such settings, namely insufficient exploration efficiency, low sample utilization, and poor policy generalization, we propose Adversarial Curriculum and Evolutionary-enhanced Multi-agent Proximal Policy Optimization (ACE-MAPPO), a hybrid learning framework that integrates evolutionary algorithms with MAPPO. Specifically, a genetic soft update mechanism is introduced to enhance population diversity and mitigate convergence to local optima. An evolutionary-augmented prioritized trajectory replay strategy is further employed to improve the utilization of sparse high-value samples. In addition, an adversarial evolutionary curriculum learning mechanism is designed to enable adaptive training with progressively increasing difficulty. Extensive experimental results demonstrate that the proposed method outperforms MAPPO and other baseline algorithms in terms of training stability, convergence speed, and win rate, validating its effectiveness in multi-aircraft cooperative air combat scenarios.
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