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Fairness Begins with State: Purifying Latent Preferences for Hierarchical Reinforcement Learning in Interactive Recommendation

arXiv:2603.03820v1 Announce Type: cross Abstract: Interactive recommender systems (IRS) are increasingly optimized with Reinforcement Learning (RL) to capture the sequential nature of user-system dynamics. However, existing fairness-aware methods often suffer from a fundamental oversight: they assume the observed user state is a faithful representation of true preferences. In reality, implicit feedback is contaminated by popularity-driven noise and exposure bias, creating a distorted state that misleads the RL agent. We argue that the persistent conflict between accuracy and fairness is not merely a reward-shaping issue, but a state estimation failure. In this work, we propose \textbf{DSRM-HRL}, a framework that reformulates fairness-aware recommendation as a latent state purification problem followed by decoupled hierarchical decision-making. We introduce a Denoising State Representation Module (DSRM) based on diffusion models to recover the low-entropy latent preference manifold from high-entropy, noisy interaction histories. Built upon this purified state, a Hierarchical Reinforcement Learning (HRL) agent is employed to decouple conflicting objectives: a high-level policy regulates long-term fairness trajectories, while a low-level policy optimizes short-term engagement under these dynamic constraints. Extensive experiments on high-fidelity simulators (KuaiRec, KuaiRand) demonstrate that DSRM-HRL effectively breaks the "rich-get-richer" feedback loop, achieving a superior Pareto frontier between recommendation utility and exposure equity.
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Proactive Guiding Strategy for Item-side Fairness in Interactive Recommendation

arXiv:2603.03094v1 Announce Type: cross Abstract: Item-side fairness is crucial for ensuring the fair exposure of long-tail items in interactive recommender systems. Existing approaches promote the exposure of long-tail items by directly incorporating them into recommended results. This causes misalignment between user preferences and the recommended long-tail items, which hinders long-term user engagement and reduces the effectiveness of recommendations. We aim for a proactive fairness-guiding strategy, which actively guides user preferences toward long-tail items while preserving user satisfaction during the interactive recommendation process. To this end, we propose HRL4PFG, an interactive recommendation framework that leverages hierarchical reinforcement learning to guide user preferences toward long-tail items progressively. HRL4PFG operates through a macro-level process that generates fairness-guided targets based on multi-step feedback, and a micro-level process that fine-tunes recommendations in real time according to both these targets and evolving user preferences. Extensive experiments show that HRL4PFG improves cumulative interaction rewards and maximum user interaction length by a larger margin when compared with state-of-the-art methods in interactive recommendation environments.
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