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CLiViS: Unleashing Cognitive Map through Linguistic-Visual Synergy for Embodied Visual Reasoning

arXiv:2506.17629v2 Announce Type: replace-cross Abstract: Embodied Visual Reasoning (EVR) seeks to follow complex, free-form instructions based on egocentric video, enabling semantic understanding and spatiotemporal reasoning in dynamic environments. Despite its promising potential, EVR encounters significant challenges stemming from the diversity of complex instructions and the intricate spatiotemporal dynamics in long-term egocentric videos. Prior solutions either employ Large Language Models (LLMs) over static video captions, which often omit critical visual details, or rely on end-to-end Vision-Language Models (VLMs) that struggle with stepwise compositional reasoning. Consider the complementary strengths of LLMs in reasoning and VLMs in perception, we propose CLiViS. It is a novel training-free framework that leverages LLMs for high-level task planning and orchestrates VLM-driven open-world visual perception to iteratively update the scene context. Building on this synergy, the core of CLiViS is a dynamic Cognitive Map that evolves throughout the reasoning process. This map constructs a structured representation of the embodied scene, bridging low-level perception and high-level reasoning. Extensive experiments across multiple benchmarks demonstrate the effectiveness and generality of CLiViS, especially in handling long-term visual dependencies. Code is available at https://github.com/Teacher-Tom/CLiViS.
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ToG-Bench: Task-Oriented Spatio-Temporal Grounding in Egocentric Videos

arXiv:2512.03666v2 Announce Type: replace-cross Abstract: A core capability towards general embodied intelligence lies in localizing task-relevant objects from an egocentric perspective, formulated as Spatio-Temporal Video Grounding (STVG). Despite recent progress, existing STVG studies remain largely confined to object-centric and descriptive instructions, neglecting the task-oriented reasoning that is crucial for embodied agents to accomplish goal-directed interactions. To bridge this gap, we introduce \textbf{ToG-Bench}, the first task-oriented spatio-temporal video grounding benchmark for egocentric videos. ToG-Bench is characterized by three key features: (1) \textbf{Task-oriented Grounding}, which requires identifying and localizing objects based on intended tasks rather than straightforward descriptions; (2) \textbf{Explicit-Implicit Dual Grounding}, where target objects can be either explicitly mentioned or implicitly inferred by contextual reasoning; (3) \textbf{One-to-Many Grounding}, where a single instruction may correspond to multiple objects involved in task execution. Built upon videos sourced from ScanNet, ToG-Bench comprises 100 annotated clips with 2,704 task-oriented grounding instructions, constructed via a semi-automated pipeline that combines foundation model annotation and human refinement. In addition, we introduce a set of task-level evaluation metrics tailored for multi-object and explicit-implicit object grounding, and systematically benchmark seven state-of-the-art MLLMs. Extensive experiments reveal the intrinsic challenges of task-oriented STVG and substantial performance gaps across explicit-implicit and multi-object grounding, highlighting the difficulty of bridging perception and interaction in embodied scenarios. Data and code will be released at: \href{https://github.com/qaxuDev/ToG-Bench}{https://github.com/qaxuDev/ToG-Bench}..
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