❌

Reading view

Molmo2: Open Weights and Data for Vision-Language Models with Video Understanding and Grounding

arXiv:2601.10611v4 Announce Type: replace-cross Abstract: Today's strongest video-language models (VLMs) remain proprietary. The strongest open-weight models either rely on synthetic data from proprietary VLMs, effectively distilling from them, or do not disclose their training data or recipe. As a result, the open-source community lacks the foundations needed to improve on the state-of-the-art video (and image) language models. Crucially, many downstream applications require more than just high-level video understanding; they require grounding -- either by pointing or by tracking in pixels. Even proprietary models lack this capability. We present Molmo2, a new family of VLMs that are state-of-the-art among open-source models and demonstrate exceptional new capabilities in point-driven grounding in single image, multi-image, and video tasks. Our key contribution is a collection of 7 new video datasets and 2 multi-image datasets, including a dataset of highly detailed video captions for pre-training, a free-form video Q&A dataset for fine-tuning, a new object tracking dataset with complex queries, and an innovative new video pointing dataset, all collected without the use of closed VLMs. We also present a training recipe for this data utilizing an efficient packing and message-tree encoding scheme, and show bi-directional attention on vision tokens and a novel token-weight strategy improves performance. Our best-in-class 8B model outperforms others in the class of open weight and data models on short videos, counting, and captioning, and is competitive on long-videos. On video-grounding Molmo2 significantly outperforms existing open-weight models like Qwen3-VL (35.5 vs 29.6 accuracy on video counting) and surpasses proprietary models like Gemini 3 Pro on some tasks (38.4 vs 20.0 F1 on video pointing and 56.2 vs 41.1 J&F on video tracking).
  •  

The Empty Quadrant: AI Teammates for Embodied Field Learning

arXiv:2603.04034v1 Announce Type: cross Abstract: For four decades, AIED research has rested on what we term the Sedentary Assumption: the unexamined design commitment to a stationary learner seated before a screen. Mobile learning and museum guides have moved learners into physical space, and context-aware systems have delivered location-triggered content -- yet these efforts predominantly cast AI in the role of information-de-livery tool rather than epistemic partner. We map this gap through a 2 x 2 matrix (AI Role x Learning Environment) and identify an undertheorized intersection: the configuration in which AI serves as an epistemic teammate during unstruc-tured, place-bound field inquiry and learning is assessed through trajectory rather than product. To fill it, we propose Field Atlas, a framework grounded in embod-ied, embedded, enactive, and extended (4E) cognition, active inference, and dual coding theory that shifts AIED's guiding metaphor from instruction to sensemak-ing. The architecture pairs volitional photography with immediate voice reflec-tion, constrains AI to Socratic provocation rather than answer delivery, and ap-plies Epistemic Trajectory Modeling (ETM) to represent field learning as a con-tinuous trajectory through conjoined physical-epistemic space. We demonstrate the framework through a museum scenario and argue that the resulting trajecto-ries -- bound to a specific body, place, and time -- constitute process-based evi-dence structurally resistant to AI fabrication, offering a new assessment paradigm and reorienting AIED toward embodied, dialogic human-AI sensemaking in the wild.
  •  
❌